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  • Filters are used to describe a set of units, hexes, weapons or something else. a unit must match both of the keys in order to match the filter.
    9 KB (1,527 words) - 16:43, 21 May 2024
  • When a unit filter is applied to a map, first it applies to all units on the field, Next it applies to units in the recall list.
    13 KB (2,013 words) - 13:10, 28 June 2024
  • ...ios using the Wesnoth Markup Language. The following links are very likely to contain spoilers regarding the storyline. ...nce Haldric through the distruction of the Green Isle and across the Ocean to establish the very kingdom of Wesnoth itself. The confrontation with Lich-L
    19 KB (2,774 words) - 00:40, 22 March 2024
  • ...s compatibility for developers and content creators and allowing them time to switch over. ...f and when these changes are implemented, [[LuaWML]] should be kept intact to (a) temporarily serve as documentation for the deprecated access points and
    9 KB (1,398 words) - 19:50, 20 March 2023
  • ...for working with sets of locations, optionally with custom data associated to each location (so, it can be used either as a set or a map). It can be load Similar to '''of_pairs''', but additionally adds data if any of the subtables contains
    11 KB (1,650 words) - 17:56, 18 April 2024
  • ...enu. Inside you will find all the tools you need to create your own arenas to stage your adventures. ...you will never have to edit these files manually, but it can come in handy to understand the format. For more on terrain codes and the map data format, s
    6 KB (1,114 words) - 04:12, 21 June 2024
  • ...techniques. When you're done, you should have all the knowledge necessary to create your own scenarios. ...andard text editor. If you decide to use a wordprocessor, please make sure to <i>Save As</i> text (preferably with a <i>.cfg</i> extension), not as rich
    5 KB (772 words) - 12:46, 14 April 2023
  • ...usually depict specific locations that tell a bit of the story, as opposed to the "arenas" of multiplayer. ...m the add-ons server for your Wesnoth version (if they haven't been ported to your version yet, try a different version).
    7 KB (1,253 words) - 20:43, 24 November 2021
  • When creating custom content, you might want to create a cool new unit. This page will walk you through the creation of a n ...w type of unit, while the <b>[[SingleUnitWML | [unit]]]</b> tag allows you to use the unit in your scenario. This article will focus on the use of the fo
    4 KB (681 words) - 08:13, 3 November 2020
  • I would like to improve the AI by implementing Global attack / retreat decision. '''Elements''' : Anything around the unit that can cause a change to the behavior
    9 KB (1,592 words) - 22:10, 20 March 2014
  • ...t achievement since the sandwich was invented. Now what? Make it available to the world! ...s, whether it's a single map or a large campaign. The rules for publishing to the add-ons server are [https://forums.wesnoth.org/viewtopic.php?f=15&t=243
    3 KB (579 words) - 12:28, 12 May 2021
  • I've tried to add as much detail as I can with what I know of the project, but it's still ...er. This will allow content that previously would only work in multiplayer to work in singleplayer as well.
    12 KB (2,052 words) - 13:11, 19 March 2014
  • To upload an add-on you have made, you need a '''_server.pbl''' file in your a ...not done so, and [[Distributing_content]] for more on uploading an add-on to the server with this file.
    13 KB (1,973 words) - 08:08, 19 April 2024
  • ...ol repository</dfn>'''. Version control allows the entire development team to edit files concurrently. The version control software tracks revisions, sto ...pository (or "'''<dfn>repo</dfn>'''") version is by definition the most up-to-date version of the code.
    12 KB (1,899 words) - 03:39, 12 December 2022
  • == How to write animations == ...Proper timing is in many cases almost as important in getting an animation to look nice, smooth and consistent with the rest of the game as the actual fr
    7 KB (1,093 words) - 06:40, 18 October 2014
  • ...pages linked from that page say where to go and how to introduce yourself to the team. The effort is split with separate teams for each language, and ea ...ge's maintainer and submits changes in the way that the maintainer decides to use.
    14 KB (2,215 words) - 20:20, 29 February 2024
  • ...oth/issues/4750 1.16 Checklist] issue on github, for those who added items to that. ...esis after the feature description. The point release something is planned to be released with is not set in stone, and can be updated as needed dependin
    7 KB (1,069 words) - 14:39, 2 September 2021
  • ...ion to translations. If you want to add a translated title and description to your addon, see the [https://wiki.wesnoth.org/PblWml#.5Btranslation.5D wiki The add-on World Conquest II (now called World Conquest) has been added to mainline Wesnoth. World Conquest is a coop multiplayer campaign of 5 scenar
    8 KB (1,301 words) - 18:23, 22 August 2020
  • {{Note|This page is very outdated, and will take multiple edits to update.}} * '''poison_amount''': (standard 8) the amount of damage poison deals to a unit
    6 KB (989 words) - 06:15, 31 January 2023
  • This page contains information on how-to translate and submit translation updates. == How to submit your translations ==
    6 KB (905 words) - 15:54, 2 March 2024

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