Release Notes 1.15.10
Contents
New Content
Unit Sprites
New north-facing animations have been added for the Loyalist Bowman, Troll Whelp, and Dunefolk Skirmisher. New death animations have been added for the Orcish Grunt.
Command history for in-game consoles
The history of commands used, such as in debug mode or in multiplayer, are now saved. This means you can use the up/down arrow keys to select a previously entered command to re-execute rather than needing to retype the same command multiple times. Regular chat messages, however, are not stored.
Disengage orb
The orb above units' hitpoint and experience bars now shows a new state. Units that can move but can't attack are now shown with an orb that is part yellow and part red. This will be shown for Under the Burning Suns' disengage ability and for similar UMC abilities that give extra moves after a character attacks.
Changes To Existing Content
World Conquest
World Conquest has been disabled with this release due to an increasing number of bugs being found in it along with its maintainer having become inactive. If the bugs remain unfixed and World Conquest continues to not have a maintainer, it is very likely that it will be removed prior to the release of 1.16.
We would very much like for World Conquest to remain in mainline however and would welcome anyone willing to take over maintaining and improving it. Please contact Pentarctagon on either the forums or Discord if this would be something that you'd be interested in doing.
Delay Advancement modification
The Delay Advancement modification has been removed in favor of adding the Plan Unit Advancement modification to mainline. This will allow for choosing what a unit should level up in advance if it levels up on an enemy player's turn in an online multiplayer game.
Additionally, when your unit levels up on an enemy player's turn in an online multiplayer game, the unit it advances to is no longer random - it will always level up into the first advancement listed on the unit's in-game description page.
Lua engine updated to 5.4
The built-in Lua engine has been updated from version 5.3 to 5.4. While this is not expected to break most add-ons, there are a few changes in this version that content authors should be aware of, including the removal of APIs that were already deprecated in previous versions of Lua.
You can find more information in the upstream documentation.
Command history for in-game consoles
A basic terminal-style command history functionality using the Up and Down arrow keys has been added to the in-game command inputs used for game/multiplayer/debug mode, formula AI, and unit search.
Fixes
High DPI support
On high-resolution monitors, the preferences dialog has been resized to work better with high DPI fonts.
Game map zoom
A bug (issue #5508) causing certain unit animation frame attributes (namely, x/y and directional_x/y) not to be adjusted properly for non-100% map zoom levels has been fixed. This most notably affected the Dune Raider and Falconer mainline units in 1.15.x during their standing animations.
General/Misc
Minimum Requirements
GCC 7, or another C++17 capable compiler, is now required when compiling Wesnoth from source.