GCI/Playtesting/Heir to the Throne/Normal

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< GCI‎ | Playtesting
Revision as of 16:01, 17 December 2010 by Bouncy93 (talk | contribs)

Preamble

Google Code-In 2010. This page shows the results of testing The Battle for Wesnoth 1.9.2 - campaign "Heir to the Throne" on Normal (Medium) difficulty. I followed the guidelines on this page for the analysis.

The following has been quoted from the page for reference purposes:

  1. What difficulty levels and what version of Wesnoth have you played the scenario on?
  2. How difficult did you find the scenario? (1-10)
  3. How clear did you find the scenario objectives?
  4. How clear and interesting did you find the dialog and storyline of the scenario?
  5. What were your major challenges in meeting the objectives of the scenario?
  6. How fun do you think the scenario is? (1-10)
  7. What, if any, are changes you would have made to the scenario to make it more fun?
  8. Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
  9. If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Scenario 1: The Elves Besieged

  1. Campaign difficultly: Medium. Version: 1.9.2.
  2. Scenario difficultly: 2. Normal for first scenario in the campaign.
  3. Clear scenario objectives.
  4. The dialog makes very good introduction to the world of Wesnoth. The pictures in the beginning was very interesting.
  5. No challenges to meeting objectives.
  6. Fun: 5. Nice scenario.
  7. Nothing to change.
  8. No events caused me to lose the game or reload the scenario.
  9. I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point.

Scenario 2: Blackwater Port

  1. Campaign difficultly: Medium. Version: 1.9.2.
  2. Scenario difficultly: 4. It’s one of the easy scenarios.
  3. Clear scenario objectives.
  4. Clear dialog. No mistakes.
  5. No challenges to meeting objectives. It was easy.
  6. Fun: 5. It’s very fun when you use hit and run tactic.
  7. No changes.
  8. None.

Scenario 3: Isle of Alduin

  1. Campaign difficultly: Medium. Version: 1.9.2.
  2. Scenario difficultly: 4. Another easy scenario.
  3. Clear scenario objectives.
  4. Well written dialog.
  5. No challenges to meeting objectives.
  6. Fun: 6.
  7. May be the number of villages could be lowered. I captured many of them and my gold rose very much. Finally I had 305 bonus gold for next level and I think this isn’t normal.
  8. No events caused me to lose the game or reload the scenario.

Scenario 4: Bay of Pearls

  1. Campaign difficultly: Medium. Version: 1.9.2.
  2. Scenario difficultly: 5
  3. Clear scenario objectives. It’s good that you choice how to complete the objectives – to survive 24 rounds or to fight the two bosses.
  4. Very nice dialog. I was intrigued by the question in the end. It’s great that you can choose thus your next scenario.
  5. No challenges to meeting objectives. I defeated all bosses.
  6. Fun: 6. Very good scenario.
  7. No changes.
  8. No. Everything went right.


Scenario 5A: Muff Malal's Peninsula

  1. Campaign difficultly: Medium. Version: 1.9.2.
  2. Scenario difficultly: 6.
  3. Clear scenario objectives.
  4. Good dialog. It could be good to be added text when the map is shown.
  5. It was a little bit hard because of the big number of enemy units.
  6. Fun: 6. Nice scenario.
  7. No changes. Another well made scenario.
  8. I restarted once because of hero’s death.

Scenario 6: The Siege of Elensefar

  1. Campaign difficultly: Medium. Version: 1.9.2.
  2. Scenario difficultly: 7.
  3. No problem with scenario objectives.
  4. The dialog was fine.
  5. There were big challenges to meeting objectives. I spent a lot of time in searching the right strategy. But finally I made it.
  6. Fun: 5. It was hard and not so fun.
  7. I think the difficulty of this level could be lowered by decreasing number of enemy units. It’s only 6 scenario and it caused me bad headache.
  8. Restarted many times because of hero’s death.

Scenario 7: Crossroads

  1. Campaign difficultly: Medium. Version: 1.9.2.
  2. Scenario difficultly: 6. It’s better than previous one.
  3. Clear objectives.
  4. Clear but uninteresting. The ambush-warners worked well.
  5. No challenges. Main thing is to be patient.
  6. Fun: 6. Classic scenario.
  7. No changes needed.
  8. No problems.

Scenario 8: The Princess of Wesnoth

  1. Campaign difficultly: Medium. Version: 1.9.2.
  2. Scenario difficultly: 4.
  3. Crystal objectives.
  4. Very interesting dialog.
  5. Everything went right.
  6. Fun: 7. The funniest scenario for now.
  7. Nothing to change, it’s very well made.
  8. No events caused me to lose the game or reload the scenario.


Scenario 9: The Valley of Death

  1. Campaign difficultly: Medium. Version: 1.9.2.
  2. Scenario difficultly: 6.
  3. Clear objectives – survive for 12 rounds.
  4. Well written dialog.
  5. No challenges with meeting objectives.
  6. Fun: 5.
  7. No changes needed.
  8. One restart because of the mistake to forget keeping my hero alive.

Scenario 10: Gryphon Mountain

  1. Campaign difficultly: Medium. Version: 1.9.2.
  2. Scenario difficultly: 7
  3. Clear scenario objectives.
  4. Good dialog.
  5. The main challenges were defeating Mother Gryphon and getting the eggs. Of course you can choose not to fight with her and to go straight to the enemy leader.
  6. Fun: 8. Very fun scenario. It differs from the others.
  7. No changes. Well made scenario.
  8. No.

Scenario 11: The Ford of Abez

  1. Campaign difficultly: Medium. Version: 1.9.2.
  2. Scenario difficultly: 3. Very easy scenario as the first one.
  3. Clear scenario objectives. Just move ahead.
  4. Dialog was good.
  5. No challenges with objectives. It was easy to reach the flag. I don’t even lost a unit.
  6. Fun: 5 - Good.
  7. No changes.
  8. No restarts.

Scenario 12: Northern Winter

  1. Campaign difficultly: Medium. Version: 1.9.2.
  2. Scenario difficultly: 6.
  3. Clear objectives.
  4. No problems with dialog.
  5. No challenges to meeting objectives. Good scenario for leveling up units.
  6. Fun: 6.
  7. I think the number of rounds is bigger than necessary. They could be lowered a bit.
  8. No. Everything went right.