ModificationWML

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Revision as of 14:11, 25 September 2012 by Lipk (talk | contribs) (Recreated this page to document the new toplevel tag)
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The [modification] toplevel tag

This tag describes a multiplayer modification. A modification is practically a bunch of events which get included into the scenario if the modification is enabled.

The following keys/tags are recognized for [modification]:

  • id: identifier for the modification. Must be unique.
  • name: the name of the modification, as dispalyed to the user.
  • description: a brief description for the modification.
  • allow_scenario: a list of scenario ids. Only the scenarios with matching ids will be allowed to be played with this modification.
  • disallow_scenario: a list of scenario ids. Only the scenarios with matching ids will not be allowed to be played with this modification. Cannot be used in parallel with allow_scenario.
  • allow_era: same as allow_scenario, but for eras.
  • disallow_era: same as disallow_scenario, but for eras. Can't be used with allow_era.
  • allow_modification: same as allow_scenario, but for modifications.
  • disallow_modification: same as disallow_scenario, but for modifications. Can't be used with allow_modification.
  • ignore_incompatible_scenario: a list of scenario ids. The scenarios with matching ids will be considered compatible with this modification regardless their dependencies.
  • ignore_incompatible_era: same as ignore_incompatible_scenario, but for eras.
  • ignore_incompatible_modification: same as ignore_incompatible_scenario, but for modifications.
  • require_modification: a boolean value; if set to yes, all players have to have this modification installed to join the game. Default no.
  • [event]: any [event] children written inside the [modification] tag will get included into scenarios that are played with this modification enabled. See EventWML.