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  • == Raser och trupper (races and units) == ...gra allmäna hänvisningar vad gäller truppnamn. Se [[SwedishTranslation/Units|trupplistan]] för en genomgång av alla trupper i officiella Wesnoth grupp
    9 KB (1,235 words) - 13:56, 14 March 2020
  • ...every turn, so it is best used for very simple sides (a couple of special units which should have semi-scripted moves, or a simple handling followed by cal Units with highest priority get their formula executed first.
    16 KB (2,683 words) - 15:21, 7 April 2023
  • #REDIRECT [[LuaWML/Units]]
    26 bytes (3 words) - 03:42, 11 March 2016
  • ...its. A default recruitment strategy will be provided that selects the best units for the desired scenario goal. ...associated to units by default, for instance a 'healing' rule for healing units, 'backstab' to thieves, etc.
    10 KB (1,601 words) - 03:20, 16 November 2022
  • ...recreating the add-on server as well as improvements for our AI to ensure units are recruited smartly.
    23 KB (3,846 words) - 19:14, 20 February 2015
  • ...s, grouping units to attack, holding its ground, protecting weak/important units). Moreover most plug-in entries should be available and a test-case for the
    4 KB (720 words) - 03:25, 16 November 2022
  • ...to define the terrain. The scenario editor has to allow placing events and units and other things, so it will need a way to display maps as well. Would be w
    7 KB (1,170 words) - 14:30, 9 December 2022
  • ...s, of different sizes, and different units. Players can even add their own units. This makes it much more difficult to make a general AI. ...ps of this size. This is without even considering the many combinations of units that can be on the map, in different locations, in different states of heal
    4 KB (771 words) - 03:22, 7 May 2023
  • ...ample, if one powerful unit could defeat the enemy, and we have two weaker units, maybe their combined power can defeat the enemy too). This type of strateg ...ats would be able to hold the information on the units. The information on units can be collected from the unit .cfg files, and accessed easily from any oth
    7 KB (1,183 words) - 00:28, 12 April 2008
  • - Adding/removing/editing WML events by clicking on specific units, locations, or list of turns
    8 KB (1,290 words) - 10:44, 13 December 2022
  • ...ific campaign parts (this could be implemented by tagging units as special units without any back-end changes).
    9 KB (1,523 words) - 19:39, 19 May 2008
  • ...a less traditional method of valuing units that places different types of units (i.e. support, long range, or meat shield) into different categories, and c ...the Resource Management subsection, that I will have each goal valued like units are valued. One of the influencing factors will be the movements of the AI
    3 KB (579 words) - 21:36, 25 March 2008
  • #redirect [[FrenchTranslation/Units]]
    37 bytes (3 words) - 11:16, 20 August 2005
  • <units list> = close_enemies( <location> , <distance> ) ...to <location B>. This function takes into account zone of control of enemy units.
    13 KB (2,007 words) - 17:26, 18 March 2016
  • local units = wesnoth.get_units { if units[1] then return score end
    22 KB (3,300 words) - 03:48, 11 November 2022
  • ...very easy for the user to add the most common things to the map... that is units, events(occuring at a particular location), etc. Selection of these items s ...n-one campaign editor. That is it would be able to take you from designing units and maps to build entire campaigns. With this goal in mind from the outset,
    21 KB (3,707 words) - 10:13, 13 December 2022
  • ...t where you can still make a Python program which actually manages all AIs units. But here I would like to create another toolkit, which could create someth ** Units Formations (serried, fragmented)
    15 KB (2,545 words) - 11:54, 19 August 2020
  • * [http://units.wesnoth.org/1.10/Wild_Era/en_US/era_wild.html#Menn Unit Tree] * [http://units.wesnoth.org/1.10/Wild_Era/en_US/era_wild.html#Monsters Unit Tree]
    19 KB (3,056 words) - 14:56, 11 June 2018
  • ...ai and improve it.Basically i will start from a knowledge base with all of units statistics.When ai play should have a human behavior so it is possible to d
    4 KB (607 words) - 03:37, 16 November 2022
  • ...rio editors. This means having separate buttons for configuring objective, units, events, sides, time, etc. Clicking on each of those buttons will open up a
    13 KB (2,332 words) - 10:31, 13 December 2022

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