BuildingCampaigns/es
En esta página se tratará de explicar cómo crear campañas, que luego se puedan utilizar en La Batalla por Wesnoth.
- NOTA: Esta página está en creación.
See also DebuggingCampaigns (incomplete & in need of a rewrite, but potentially still useful) if your scenario doesn't load.
There are several steps to building a single player campaign in Wesnoth. The mechanics are covered in the sections below:
- BuildingCampaignsDirectoryStructure
- BuildingCampaignsTheCampaignFile
- BuildingCampaignsThePBLFile
- BuildingCampaignsDistribution
- WesCamp (How to make your campaign translatable, and get in touch with translators)
- Wesnoth UMC Dev (Where you can collaborate on UMC projects)
Because many aspiring campaign developers find the initial creation of a working campaign to be difficult (if not exasperating) a step-by-step tutorial covering the initial phase of campaign development (getting it to work) is under construction. It includes a working campaign that you can install, and then alter to fit your own needs.
'A Simple Campaign' by Anonymissimus is an add-on made to help people starting to create their first campaign. You can download it from the add-ons server for your Wesnoth version.
What follows is a collection of advice to aspiring campaign designers extracted from the Wesnoth fora. For a more in-depth treatment including heuristics for scenario and campaign balancing, see the Campaign Design How-To.