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- {{WML Tags}} == WML Format ==4 KB (663 words) - 00:01, 25 July 2023
- {{WML Tags}} ...the '''WML preprocessor''' allows the inclusion of more files. Whenever a WML file is read by Wesnoth, it is passed through the preprocessor.22 KB (3,254 words) - 03:31, 16 January 2024
- {{WML Tags}} Part of [[ActionWML]], Internal actions are actions that WML uses internally that do not directly affect game play (or, at least, are no37 KB (5,920 words) - 05:49, 27 February 2024
- {{WML Tags}} == Filtering in WML ==9 KB (1,527 words) - 16:43, 21 May 2024
- {{WML Tags}} ...ill] and [have_unit]. See [[Special:WhatLinksHere/StandardUnitFilter]] for tags which can contain a StandardUnitFilter.13 KB (1,965 words) - 15:41, 26 April 2024
- ...o ask for assistance in the [https://forums.wesnoth.org/viewforum.php?f=23 WML Workshop] on the forums. Scenarios are written in the [[ReferenceWML|Wesnoth Markup Language]] (WML), a custom language written specially to work with the game. It sports a re5 KB (772 words) - 12:46, 14 April 2023
- {{WML Tags}} ...ew recolored unit sprites without needing to launch the game with specific WML or Lua edits.13 KB (1,973 words) - 08:08, 19 April 2024
- This page deals with how to write the [[AnimationWML|animation WML]] when you got the frames drawn and ready as well as general guidelines for The other way is to use ''[if]'' and ''[else]'' tags in the animation. In this case, they could be used like this:7 KB (1,093 words) - 06:40, 18 October 2014
- {{WML Tags}} This tag is a top level WML tag which can only be used once because6 KB (989 words) - 06:15, 31 January 2023
- Inside the campaign folder, each campaign must contain a WML file (usually named _main.cfg) which contains a [campaign] tag. In order fo The first line of the campaign file is the [textdomain] WML tag, which specifies where the game should look for translations to the str9 KB (1,307 words) - 20:00, 25 December 2018
- This page describes the WML commands exchanged between the add-ons server (<b>[[campaignd]]</b>) and cl For historical reasons, both the server software's name and the WML tags which are part of its communication protocol make exclusive reference to "c12 KB (1,849 words) - 15:14, 7 April 2023
- {{WML Tags}} The '''[terrain_type]''' tag describes a terrain in WML.5 KB (837 words) - 13:37, 10 May 2024
- {{WML Tags}} [[Category: WML Reference]]6 KB (920 words) - 05:30, 29 April 2024
- In this tutorial we will dig somewhat deeper into the secrets of WML and scenario building: events, explaining the use of some special attribute ...he introductionary screens. A story tag exists out of parts (inside [part] tags). Each part can contain several keys describing what content it has got. Se6 KB (924 words) - 22:05, 10 October 2018
- See [[InternalActionsWML]] for a complete list of all tags and values. In what follows, the basics of variable creation and manipulati ...ettextForWesnothDevelopers#Marking_up_strings_in_WML|marking up strings in WML]].7 KB (1,140 words) - 08:24, 23 April 2021
- The purpose of this page is to list conventions of WML -- that is, things that make WML more readable and flexible.4 KB (735 words) - 08:16, 24 August 2021
- {{WML Tags}} The '''[units]''' tag is a [[ReferenceWML#WML_toplevel_tags|top-level WML tag]] which defines the unit types that will be available in the game.15 KB (2,333 words) - 13:43, 10 May 2024
- {{WML Tags}} * Defining animations with WML41 KB (6,114 words) - 01:16, 19 April 2024
- {{WML Tags}} The markup that is allowed in the text key within a topic tag is in a WML-like markup language with angle brackets.7 KB (1,043 words) - 05:57, 27 February 2024
- {{WML Tags}} The following tags are recognized for dependent=no(default):4 KB (700 words) - 05:41, 27 February 2024