MultiplayerServerWML
From The Battle for Wesnoth Wiki
Contents
Multiplayer Server WML
This page describes the WML used to communicate with the multiplayer server (wesnothd).
The login procedure
- server request (optional)
- [version]
- client response
- [version]
- version The client's version string.
- [version]
- server request
- [mustlogin]
- client response
- [login]
- username The username the client would like to have.
- [login]
- server response
- [join_lobby]
- server response
- [gamelist]
- [game]
- mp_use_map_settings Does the game use the map settings specified in the scenario.
- mp_fog Does the game use fog.
- mp_shroud Does the game use shroud.
- mp_countdown Does the game use a timer.
- observer Are observers allowed or not.
- map_data The map data.
- experience_modifier The experience setting.
- turn The current turn/max turn.
- id The id of the game.
- mp_countdown_reservoir_time
- mp_village_gold The number of gold per village.
- mp_countdown_init_time
- mp_era The id of the used era.
- mp_countdown_action_bonus
- mp_countdown_turn_bonus
- name The title of the game.
- human_sides The number of sides played by humans.
- hash The hash value of the map_data.
- mp_scenario The id of the scenario.
- slots The number of vacant/max slots.
- [game]
- [user]
- name The username of the player.
- location The name of the game the player is in.
- available "yes" if the player is in the lobby; "no" if in a game.
- [gamelist]
Many of these keys are described more indepth on the ScenarioWML page.
Updating the lobby state
- server message - basically a diff from two [gamelist]s
- [gamelist_diff]
- [insert_child] or [delete_child]
- index Index of the child (game or user).
- [gamelist] or [user] (repeated) Same tags/keys as above in [gamelist] and [user] possible
- [change_child] Same tags as above in [gamelist] possible
- index Index of the child (game or user).
- [insert] or [delete] Same keys as above in [game] possible
- [gamelist] or [user] (repeated)
- [change_child] Same tags as above in [gamelist] possible
- [insert] or [delete] Same keys as above in [game] possible
- [insert_child] Same tags as above in [gamelist] possible
- [change_child] Same tags as above in [gamelist] possible
- index Index of the child (game or user).
- [insert_child] or [delete_child]
- [gamelist_diff]
- server message - players joining([observer_quit])/quitting([observer] a game
- [observer] or [observer_quit]
- name Username of the player/observer.
- [observer] or [observer_quit]
Game creation
To create a game the client sends:
- [create_game]
- name The title of the game.
- human_sides The number of sides played by humans.
followed by a message with the scenario options as under [game] (see above) plus the scenario data ([time], [era], [side], etc. see ScenarioWML)
- [join]
- id The id of the game.
- observe Join the game as an observer.
- [leave_game]
Error messages
- [error]
- message The error message.
Lobby chat
- server message
- [message]
- sender The sender of the message.
- message The message itself.
- [whisper]
- receiver The receiver of the whisper
- sender The sender of the whisper.
- message The message itself.
- [message]
- client message
- [message]
- sender (optional) The sender of the message.
- message The message itself.
- [whisper]
- receiver The receiver of the whisper
- sender (optional) The sender of the whisper.
- message The message itself.
- [message]
Administrative commands
- [query]
- type The type of query. See ServerAdministration for details.