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  • The <tt>wml</tt> module contains functions for working with WML tables. This module is available starting in 1.14.0. ...a table representing WML tags and values. For more detail on the format of WML tables, see [[LuaWML#Encoding_WML_objects_into_Lua_tables|LuaWML]].
    16 KB (2,332 words) - 13:22, 17 June 2024
  • ...sting default AI parameters (such as those described at [[AiWML]]) or with WML code. ...) via the [micro_ai] tag placed in an event, requiring only a few lines of WML code. {{DevFeature1.15|?}} Starting in 1.16 the [micro_ai] tag may also be
    115 KB (19,006 words) - 17:35, 16 August 2023
  • ...gners / add-on makers writing unsafe code. This page is about how to write WML that won't cause OOS. If you want to know what you should do if you get OOS ...r). All other information, specially [unit]s [terrain]s and toplevel [lua] tags are not transmitted to other players. Instead it is expected that the other
    14 KB (2,373 words) - 08:03, 19 April 2023
  • ...''WML''') and with the '''Lua''' programming language. If you do not know WML or Lua yet, but are familiar with coding in other languages, you can probab Wesnoth uses an event-driven markup language, WML, to create scenarios and campaigns. The language manuals can be accessed t
    23 KB (3,948 words) - 03:24, 16 November 2022
  • {{Translations}}<div style="float:right">{{:WML for Complete Beginners}}</div> First things first; let's go over the ''syntax'' of WML.
    14 KB (2,433 words) - 19:35, 29 January 2023
  • {{Translations}}<div style="float:right">{{:WML for Complete Beginners}}</div> ...your campaign yet. But fear not, all you have to do is write some specific WML inside the "_main.cfg" file and the game will be able to find your campaign
    11 KB (1,732 words) - 19:52, 29 January 2023
  • {{Translations}}<div style="float:right">{{:WML for Complete Beginners}}</div> ==Interlude: Testing your WML==
    17 KB (2,325 words) - 20:35, 29 January 2023
  • {{Translations}}<div style="float:right">{{:WML for Complete Beginners}}</div> ...ow know how to create a simple campaign, and you know many of the features WML has to offer.
    1 KB (212 words) - 08:02, 19 April 2023
  • ...and executes a file. The rules for locating the files are the same as for WML files, except that they require a ''.lua'' extension instead of ''.cfg.'' A ...ger'' to '''wml'''. The '''wml''' log level is special and is intended for WML errors; it always goes to chat, so the in_chat argument is ignored and can
    40 KB (6,092 words) - 18:12, 17 April 2024
  • ...s|''composite'' aspect configuration]]. At its core are the ''[recruit]'' tags, which are the instructions to the candidate action defining which units ar <syntaxhighlight lang=wml>
    21 KB (3,118 words) - 05:25, 27 February 2024
  • == WML Filtering == Filters are a very important part of WML language, and a fairly complex too for various
    40 KB (6,054 words) - 14:13, 21 October 2022
  • '''Tags:''' * describe the add-on using a few keywords '''Tags:''' fall, dungeon, elves
    60 KB (10,139 words) - 10:41, 11 August 2015
  • {{WML Tags}} The following keys and tags are recognized in '''[core]''' tags:
    3 KB (515 words) - 17:21, 4 March 2021
  • == WML Variables HowTo (or Descent into Darkness) == ...tandable by any beginner, but the last one most probably requires a good WML understanding.
    48 KB (6,497 words) - 12:57, 17 July 2019
  • ...ility </u> is important because although guidelines have been provided for WML, they may not always be followed. The system should never break while tryin ...ed with maximum extensibility in mind (So that changes to WML, such as new tags etc, can be easily supported in the future).
    19 KB (3,076 words) - 16:48, 2 April 2014
  • <syntaxhighlight lang=wml> The [textdomain] WML tag specifies where the game should look for translations to the strings in
    6 KB (1,068 words) - 22:51, 8 November 2020
  • *Option 1: Add define= attributes to [multiplayer] and [era] tags. ...the current code; study the wiki; familiarize myself with WML preprocesser tags and their relevant code. Continue to flesh out my proposal.
    17 KB (2,856 words) - 03:39, 4 April 2014
  • ...know about it and it is basically just a text editor adapted to work with WML. This project is to make a campaign wizard, incorporated into the game, tha ...mes and such. It wouldn't allow doing all the things that can be done with WML, just the more common things.
    14 KB (2,298 words) - 19:32, 14 April 2014
  • ...ecuted in order of evaluation score. The RCA AI is highly configurable in WML. It can also be modified by removing default CAs or adding custom CAs. ...fies AI on the fly. This covers the '''[modify_ai]''' and '''[micro_ai]''' tags (although those can also be placed in the initial configuration) as well as
    15 KB (2,475 words) - 00:47, 28 November 2022
  • ...(WML Tables) - The <tt>wml</tt> module contains functions for working with WML tables. ...uaAPI/wml-utils|wml-utils]] - Useful functions for implementing custom WML tags.
    12 KB (1,780 words) - 13:24, 29 April 2024

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