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- ...noprint plainlinksneverexpand">[{{SERVER}}{{localurl:Template:WML Tags by Category|action=edit}} edit ]</small></span> '''WML Tags by Category'''16 KB (1,819 words) - 14:29, 23 February 2024
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- {{WML Tags}} ...ndled by a preprocessor. Implementation-wise, WML files are handled mainly by the ''config'' class (and ''simple_wml'' in [[wesnothd]]).7 KB (1,049 words) - 04:50, 19 May 2024
- {{WML Tags}} you don't reduce the signal-to-noise ratio on the WML pages7 KB (1,069 words) - 01:47, 25 February 2024
- ...f the hex is occupied by another unit. In general, note that moving a unit by changing the proxy unit's coordinates does not work if the goal hex is occu ...med fields are proxied. {{DevFeature1.13|2}} subcontainers can be accessed by using the usual variable syntax: <syntaxhighlight inline lang='lua'>unit.va26 KB (3,965 words) - 20:53, 5 June 2021
- {{WML Tags}} The multi-hex tiling system adds a new top-level element to WML, '''[terrain_graphics]'''.9 KB (1,402 words) - 13:38, 10 May 2024
- {{WML Tags}} ...ed in this context. Note, however, that messages produced by the first two tags will not appear in the game interface until the actual game map appears.5 KB (852 words) - 04:37, 6 March 2024
- {{WML Tags}} ...yer]''', '''[test]''', and '''[scenario]''' are [[AddonsWML|addon module]] tags that are all formatted the same way.13 KB (2,097 words) - 21:34, 10 December 2023
- {{WML Tags}} ...fers to a single player in the Wesnoth turn order, which can be controlled by either a human or an AI. Every [[ScenarioWML|scenario]] must have at least13 KB (2,188 words) - 23:08, 26 May 2024
- {{WML Tags}} This contains keys and tags which describe the unit's [[#Unit Data|persistent data]], as well as certai23 KB (3,672 words) - 13:27, 14 May 2024
- ...Action WML tags. All examples on this page will assume it has been loaded by: local utils = wesnoth.require "wml-utils"6 KB (947 words) - 18:05, 18 April 2024
- {{WML Tags}} ...ML]]. In addition to the animation tags described there, the following key/tags are recognized:23 KB (3,689 words) - 18:32, 11 June 2024
- {{WML Tags}} ...emeSystem|[resolution]]]''', but each theme can have multiple [resolution] tags.9 KB (1,463 words) - 23:21, 11 April 2023
- {{WML Tags}} instead, they show something to the player. The main interface tags46 KB (7,213 words) - 14:09, 29 May 2024
- {{WML Tags}} == Customizing the Default AI Using WML ==35 KB (5,668 words) - 01:32, 25 February 2024
- {{WML Tags}} ...so it is referred to as "self" in the ability. A leadership ability works by temporarily granting a weapon special to either the attacker or the defende24 KB (3,784 words) - 15:29, 31 May 2024
- {{WML Tags}} The following tags are actions:61 KB (9,881 words) - 03:40, 22 February 2024
- {{WML Tags}} ...ct] is used to describe one modification to a unit. Any number of [effect] tags can be used to describe a complete modification.23 KB (3,485 words) - 08:54, 5 June 2024
- {{WML Tags}} ...oth, including scenarios, units, savefiles, and the user interface layout. WML files are simple, human-readable text files, usually with the .cfg extensio10 KB (1,669 words) - 03:36, 23 February 2024
- ...restart event as much as it likes, using randomness, but the Map Generator WML has the following advantages: ...d with options, and these are much better developed than any existing pure WML options.17 KB (2,666 words) - 18:04, 26 July 2022
- [[Category:SoC_Ideas_SpriteSheets2014]] ===WML===15 KB (2,499 words) - 01:27, 23 May 2014
- {{WML Tags}} == WML Format ==4 KB (663 words) - 00:01, 25 July 2023