TerrainCodesWML
From The Battle for Wesnoth Wiki
Values of terrain letters
What each letter represents in Wesnoth maps, and the possible values of the letter key.
Any letters can be used for a terrain except for newline. See TerrainWML for information on how to define a terrain.
These are terrains defined in data/terrain.cfg of 0.8.5 (or later versions as noted):
- 'A' human (snow) hill village
- 'a' human hill village
- 'B' desert village (adobe) (0.8.9)
- 'b' human mountain village
- 'C' castle
- 'c' shallow water, "coast"
- 'D' underground village (cave, village), "dungeon village"
- 'd' sand, (old desert)
- 'E' desert road (0.8.9)
- 'e' -nothing-
- 'F' forest (snow)
- 'f' forest
- 'G' savanna (grass) (0.8.9)
- 'g' grass
- 'H' hills (snow)
- 'h' hills
- 'I' desert (0.8.9)
- 'i' ice (tundra)
- 'J' desert hills (0.8.9)
- 'j' -nothing-
- 'K' keep (castle)
- 'k' river ford (grass, shallow water) (0.8.12)
- 'L' tropical forest village (savanna, village) (0.8.9)
- 'l' lava (canyon) (0.8.12)
- 'M' desert mountains (0.8.9)
- 'm' mountain
- 'N' ruined castle (0.8.12)
- 'n' encampment (castle)
- 'O' -nothing- ( will probably be an Orc Castle one day )
- 'o' dwarven castle (castle)
- 'P' desert oasis (0.8.9)
- 'p' pier (grass, shallow water) (removed in 0.8.7 - use bridge instead)
- 'Q' sunken ruin (0.8.12)
- 'q' ruin (swamp) (0.8.12)
- 'R' road (grass)
- 'r' dirt (grass)
- 'S' tundra
- 's' deep water
- 'T' forest (tropical) (0.8.9)
- 't' village
- 'U' desert village (tent) (0.8.9)
- 'u' cave
- 'V' snow village (tundra, village)
- 'v' human village (village)
- 'W' cavewall
- 'w' swamp
- 'X' canyon
- 'x' reserved
- 'Y' swamp village (swamp, village)
- 'y' reserved
- 'Z' mermen village (shallow water)
- 'z' reserved
- '/','|', bridge (grass, shallow water)
- '~' fog
- ' ' shroud
Reserved letters are for custom terrains in user-made campaigns. Use campaign definitions (see CampaignWML) to prevent your custom terrains from interfering with other campaigns.