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  • {{WML Tags}} == WML Format ==
    4 KB (663 words) - 00:01, 25 July 2023
  • {{WML Tags}} ...the '''WML preprocessor''' allows the inclusion of more files. Whenever a WML file is read by Wesnoth, it is passed through the preprocessor.
    22 KB (3,254 words) - 03:31, 16 January 2024
  • {{WML Tags}} Part of [[ActionWML]], Internal actions are actions that WML uses internally that do not directly affect game play (or, at least, are no
    37 KB (5,920 words) - 05:49, 27 February 2024
  • {{WML Tags}} == Filtering in WML ==
    9 KB (1,527 words) - 16:43, 21 May 2024
  • {{WML Tags}} ...ill] and [have_unit]. See [[Special:WhatLinksHere/StandardUnitFilter]] for tags which can contain a StandardUnitFilter.
    13 KB (1,965 words) - 15:41, 26 April 2024
  • ...o ask for assistance in the [https://forums.wesnoth.org/viewforum.php?f=23 WML Workshop] on the forums. Scenarios are written in the [[ReferenceWML|Wesnoth Markup Language]] (WML), a custom language written specially to work with the game. It sports a re
    5 KB (772 words) - 12:46, 14 April 2023
  • {{WML Tags}} ...ew recolored unit sprites without needing to launch the game with specific WML or Lua edits.
    13 KB (1,973 words) - 08:08, 19 April 2024
  • This page deals with how to write the [[AnimationWML|animation WML]] when you got the frames drawn and ready as well as general guidelines for The other way is to use ''[if]'' and ''[else]'' tags in the animation. In this case, they could be used like this:
    7 KB (1,093 words) - 06:40, 18 October 2014
  • ...editlink noprint plainlinksneverexpand">[{{SERVER}}{{localurl:Template:WML Tags by Category|action=edit}} edit ]</small></span> '''WML Tags by Category'''
    16 KB (1,819 words) - 14:29, 23 February 2024
  • {{WML Tags}} This tag is a top level WML tag which can only be used once because
    6 KB (989 words) - 06:15, 31 January 2023
  • Inside the campaign folder, each campaign must contain a WML file (usually named _main.cfg) which contains a [campaign] tag. In order fo The first line of the campaign file is the [textdomain] WML tag, which specifies where the game should look for translations to the str
    9 KB (1,307 words) - 20:00, 25 December 2018
  • This page describes the WML commands exchanged between the add-ons server (<b>[[campaignd]]</b>) and cl For historical reasons, both the server software's name and the WML tags which are part of its communication protocol make exclusive reference to "c
    12 KB (1,849 words) - 15:14, 7 April 2023
  • ...{"|terrain overlay}} map. Then, the terrains defined in <tt>[terrain]</tt> WML will have another attribute, named, for example, <tt>layer</tt>, defining t ...changes into account. the <tt>terrain</tt> element in the [[map generator WML]], and the <tt>adjacent_liked</tt> element, will have to be somewhat re-tho
    15 KB (2,241 words) - 11:32, 15 October 2005
  • {{WML Tags}} The '''[terrain_type]''' tag describes a terrain in WML.
    5 KB (837 words) - 13:37, 10 May 2024
  • {{WML Tags}} [[Category: WML Reference]]
    6 KB (920 words) - 05:30, 29 April 2024
  • In this tutorial we will dig somewhat deeper into the secrets of WML and scenario building: events, explaining the use of some special attribute ...he introductionary screens. A story tag exists out of parts (inside [part] tags). Each part can contain several keys describing what content it has got. Se
    6 KB (924 words) - 22:05, 10 October 2018
  • See [[InternalActionsWML]] for a complete list of all tags and values. In what follows, the basics of variable creation and manipulati ...ettextForWesnothDevelopers#Marking_up_strings_in_WML|marking up strings in WML]].
    7 KB (1,140 words) - 08:24, 23 April 2021
  • The purpose of this page is to list conventions of WML -- that is, things that make WML more readable and flexible.
    4 KB (735 words) - 08:16, 24 August 2021
  • {{WML Tags}} The '''[units]''' tag is a [[ReferenceWML#WML_toplevel_tags|top-level WML tag]] which defines the unit types that will be available in the game.
    15 KB (2,333 words) - 13:43, 10 May 2024
  • {{WML Tags}} * Defining animations with WML
    41 KB (6,114 words) - 01:16, 19 April 2024

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