EffectWML
From The Battle for Wesnoth Wiki
the [effect] tag
The tag [effect] is used to describe one modification to a unit. Any number of [effect] tags can be used to describe a complete modification. Modifications are permanent changes to a unit; currently there is no way of removing a modification.
The following keys are always recognized for [effect]:
- unit_type only apply this effect if the affected unit's type name
matches unit_type (can be a list of types).
- apply_to describes what the effect actually affects.
[effect] uses different keys depending on the value of apply_to.
apply_to can take the following values:
- "new_attack" will use all other keys and tags as the description of an attack that will be
added to the unit. See AttackWML.
- "attack" find an attack and modify it.
All tags from the attack filter construct will be used to match the attack; see FilterWML. after that, the following tags can be used to modify the attack.
- set_name change the attack's name.
- set_type change the attack type. Values are 'blade',
'pierce', 'impact', 'fire', 'cold', and 'holy'.
- set_special change the attack's special effects.
See AbilitiesWML for a list of possible values.
- increase_damage increases the attack's damage.
This can be positive or negative, so you can use it to decrease damage as well. If it ends in a percent('%'), the change in damage will be a percentage ratio of the attack's original damage.
- increase_attacks increases the number of attack strikes. Like
increase_damage, it can be positive or negative, or a percentage.
- "hitpoints" modifies the unit's HP and/or max HP.
- increase the amount to increase the unit's HP.
- heal_full if present and not set to "no" the unit
will be put back to full HP.
- increase_total will increase the total HP of the unit.
can be specified either as a negative or a positive value. it can also be specified as a percentage of the current total; i.e. "-50%" will cut max HP in half.
- violate_max it the unit ends up with more than its max HP
after these modifications, and this key is present, the unit's HP won't be lowered to its max HP
- "movement" modifies the unit's movement points.
- increase maximum movement is increased by this amount.
It can be positive, negative, or specified as a percentage.
- set maximum movement is set to a specific value.
- "max_experience" affects the amount of XP the unit needs for the next level.
- increase how to change the xp; again it can be negative,
positive or a percentage.
- "loyal" no keys associated. The affected unit will be loyal i.e have an upkeep of 0.
- "status" modifies the status affecting the unit.
- add a list of status modifications to add.
These are listed in [status], SingleUnitWML.
- remove a list of status modifications to remove.