CampaignDialogue:EI
This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.
Death Dialogue
Gweddry
Gweddry: No! I... die...
Dacyn
Dacyn: The light fades... We are doomed...
Owaec
Owaec: I... must... argh.
Grug
Grug: Grarrgg....
Engineer
Engineer: Wha'? Yah fail'd to give me protecshun...
Time Over
Early Defeat
Narrator: It was perhaps as well for the men of Gweddry's troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.
Foreign Defeat
Narrator: Wesnoth never learned the fate of Gweddry's band, but all too soon they would suffer the rage and malice of marauding orcs and undead in a war that would end only in misery and death.
Wesnoth Defeat
Narrator: Their home country proved to be no refuge for Gweddry's weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.
Late Defeat
Narrator: With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.
Scenario 1: The Outpost
Story Text
Content note: this campaign has minor depictions of blood and gore.
It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.
Cattle and beasts of burden were found dead in the fields and villagers vanished from their houses with nary a clue nor sign of struggle. At first, the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.
The disappearances did not stop and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the king, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.
When the King received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.
In the days of King Garard I, two strong-points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.
With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II to re-man the outposts, and use them to keep the Crown's eye and hand firmly on the lower River Weldyn. He sent two of the most promising young officers to them. To the northern outpost he sent Owaec, a Clan noble. To the southern outpost, he sent Sergeant Gweddry, who would be accompanied by Dacyn the mage.
All went well once the king's forces arrived. There were no attacks for several weeks, and Gweddry's men started to grow incautious. Then, one evening, Gweddry and his men were roused by the startled cries of the night watchmen...
Introductory Dialogue
Gweddry: Watchmen, report. What's going on?
Unit: Help! Run for your lives!
Dacyn: See for yourself. Undead approach from the east.
Gweddry: Soldiers, to arms!
Turn 2
Gaennell: Look! The old outpost is newly manned.
Mel Guthrak: Interesting... you, Talar, send news of this development.
Turn 5
Unit: Sun's up! They're falling back!
Turn 7
Dacyn: I sense a great power... no, it cannot be... I must not be seen.
Mal-Ravanal: This s the resistance you spoke of, an untrained commander and a few fresh recruits?
Mal-Talar: My deepest apologies! Please, forgive us. There will be no more delays.
Mal-Ravanal: So you say.
That is how you raise thralls, apprentice. Carry on.
Mal-Talar: We shall ensure their destruction!
Gweddry: Blast it, they've been reinforced! And why did Dacyn leave? We'll have to hold back the undead until he returns.
Turn 12
Gweddry: Wha- How did so many of them flank us? We're cut off from Wesnoth!
Dacyn: Gweddry? Ah, you survive.
Gweddry: Dacyn, why did you flee the battle? Our situation has become rather desperate.
Dacyn: Now is not the time for a lenghty report. Unless you intend to die, I suggest you escape through this trapdoor.
Gweddry: But we have orders to hold this outpost!
Dacyn: You have not yet seen even one-hunderdth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no-one. Now come, there is little time to spare.
Enemy death dialogues
Mal-Talar: No! I was promised I could rule this province!
Nakeg-alvan: ...
Mel Guthrak: You may defeat me now, but I will return!
Gaennell: Get me out of here!
Victory Dialogue
Unit: I'm at the trapdoor! Follow me!
Scenario 2: The Escape Tunnel
Story Text
Screams and shouts echoed across the surface as Gweddry rushed his remaining men into the roughly hewn tunnel. A foul stench wafted up from below...
Introductory Dialogue
Gweddry: Where are we? I can hardly see my own nose.
Dacyn: We are in a tunnel under the outpost. Smugglers originally dug it to sneak behind Wesnoth's patrols. I believe it to be currently inhabited by trolls.
We must make haste to escape before the undead catch us.
Gweddry: Wait, before we go anywhere - who were those necromancers?
Dacyn: Is this really the time for questions? Suffice to say they represent an army much too powerful for us; perhaps too powerful for all of Wesnoth. We must flee while I consider how to defeat them.
Dwarves are Seen
Sighted Unit: Who goes there?
Gweddry: We are soldiers of the King of Wesnoth. Make way, or help us get past these trolls.
Knutan: Aye, we'll help anyone quarrellin' wi' them trolls. But what be ye doing down here?
Gweddry: Undead are pursuing us, purging the land of all that lives. You should join us and flee!
Knutan: My clan ha' lived in these caves fer near a century. We'll no' be scattered now by some sacks o' bones.
Dacyn: Yes, I'm sure that will end well. Gweddry, we may able to avoid the bulk of the trolls by going through the dwarves' tunnel. I doubt they will need it much longer.
Trolls are defeated
Kabak: From stone I come... now stone I return...
Signpost
Narrator: TROL TREZZUR HOL: KEIP OWT
Find the treasure
Unit: It seems these trolls were hiding some gold. I count fifty gold pieces!
Crystal Quiver
Dacyn: I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?
Narrator: Arrows from this crystalline quiver glmmer with a pale magical light, illuminating the surrounding area and making your bow or crossbow attacks arcane.
This item is reusable if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.
Turn 10
Mel Guthrak: I have found your hiding spot, flesh-bag! Prepare to die!
Dacyn: He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape through this tunnel's eastern exit. It is unfortunate that it will take us into the Estmark hills, beyond the borders of Wesnoth. But it is the only option.
Find the lost dwarf
Duduril: Humans! What be ye doin' in our caves?
Unit: A horde of undead is pursuing us! You should come with us and escape.
Duduril: Thursagan's beard! I've got to go help the others!
Victory Dialogue
Unit: I see daylight! Follow me!
Scenario 3: An Unexpected Appearance
Story Text
Daylight broke over the relieved faces of Gweddry and his men as they clambered out the dingy care. The lush Estmark hills filled the horizon in all directions.
Introductory Dialogue
Dacyn: Quick, I must collapse the tunnel behind us.
Gweddry: It's a relief to once again breathe the fresh air. Where are we now?
Dacyn: These are the Estmark hills, so we must be in a mountain pass leading both east and west. I am unsure which path leads us the swiftest towards Wesnoth, but we certainly cannot stay here.
Mal-Kallat: What are these soldiers doing here? The vanguard must not have done a thorough job of cleaning up...
Mal-Skraat: Don't be scared, Kala. Look at how haggard they are! I bet the new ewcruit can handle them by himself.
Mal-Tar: No!! They'll kill me!
Mal-Skraat: We can always bring you back if you die.
Mal-Tar Dies
Mal-Tar: Wait, please, not like this!
Mal-Skraat: I told him he should have studied harder.
Mal-Kallat: I wanted to avoid as much battle as I could, but it seems like we have no choice...
Turn 2
Dacyn: I believe this is the undead rearguard; we must have crossed under their armies while in the tunnel. We must kill either of the dark sorcerers and escape towards Wesnoth.
Gweddry: This is a true invasion then? These necromancers mean to conquer Wesnoth itself?
Dacyn: Yes. I have history with their leader.
Victory Dialogue
Mal-Skraat Dies
Mal-Kallat: Skrai, no! Cursed Wesnothians, he was my precious little brother...
Mal-Kallat Dies
Mal-Skraat: Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!
Mal-Tar is still alive
Mal-Tar: ... wait, what just happened? Why am I still alive?
Scenario 4a: An Elven Alliance
Story Text
But Gweddry and Dacyn were to find no respite within the borders of Wesnoth. They marched out of the foothills of the Estmarks into an unknown forest...
Introductory Dialogue
Volas: Greetings, travelers! Welcome to my realm.
Gweddry: Would it be possible for us to rest in your lands for a while? We have been pursued by fell undead, although they did not dare to enter the forest... yet.
Volas: Certainly.
Dacyn: Good. Now, you should be warned: this undead warlord is very powerful. If you choose to fight, even if you are victorious, few will survive. I invite you to join us, and head north.
Volas: I thank you for your offer. But I will not leave my homeland. These undead cannot be as powerful as you say; I will fight them.
Dacyn: This is not a wise choice, but it is yours to make. If you will not join us, will you at least help us reach the northern outpost? We wish to warn our comrades there.
Volas: I will aid you. Although, I too, think that yours is the foolish choice. You should stay, and fight.
Dacyn: After we rest for a short while, we will leave. We have little time to spare.
Gruga-Har: Intruders!
Dacyn: What? Orcs! Where did they come from?
Volas: I know not. But they have made camp on the northern path. You will have to fight them to move on.
Gruga-Har: Bring forth the assassins, we may be able to poison them!
Nafga: Your Warlordship, I am the only assassin left! Do you want me to go poison their leader?
Gruga-Har: Perfect! Go, into the forest!
Gweddry: They have sent an assassin into the forest. We will have to be careful, and make sure he does not come out and attack us unexpectedly.
Turn 6: Nafga reappears
Nafga: Hahaha! Nafga will kill the elves!
Nafga Dies
Nafga: No! This is the first time I have failed a mission, and it will be my last!
Gruga-Har: My assassin is dead! The elves must pay, not for his death, but for stopping him in his mission!
Volas Dies
Volas: You have failed me, man of Wesnoth...
Victory Dialogue
Volas: We have defeated the orcs! Now you can rest before your journey.
Dacyn: We have not the time. This battle has wasted too much of it already. We must leave now.
Volas: Very well. I will send guides to lead you to your allies.
Scenario 4b: The Undead Border Patrol
Introductory Dialogue
Dacyn: Now that we are free of the mountain range the path northwards is clear. Let us go north and try to reach Owaec at the outpost.
Gweddry: Wait. I am not sure that is the best option. If we go east now, we may be able to find the lich who attacked us and destroy him. He must be nearby.
Dacyn: This is no ordinary Lich you hunt. Even if you manage to find him, how will you prevent him from simply teleporting away? We should head north; there is much I must learn before we confront this menace.
Mal-Skraat: They run from me! Still, it will not help them, the border patrol will destroy them. I may even be promoted!
Mal-Skraat Dies
Mal-Skraat: Now I will never get promoted!
Dacyn: Come, let us return to Wesnoth and head for the Northern Outpost.
Mal-Telnarad Dies
Dacyn: We have defeated this patrol, but we can still turn back! Do you insist on traveling east, or shall we defeat this dark sorcerer?
Gweddry: Hmm...
Go East
Option: I wish to destroy the evil before it can spread. East we go!
Dacyn: I cannot say if this is a good decision, but I will follow you.
Mal-Skraat: Noo!!! I can't be promoted if they run away!
Go Back
Option: You are right. It is foolish to go onward - we will turn back.
Mal-Skraat: Good! If I defeat them, I can become a lich!
Time Over
Enemy Leaders Alive
Dacyn: We failed to defeat either enemy! Now more liches will come and we will be overwhelmed!
Else
Gweddry: We cannot spend any more time attempting to defeat Mal-Skraat. Like it or not, we must go further into these undead lands.
Mal-Skraat: Noo!! He will reach Mal-Ravanal's capital, and I shall be punished for letting him escape!
Scenario 4c: Mal-Ravanal's Capital
Introductory Dialogue
Gweddry: The Bitter Swamp's ill reputation is, it seems, well merited. Mal-Ravanal's capital lies before us!
Dacyn: Yes, but look! The undead forces are closing in behind us. As I said before we cannot kill Mal-Ravanal. It was foolish to come this far; we must turn back!
Gweddry: Perhaps. To retreat, we must kill one of these dark sorcerers that follow us. But, perhaps we can kill this Mal-Ravanal. I might wish to try.
Mal-Ravanal: These humans have dared foolishly to come this far into my land. Crush them!
First Prisoner Released
Freed Prisoner: Thank you for destroying that skeleton warrior! Every time you kill one of the Revenants, one of us knights is let free!
Gweddry: Why? Are you the undead's prisoners?
Freed Prisoner: Yes. My allies and I were questing when we were ambushed by undead. The guard is playing a sick game - whenever one of their warriors dies, one of us is let free, but whenever you lose a fighter, they kill one of us.
Dacyn: This sounds dangerous. We will try to free as many of you as possible before we escape from here.
Freed Prisoner: Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.
Mal-Ravanal Notices Dacyn
Mal-Ravanal: Wait! I recognize that magic! Dacyn, have you come to surrender to me? Or perhaps you wish to finish the duel we started so long ago?
Dacyn: If I have one regret, it is that mercy slowed my hand thirty three years ago. Stop this madness and I will release you from your torment.
Mal-Ravanal: Torment?! You have no idea... but you soon will. Kill them all and bring Dacyn to me!
Gweddry: You know this lich?
Dacyn: Yes... We studied together many years ago. He was most powerful then, but the dark power I sense today is far greater. We must escape immediately!
Dacyn Attacks Mal-Ravanal
Mal-Ravanal: Ah, so you’ve decided to fight me.
Dacyn: I will atone for my failure thirty three years ago.
Mal-Ravanal Retreats
Mal-Ravanal: Enough! You cannot possibly defeat me!
(Mal-Ravanal teleports away)
Gweddry: Is he... dead?
Dacyn: Merely departed. He will return once he has recovered; we would best be away from here by then.
Victory Dialogue
Narrator: Gweddry's men retreated swiftly from the Bitter Swamp, fleeing north and west as if their heels were winged. Finding a low pass through the northern Estmarks, they were greatly relieved to see the valley of the Weldyn open before them on the other side.
Scenario 5: Northern Outpost
Introductory Dialogue
Owaec: Hail, Gweddry!
Gweddry: Greetings, Owaec! We have been forced from our positions by undead invaders. They follow us even now.
Dacyn: Indeed, they do. And do not think you will be able to defeat them. They are too powerful. We are heading for the Northlands, where I hope to find a means to stop this invasion. Will you join us?
Owaec: I cannot. My orders were to protect these villages. If I leave, the villagers will be at the mercy of a gang of bandits. I cannot find a way to defeat them; the outlaws hide in the villages whenever I send in my troops
Dacyn: Hoping to protect these villages is foolish; all who stay here will die. However, if we can drive these bandits out, will you organize the villagers to flee to the west? There they may survive for a time. But soon nowhere in Wesnoth will be safe.
Owaec: If the situation is as dire as you’ve described, I must... but we have no way to remove these bandits.
Dacyn: I think I may be able to help. Gweddry, I believe I can cast a spell that will reveal the bandits when our troops enter a village. However, this magic will require my full attention; I won’t be able to help you in battle.
Gweddry: That sounds good; it is time to drive out some bandits. Dacyn, cast your spell!
Owaec: I believe there is a leader behind these outlaws; kill him and we will face no further resistance. I will place my clansmen at your service.
Lanar-Skal: Go, go far from here! But me and my kind will chase you, and kill you!
Dacyn: It seems the undead have caught up with us! We will have to kill them too if we want the villagers to be safe. Well, I will begin casting the spell.
Bandits in a Village
Moved Unit: They're here!
No Bandits in a Village
Moved Unit: No outlaws in this village.
Bandit Leader is Found
Shodrano: So, you have found my hiding place. Very well, I guess I will have to kill you!
Owaec: That's the bandit leader! Kill him!
Holy Amulet
Message: Wearing this amulet will cause every blow you deal to inflict arcane damage!
Message: I am not suited to using this item! Let another take it.
Bandit Leader Dies
Shodrano: You have defeated me! I can terrorize the villagers no more...
Undead Are Alive
Owaec: We still need to defeat these undead for the villagers to be safe.
Lanar-Skal Dies
Shodrano Is Alive
Owaec: There are still these outlaws to take care of - we must continue fighting here.
Victory Dialogue
Owaec: Well, both the outlaws and undead are defeated. We have some time to spare now before more undead arrive.
Dacyn: Good! Now, we should move onward, north. Tell the villagers to pack their belongings and head west.
Scenario 6: Two Paths
Introductory Dialogue
Gweddry: It looks like the road splits here. Which way shall we go?
Owaec: We’re in the land of the Clans now; I know it well. The road north leads directly to the Great River; across it lies the orcs’ home country in the Northlands. The westward road will keep us inside the realm of Wesnoth, for a time, before we reach another river crossing north of Glyn’s Forest. If we travel west we will not have to fight orcs immediately.
Dacyn: We should probably go north to the orcish lands as quickly as possible. The longer we tarry in Wesnoth, the more undead we will have to face.
Owaec: The orcs are more powerful than you suspect. I doubt the few undead in Wesnoth can rival the might of the orcish homeland.
Gweddry: Either way we will have to fight. Look, the orcs and undead block our path ahead!
Mal-Arnai: Well, orc, we can either continue this fight, or we can crush the humans and battle later. How shall it be?
Wak-Rano: Hmm... I know. We will make a pact to destroy these men, and continue our fight later. (aside) Perhaps he will die, and I will win our battle without fighting.
Mal-Arnai: Very well, we are allies, for now. (aside) This foolish orc will surely perish.
Wak-Rano Dies
Wak-Rano: Arrgh! I have failed to defend the northern homeland!
Mal-Arnai Dies
Mal-Arnai: I was supposed to kill you all! I have failed.
Scenario 7a: The Crossing
Introductory Dialogue
Gweddry: We have come to the Great River. Should we cross here, or try to find a ford?
Dacyn: We must cross here. The undead are chasing us, and their hordes are much too great for us to defeat. Reinforcements for the undead will arrive soon. We must be across the river before that happens.
Owaec: Across this river lies the Northlands. If we can get there, we may be able to get some ogres to help us - but the orcs will definitely attack us before that happens.
Grug: Grug say we no help you! We finish must battle orc with!
Draku-Kura: Was that comprehensible to anyone? Silence, foolish ogre. I will deal with you later. Right now there are men trying to cross this river.
Grug: Orc foolish! Die you now!
Dacyn: If we show ourselves as enemies of the orcs, they may aid us. But first we need to cross the river
Turn 8: Undead Reinforcements
Dacyn: The undead reinforcements have arrived! We must cross the river immediately!
Unit Gets to the Other Side
Moved Unit: Hurry up. We must get across before these undead slaughter us!
Leaders Cross the River
Dacyn: Good! We have crossed. Now let's see if we can get the ogres to join us. They have been convinced to work for the Crown in the past; maybe it can be done again."
Grug Is Alive
Grug: Grug say join you will he.
Narrator: You may now recruit young ogres!
Scenario 7b: Undead Crossing
Introductory Dialogue
Gweddry: These fens look impassable. I don't think we will be able to continue on this road; it is time to turn northwards, away from these undead.
Dacyn: We must cross this river, then. We must make haste, already we have wasted too much time. Undead have positioned themselves in the middle of the ford.
Owaec: Across this river lies the Northland. Ogres live there, as do orcs. We should proceed with caution. The undead are dangerous, but the orcs may be more dangerous still.
Mal-un-Karad: I will leave your bodies to rot in the river, then I will raise you up to serve in my Master's undead hordes!
Turn 10: Cuttlefish Attack
Mal-un-Karad: I summon from the depths of the river beasts to destroy you!
Dacyn: It seems as if in addition to summoning undead this foul sorcerer has learned to call up monsters from the deep!
Scenario 8: Training the Ogres
Introductory Dialogue
Gweddry: Look, we have found a pack of ogres. We should try to capture some to train.
Dacyn: All right, we have to keep at least two of these ogres on the grass where they can't escape until our troops get here to capture them.
Owaec: We should try to surround them. Gweddry, you stay where you are. Dacyn, you go north-east. I'll go north-west.
Ogre Escapes
Gweddry: We have let one escape. Let's hope they don't all!
Time Over
Ogres Recruitable
Dacyn: Our troops have caught up! Now, we will be able to recruit ogres!
Ogres not Recruitable
Gweddry: We didn't capture enough of the ogres here. We will have to go on without them.
Scenario 9: Xenophobia
Introductory Dialogue
Dacyn: Hail, dwarves! Will you help us get by these foul orcs? We are headed farther north.
Prok-Bak: You human! Call us foul, will you?!
Pelathsil: Why should we help you? You're not a dwarf!
Gweddry: Your people helped us in the past, in the tunnels in the south. Will you not help us now?
Pelathsil: Impossible! I canna' believe any of my kin would ha' helped a human!
Elandil: Indeed. Why should any of us help those not of our people?
Owaec: Will you but let us pass, so that we may fight the orcs on our own?
Elandin: I am afraid that is... impossible.
Prok-Bak: Orcs, kill'em all! Humans, elves or dwarves, it don't matter!
Elandin: These orcs will die. But so will you, human. You have trespassed on elvish land.
Pelathsil: Oh, elvish land is it now? Die, ye elf-dog! And you too, human!
Dacyn: These people won't listen to reason, they are all blinded by their beliefs in their own supposed superiority. We probably will have to fight them, although we we can let them fight each other first.
Gweddry: True. As much as I dislike killing anything but orcs and undead, it seems we will have to kill these elves, and these dwarves, before they do the same to us.
Deaths
Pelathsil: Argh! I'm dead! Well, dwarves are still the best!
Pelathsil: It seems yon humans are mightier than I kenned... (die to humans)
Pelathsil: Foul orcs! Perhaps we should ha' allied wi' the humans... (die to orcs)
Pelathsil: Cursed elves! Perhaps we should have allied wi' the humans... (die to elves)
Prok-Bak: I die? Orcs rule all!
Elandin: It seems these humans are more powerful than I thought. Ugh. (die to humans)
Elandin: Cursed dwarves! Perhaps we should have allied with the humans... (die to dwarves)
Elandin: Foul orcs! Perhaps we should have allied with the humans... (die to orcs)
Holy Amulet
Message: Wearing this amulet will cause every blow you deal to inflict arcane damage!
Message: I am not suited to using this item! Let another take it.
Scenario 10: Lake Vrug
(funnily enough the Gryphon can recruit Sky Drakes, hmmm...)
Introductory Dialogue
Dacyn: The trail stops soon. We have almost reached Lake Vrug. There is a small island off the coast ahead that was once home to a great school of magic. I pray that the library is still intact.
Owaec: But what happened to the people living on it?
Dacyn: Few enough remained before the trolls and gryphons took up residence in the mountains. But now the school is deserted, and has been for decades.
Gweddry: Very well, we will take care of the trolls and gryphons. Search the library and may you find us an answer. Onward!
Recruit a Slow Unit
Dacyn: The island ahead is mountainous; it would be wise to select troops that do well on such terrain.
Find the Academy
Moved Unit: This must be the academy Dacyn mentioned.
Gweddry: It still looks quite defensible. We should be able to hold there while Dacyn is working.
Dacyn:Very well. Let us rally there after the trolls and gryphons are defeated.
Gweddry Moves to the Castle
Narrator: You find 100 gold in the fortress!
Dacyn Moves to the Castle
Dacyn: Excellent; I’ll start my research.
Enemies Defeated
Gweddry: Alright, now we should be safe while Dacyn is researching.
Victory Dialogue
Dacyn: I have found an answer! We must return to Wesnoth immediately! ...
Groog: Be not going too fast. You gonna come wid us.
Scenario 11: Captured
Story Text
After reaching the island on Lake Vrug, Gweddry and his men had been captured by northern orcs.
While his captors awaited the arrival of orcish king Dra-Nak, Gweddry plotted an escape...
Introductory Dialogue
Gweddry: Dacyn and Owaec ducked through a crack in the cave wall while the guards weren’t looking. Now I just have to wait for a good chance to escape...
(Gweddry moves)
Now’s my chance!
(Gweddry moves)
Dacyn: So, Gweddry, you escaped too? Good. I think they still have the rest of our troops captive. We must rescue them and head for the southwest exit.
Gweddry: Where are they? These caves are impossible to navigate!
Dacyn: Somewhere south of us, but we’d best avoid the chamber we just came from. Oh, and some others escaped too, along with Owaec.
(Elsewhere)
King Dra-Nak: Well, where are the prisoners?
Orcish Warrior: In the prison, boss.
King Dra-Nak: Well, where's their leader? I don't see him.
Orcish Warrior: Uh... (whispers).. I dunno. He escaped, I think.
King Dra-Nak: You fool! Well, find him. Bring him to me! Wait, no, just kill him on sight.
(Elsewhere)
Orc: Look, the escaped prisoners have returned!
King Dra-Nak: Kill them!
Prisoner: The guards are distracted! Now is the time to escape!
Orcish Slayer: Huh? Who's there, who said that?
Holy Amulet
Message: Wearing this amulet will cause every blow you deal to inflict arcane damage!
Message: I am not suited to using this item! Let another take it.
Try to Leave the Wrong Way
Gweddry: I see the exit to the tunnel! Onward!
Dacyn: Wait! We cannot go out that way. There are too many orcs. We must exit through the south-west gates.
Gweddry: Very well. We must go the other way.
Victory Dialogue
Gweddry: Good! We have escaped these accursed caves!
Scenario 12: Evacuation
Story Text
Gweddry and his men had escaped from the orcish prisons. After a harried chase south, they found themselves surrounded by orcs at the Great River.
Introductory Dialogue
Dacyn: We have to get out of the Northlands as quickly as possible! Run for your — what the...?! Who are you?
Engineer: "I'm an enginea'. I s'pect you'll have a need of me services. I bet you're gonna want me to blow up that bridge ov'r theah.
Owaec: Why would we want to do that?!
Engineer: Well, I see those orcs are chasin' you, and if I blow up the bridge, they can't get across. It'll help you to escape.
Dacyn: I see... I think it is a good idea to hire him. How much?
Engineer: I aint charging gold - I wants protecshun! Everywhere I go, I see orcs, undead. 'T'aint safe 'round 'ere!
Gweddry: Very well, we'll protect you from the undead. But we can't help you until we get across this river. Now let's go!
Engineer: Deal. I c'n blow'er up once I get to that signpost ov'r dere. That's where my eq'pment is. But ev'ryone not ov'r theah on that side when it blows w'll be killed by the orcs fa' sure!
Blow Up the Bridge
Engineer: So, d'ya want me to blow up der bridge yet, Cap'n?
Gweddry: Hmm...
Yes
Message: Yes, blow it up.
Engineer: Alright! Blast'n time!
Narrator: BOOM!!
Gweddry: Good, we have escaped from the orcs. Now we must return to save Wesnoth.
No
Message: No, wait until later.
Engineer: Neh? Alright then, we'll wait fa' later, eh?
Time Over
Dacyn: We have not thrown down the bridge in time! The orcs will kill us all!
Enemies Defeated
Gweddry: Well, we didn't have to blow up the bridge after all. No we must return to save Wesnoth.
Victory Dialogue
Owaec: How do you propose to do that?
Dacyn: We head south. My research revealed that the dragon Khrakrahs is in possession of a Null Stone; with it I will be able to block Mal-Ravanal’s teleportation. Once we have retrieved the stone, we must travel to Weldyn. Our experience fighting the undead will prove invaluable in the defense of our homeland. Also, I have advice to give the king: I know Mal-Ravanal’s weakness.
Gweddry: Very well, we will head south. Let us hope we reach Weldyn before Mal-Ravanal.
Engineer: I'll be followin' yah from now on. Hope yah can get to Weld'n an' all so I c'n stop runnin'...
Scenario 13: The Drowned Plains
Introductory Dialogue
Owaec: Now, we have reached the Horse Plains, the fair homeland of my people. They may be able to help us find—
What?! Swamps?! Those undead have destroyed the grasslands of my House, and they shall pay for it!
Dacyn: The lich-lord must have flooded the valley. The undead like the swamp. It is death, decay, everything that they are themselves. I can sense them lurking in the swamps, waiting to ambush us.
Engineer: I s'ppose we'll hav' to wade across it anyway... ugh.
Krahkrahs: Findshhhh... slayhhhh... killhhhh...
Gweddry: What is that sound?!?
Dacyn: That was the dragon Khrakrahs. He was a powerful beast indeed in the time of Haldric, living in the Northern Mountains. But he radiates a dark power these days, and I know not why he has taken up residence this far south. We must find him, and pray that he still has the Null Stone.
Krahkrahs is Seen
Dacyn: Ah! It appears that the mighty Khrakrahs is no longer among the living. But this undead abomination does not appear weak to my arcane powers... he must still have the Null Stone!
Victory Dialogue
Dacyn: The Null Stone! With it we may finally defeat Mal-Ravanal!
Scenario 14: Approaching Weldyn
Introductory Dialogue
Gweddry: We have finally reached Weldyn, but it seems the undead have surrounded it. We must break through to reach the king!
Dacyn: It would be best not to waste time defeating these undead, they are but a small fraction of the host we face. We should go straight to the city and prepare our defenses.
Victory Dialogue
Gweddry: My liege, we have vital information about the leader of these undead.
Konrad II: Come, into the castle.
Konrad II Dies
Konrad II: Weldyn has been captured, and Wesnoth is no more...
Scenario 15: The Council
Story Text
Dacyn: Before we begin our council, I must tell you all the history of this lich we face. He was at first a mage of the realm, like me, and his fall began during the reign of Haldric VII...
The greatest seer in the land, Galdren, foresaw that some day, some day soon, a great evil would spread over the land. The king, naturally, was worried. The seer told him that the only way to stop the evil was to appoint a mage, versed well in combat with the spirits of darkness, to be the king’s advisor
In all the land, there were two magi that clearly stood out from the rest. A mage from the east named Ravan, and myself. The King, wishing to choose the best advisor, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had chosen me as his new advisor.
Ravan took this quietly enough, we all thought, but now I think that this was when he began his fall. He went deep into conversation with the spirits of darkness, hoping to discover their weaknesses. But it was they who found his.
One day, Ravan returned to the castle where I was living. He demanded to see me and the guards let him in, for then he was still a well-respected mage. When I greeted him, he named himself Mal-Ravanal and challenged me to a duel.
His attack was swift and his power great, but through unwavering faith and no small skill I emerged victorious. As he lie there mortally wounded I prepared to excise the darkness in his soul.
But I hesitated too long... He simply vanished, teleported away. The mage Ravan died that day; yet death is a mere inconvenience to those most skilled in the arts of necromancy...
Introductory Dialogue
Dacyn: This is the lich we are facing: Mal-Ravanal.
Konrad II: So what should we do now?
Kaldor: We must fight, obviously. Surely the might of Wesnoth can triumph over a mere lich!
Owaec: I can tell by your words that you have not seen the hordes for yourself. It is like all of the dead warriors from all the ages have come back to attack us. There is no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, led by the foul necromancers who raised them.
Gweddry: We barely escaped the Southern Outpost with our lives; Mal-Ravanal’s army cannot be defeated by even the might of all Wesnoth.
Kaldor: That simply makes you cowards. True warriors would have stayed and fought, to the death!
Dacyn: A meaningless sacrifice and a few more corpses marching upon Weldyn. We realized our only path to victory is to destroy the head of these necromancers, the lich Mal-Ravanal. With this Null Stone I can counteract his teleportation and finally put his tortured soul to rest.
Kaldor: But if we cannot defeat the army, how may we strike at the leader?!
Owaec: I recommend a full assault. Our mounted units are more manueverable; if we attack in force we may be able to punch through the enemy lines and isolate Mal-Ravanal in the chaos of battle.
Dacyn: I suggest that we appeal to his arrogance: I believe Mal-Ravanal would be compelled to face me if I were to challenge him to a duel.
Owaec: We cannot trust that he would honor the terms of the challenge! You would likely find yourself facing his entire army!
Dacyn: We face his entire army regardless. The only difference is whether Mal-Ravanal is commanding in back or gloating in front.
Konrad II: Two risky plans. But if these undead are as strong as you say then we are pressed for options. Gweddry, you are most familiar with this situation. I will leave this choice in your hands.
Dacyn: No, I don't think so. I am the only person alive who would recognize the name Mal-Ravanal, and if he had known I was there when he attacked, he would have pursued us much more vigorously.
Guard: Sire, the undead armies are attacking!
Konrad II: Well, that will have to be the end of our council. Let us fight!
Scenario 16: Weldyn Under Attack
Introductory Dialogue
Gweddry: We will fight soon, my lord. Look, night approaches; and with it the undead hordes. I stand ready to defend the kingdom.
Konrad II: Very well. But this... Mal-Ravanal, that you spoke of, is he here?
Dacyn: "I sense his dark magic prolonging the night, but I do not feel his presence.
Owaec: In any case, the undead are attacking now. Let us show them the might of Wesnoth!
Konrad II Dies
Konrad II: I have died, and with me gone the city is lost.
Time Over
Dacyn: Look, the sun has finally risen, and the undead are retreating.
Enemies Defeated
Owaec: Even this infernal darkness cannot dim the spirits of our men!
Choice Dialogue
Gweddry: This long night is over, and Wesnoth still stands. Yet I do not know how many more such nights we can endure.
'Konrad II: Gweddry, have you made a decision regarding our course of action?
Gweddry: I have. I think we should..
Duel
Gweddry: challenge Mal-Ravanal to a duel.
Dacyn: I will send the message at once.
Open Assault
Gweddry: try to isolate Mal-Ravanal in battle.
Owaec: I will begin preparing our troops.
Scenario 17a: The Duel
Introductory Dialogue
Mal-Ravanal:I have waited a long time for this day to come. I shall have my revenge, Dacyn!
Dacyn: Indeed, it is time to end this.
Narrator: The rules of the duel are these: You may recruit or recall up to 5 units. At the end of your first turn, your keep will disappear, and you must battle with whatever troops you have at that time.
Dacyn: When we attack Mal-Ravanal I will need to be nearby with the Null Stone to prevent his teleportation. We cannot afford to let him escape.
Cheating
Gweddry: Wait - what just happened? He called more warriors out of the ground! That's not allowed!
Mal-Ravanal: Stop talking and fight! The rules do not stop me from bringing up warriors that were already here.
Gweddry Dies
Gweddry: No! This cannot be the way it was meant to end!
Dacyn Dies
Dacyn: Wesnoth, I have failed you...
Scenario 17b: Weldyn Besieged
Introductory Dialogue
Dacyn: I can sense Mal-Ravanal is here somewhere... When we attack him I will need to be nearby with the Null Stone to prevent his teleportation. We cannot afford to let him escape.
Lich Revealed
Lich: You dare to attack me? Now you will pay! Lich: I will enjoy watching you suffer! Lich: Death will only be the beginning of your torment! Lich: You will serve me in death! Lich: Allow me to free you from your wretched existence! Lich: My master is merely toying with you!
Mal-Ravanal Revealed
Mal-Ravanal: I shall destroy you personally!
Undead Reach Weldyn Keep
Undead: Kill them all!
Gweddry: They killed the royal family... now, even if we save Weldyn, Wesnoth has fallen.
Konrad II Dies
Konrad II: The Kingdom of Wesnoth dies with me!
Scenario 18: Epilogue
Story Text
When Mal-Ravanal fell his undead army simply collapsed like puppets with their strings cut. As the lich’s death-scream echoed in the air, a vast and louring column of shadow arose from his corpse like smoke from an unclean fire; then it divided fivefold at its height, reaching for the heavens like a clutching hand.
Men let weapons fall from nerveless fingers and horses reared in terror as that great dark pall obscured the sun...
... and then it thinned, and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.
Introductory Dialogue
Konrad II: It is a great victory we have won here today, vanquishing the arch-lich Mal-Ravanal.
Gweddry: So many months of fighting...I feel as though I am awakening from a long nightmare.
Dacyn: Nor is our work yet complete. Mal-Ravanal’s host has been broken, but in its wake chaos and disorder prevail throughout the countryside.
Konrad II: We will be years...perhaps decades...recovering from the ill he has wrought.
Owaec: Even now we should be sending our cavalry to restore order throughout the land. (Gweddry says this if Owaec is dead)
Konrad II: It shall be so. But it is also to be thought that you three have served Us, and Our Kingdom, full well. We are minded to reward you.
Terraent Is Alive
Konrad II: Sir Terraent, your service to the crown has been a beacon of light in these dark times. We are appointing you to command the River Guard in Estmark.
Terraent: It is an honor to serve my kingdom, and I humbly accept your commission.
Grug Is Alive
Konrad II: Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.
Grug: Grug say new home will make thanks with.
Dialogue Continues
'Konrad II: Dacyn. I would have you remain by Our side, here; as you counseled these two in war, so shall you counsel Us in peace and the rebuilding of the Kingdom.
Dacyn: I am honored, your highness.
Engineer Is Alive
Konrad II: Engineer, much of Estmark region stands in ruins. The crown has need of your skills to clear the wreakage and organize the reconstruction.
Engineer: I’ll be glad ta help yah. It’ll be fun to work in peace again.
Owaec Is Alive
Konrad II: Now as for you...
Gweddry: Sire, we but did our duty.
Konrad II: Quite. Now do not interrupt while I am doing mine... Kneel, Owaec.
Arise, Owaec, Knight Commander of the King’s Horse. And take as Our first command to you your own wish; go from here, secure our borders, and show all that the might of Wesnoth will endure.
Kneel, Gweddry.
And arise, Gweddry, Earl of Estmark. The land for which you shed your blood shall be put under your hand to be made green again.
Narrator: And so began the Silver Age of Wesnoth, that time known to historians as the Reconstruction...
Else
Konrad II: Now as for you...
Gweddry: Sire, I but did my duty.
Konrad II: Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry.
And arise, Gweddry, Earl of Estmark. The land for which you shed your blood shall be put under your hand to be made green again.
Narrator: And so began the Silver Age of Wesnoth, that time known to historians as the Reconstruction...
EI-Specific Descriptions
Generic Unit
Horse Lord: Lvl 3
The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.
Mounted Fighter: Lvl 1
The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.
Mounted Warrior: Lvl 2
Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.
EI: Specified Unit Names
Humans
- Gweddry (Sergeant)
- Dacyn (White Mage)
- Owaec (Mounted Fighter)
- Terraent (Paladin)
- Shodrano (Assassin)
- Engineer (Red Mage)
- Konrad II (General)
- Kaldor (Great Mage)
- Haldrad (General)
- Halric (General)
- Halrod (General)
Trolls
- Kabak (Troll)
- Darg (Troll Warrior)
- Groog (Troll Warrior)
- Unhk (Troll Warrior)
Dwarves
- Knutan (Dwarvish Steelclad)
- Pelathsil (Dwarvish Lord)
Elves
Orcs
- Gruga-Har (Orcish Warrior)
- Wak-Rano (Orcish Warlord)
- Dracu-Kura (Orcish Warlord)
- Prok-Bak (Orcish Warlord)
- King Dra-Nak (Orcish Warlord)
- Varrak-Klar (Orcish Warlord)
- Ran-Lar (Orcish Warlord)
Half-Orcs
Ogres
- Grug (Ogre)
- Gork (Ogre)
- Drog (Ogre)
Gryphons
- Kraagak (Gryphon)
Undead
Humans
- Mal-Sakkat (Dark Sorcerer)
- Mal-Bakral (Dark Sorcerer)
- Mal-Skraat (Dark Sorcerer)
- Mal-Tar (Dark Adept)
- Mal-Kallat (Dark Sorcerer)
- Mal-Marak (Dark Sorcerer)
- Mal-Galkar (Dark Sorcerer)
- Mal-Arnai (Dark Sorcerer)
- Mal-un-Karad (Necromancer)
- Mal-un-Darak (Necromancer)
- Mal-un-Zanrad (Necromancer)
- Mal-un-Xadrux (Necromancer)
Liches
- Mal-Uldhar (Lich)
- Mal-Ravanal (Lich/Ancient Lich)
- Mal-Telnarad (Lich)
- Mal-Hakralan (Lich)
- Mal-Grekulak (Lich)
- Mal-Xacralan (Lich)
- Mal-Uknalu (Lich)
- Mal-Drakanal (Lich)
- Mal-Hadanak (Lich)
- Mal-Katglagad (Lich)
- Mal-Xaskanat (Lich)
- Mal-Akranbral (Lich)
- Mal-Larakan (Lich)
Skeletons
- Rava-Krodaz (Death Knight)
- Lanar-Skal (Revenant)
- Garnad (Revenant)
Skeletal Dragons
- Krahkrahs (Skeletal Dragon)
King Dra-Nak's City (labels)
- Prison
- Torture Chamber
- Throne Room
- The City
- Exit