Search results

  • [[Category:SoC_Ideas_Unify_SP_and_MP_2014]] ...is project is to ensure that all user-made content works across game modes by
    17 KB (2,856 words) - 03:39, 4 April 2014
  • [[Category:SoC_Ideas_Your_Own_Ideas2014]] ...know about it and it is basically just a text editor adapted to work with WML. This project is to make a campaign wizard, incorporated into the game, tha
    14 KB (2,298 words) - 19:32, 14 April 2014
  • ...score. The RCA AI is highly configurable in WML. It can also be modified by removing default CAs or adding custom CAs. * [[AiWML]]: Customizing the RCA AI by setting AI parameters (aspects and goals)
    15 KB (2,475 words) - 00:47, 28 November 2022
  • ...table. Return values will be indicated by a right arrow (→) followed by a list of names in italics. The arrow will be omitted for a function that r .... When documenting userdata types, as well as some complex tables returned by API functions, the following syntax is used for member variables. The right
    12 KB (1,780 words) - 13:24, 29 April 2024
  • 首先让我们看看 WML 的''语法''。 对于不了解语言“语法”的朋友,可以把它看作是编写 WML 的规则。这个概念有些混乱,但是,无论您是否意识到,
    11 KB (1,130 words) - 03:59, 12 August 2017
  • [[Category:Validation]] {{WML Tags}}
    9 KB (1,575 words) - 06:16, 20 June 2021
  • This function returns the index of the selected item. If the user cancelled by clicking outside the menu's boundary, 0 is returned. Shows a message dialog, of the type used by the <tt>[message]</tt> ActionWML tag. Unlike the <tt>[message]</tt> tag, th
    11 KB (1,801 words) - 17:37, 20 May 2024
  • ...ter modifying the unit's experience directly. A similar function is called by Wesnoth internally after unit combat. The second argument is a boolean valu -- remove all the units from the recall list of side 1 and put them in a WML container
    16 KB (2,321 words) - 15:04, 25 June 2024
  • [[campaignd]] is the software used by Wesnoth.org to run the add-ons server since Wesnoth 1.0. Despite its name a ...page describes various aspects of the server's functionality. The server's WML protocol is described in [[CampaignServerWML]].
    10 KB (1,594 words) - 04:36, 17 March 2021
  • Auf dieser Seite wird erläutert, welche [[SyntaxWML|WML-Syntax]] innerhalb einer '''.cfg'''-Datei erforderlich ist, damit ein einze ...ein <code>[multiplayer]</code>-Tag anstelle eines <code>[scenario]</code>-Tags auf oberster Code-Ebene verwenden.
    6 KB (869 words) - 09:40, 22 February 2022
  • Some helper functions are provided by the '''lua/helper.lua''' library. They are stored inside a table that is re === WML variables ===
    16 KB (2,152 words) - 18:12, 1 July 2023
  • {{WML Tags}} The tags and macros on this page are for use in unit tests, they're defined in data/
    2 KB (306 words) - 17:35, 2 July 2023
  • The term [[StandardAbilityFilter]] means that the set of such keys and tags (see below) can appear at that point. Often a [[StandardAbilityFilter]] nee The following attributes and sub-tags are allowed:
    5 KB (756 words) - 09:42, 18 June 2024
  • this value to the caller. The return value can either be defined by the higher precedence as the one defined by the id. (Of course it's weird to
    23 KB (3,638 words) - 12:32, 6 June 2024
  • | tags | Tags for the add-on for searching in the add-ons manager.
    43 KB (6,159 words) - 17:55, 27 April 2024

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)