GCI/Playtesting/An Orcish Incursion/Beginner
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WORK IN PROGRESS
For reference:
- What difficulty levels and what version of Wesnoth have you played the scenario on?
 - How difficult did you find the scenario? (1-10)
 - How clear did you find the scenario objectives?
 - How clear and interesting did you find the dialog and storyline of the scenario?
 - What were your major challenges in meeting the objectives of the scenario?
 - How fun do you think the scenario is? (1-10)
 - What, if any, are changes you would have made to the scenario to make it more fun?
 - Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
 - If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
 
Scenario 1: Defend the Forests
- Difficulty: Beginner; Version 1.9.2.
 - Challenge level: 2 easy; this level is expected in the first scenario.
 - Very clear scenario objectives.
 - Good. The introduction provides a good understanding of the setting which this campaign takes place in, even for someone who is not familiar with the history of Wesnoth.
 - No challenges to meeting objectives.
 - Fun: 3. The Scenario is pretty mundane.
 - I have not tried the map editor so I am unsure of the feasibility of this, but perhaps the map could be slightly enlarged. The playing field felt slightly cramped.
 - No events caused me to lose or restart the scenario.
 - Although I don't know WML specifically I know HTML and have a general understanding of markup languages. The WML appears fairly intuitive and cleanly written on a quick glance.
 
Scenario 2: Assassins
- Difficulty: Beginner; Version 1.9.2.
 - Challenge level 2-3, depending on whether or not the player has a druid.
 - Very clear objectives.
 - Below average. Storywise not much happens in this scenario.
 - The major challenge is keeping units alive if you do not have a druid.
 - Fun: 5.
 - No changes needed.
 - Reload caused by shaman dying, although this was not the fault of the game.
 - Nothing wrong with WML.
 
Scenario 3: Wasteland
- Difficulty: Beginner; Version 1.9.2.
 - Challenge level: 5.
 - Objectives were clear.
 - Good. The descriptions of the orcs and the destroyed landscape was very vivid.
 - Largest challenge was fighting the enemy leader.
 - Fun 7: I thought the "no villages" was a neat twist.
 - No changes needed.
 - Reload cause by leader dying when facing enemy leader.
 - Looks fine.
 
Scenario 4: Valley of Trolls
- Difficulty: Beginner; Version 1.9.2.
 - Challenge level: 4.
 - Objectives were clear.
 - Average.
 - No significant challenges, actually. This might have been because I started this scenario with many units near level up.
 - Fun: 7.
 - No changes needed.
 - None
 - Code is good.
 
Scenario 5: Linaera the Quick
- Difficulty: Beginner; Version 1.9.2.
 - Challenge level: 7.
 - Objectives were clear, as always.
 - Very good. The new character introduced was interesting.
 - The largest challenge seemed to be keeping characters alive. Linaera and the mages are especially prone to this if you try to attack quickly on the first day. The strategy I used to overcome this was to recruit a couple of elvish fighters as fodder and set up a defensive position on the starting island (forcing them to attack from the water), this allowed me to survive the first night with only minor losses.
 - Fun: 8. This is one of the better scenarios.
 - The difficulty could be lowered a bit by slightly raising the minimum starting gold; I didn't seem to have much left over from the previous scenario. Also, the hint about using scouts and Linaera in hit-and-run attacks didn't seem to be helpful and may be misleading. Perhaps it could be rephrased to be more informative such as "Hint: Linaera's power of teleportation allows her to move quickly between unoccupied controlled villages".
 - See challenges.
 - I may have missed it, but I don't see any events for Erlornas' death or turns running out. I only see the event for Linaera's death.
 
Scenario 6: A Detour Through the Swamp
- Difficulty: Beginner; Version 1.9.2.
 - Challenge level: 4.
 - Objectives clear.
 - Average. Not much happened storylinewise.
 - The only challenge was keeping the mages alive, and even that wasn't too difficult.
 - Fun 5.
 - Nothing needs to be changed.
 - None.
 - Also seems to be missing events similar to scenario 5, but is otherwise fine.
 
Scenario 7: Showdown
- Difficulty: Beginner; Version 1.9.2.
 - Challenge level: 2.
 - Objectives were clear.
 - Good, concluded the scenario and fits well into the Wesnoth timeline.
 - No challenges.
 - Fun: 6.
 - This scenario was a bit too easy, especially with the reinforcements and the hint. I didn't lose a single unit in the time it took for my rangers to reach the enemy. I would suggest giving the enemy stronger units (some level 3s and more level 2s) so that I'd have a tougher fight in the six turns (or so) this scenario lasts.
 - None.
 - The same missing events as scenario 5 and 6.