This is a tentative development roadmap for the next stable series. Features listed on this page should be finished before the next feature+string freeze and first beta release.
Wesnoth 1.14.x
First beta released on: TBD (tentative: August 2016)
Core
Feature |
Author |
First release
|
Windows upgrade packages |
aquileia |
TBD
|
Built-in game upgrader |
TBD |
TBD
|
SDL 2.0 used by default |
Aginor |
1.13.3
|
SDL 1.2 support removed |
Aginor |
1.13.4
|
SDL_ttf dependency dropped |
shadowm |
TBD
|
Display engine refactoring |
shadowm/TBD |
TBD
|
Automatic WML cache cleanup |
shadowm |
TBD
|
User interface
Feature |
Author |
First release
|
Game version dialog |
shadowm |
1.13.2
|
Add-on enable/disable UI |
shadowm |
1.13.4
|
Preferences dialog ported to GUI2 |
shadowm |
1.13.4
|
Editor Recent Files menu |
shadowm |
1.12.5/1.13.2
|
Tab bar UI styling |
TBD |
TBD
|
Multi-line GUI2 textboxes |
TBD |
TBD
|
Lua/WML API
Feature |
Author |
First release
|
Add-ons manifest model |
shadowm |
1.13.4
|
More game state info exposed to Lua (scenario id/name, next scenario, etc.) |
TBD |
TBD
|
Story and end screen calls mid-scenario |
TBD |
TBD
|
Add-on help pages API |
TBD |
TBD
|
Add-ons server
Wesnoth 1.16.x
First beta released on: TBD
Core
Feature |
Author |
First release
|
OpenGL support |
TBD |
TBD
|
Lua/WML API
Feature |
Author |
First release
|
Ambient light effects API |
TBD |
TBD
|
Particle effects API |
TBD |
TBD
|