GCI/Playtesting/Liberty/Easy
From The Battle for Wesnoth Wiki
< GCI | Playtesting
Contents
WORK IN PROGRESS
Preamble
http://wiki.wesnoth.org/GCI/Playtesting
For reference purposes:
- What difficulty levels and what version of Wesnoth have you played the scenario on?
- How difficult did you find the scenario? (1-10)
- How clear did you find the scenario objectives?
- How clear and interesting did you find the dialog and storyline of the scenario?
- What were your major challenges in meeting the objectives of the scenario?
- How fun do you think the scenario is? (1-10)
- What, if any, are changes you would have made to the scenario to make it more fun?
- Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
- If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Scenario 1: The Raid
- Peasant (Easy) Difficulty. Version 1.9.2.
Scenario 2: Civil Disobedience
- Peasant (Easy) Difficulty. Version 1.9.2.
Scenario 3: A Strategy of Hope
- Peasant (Easy) Difficulty. Version 1.9.2.
Scenario 4: Unlawful Orders
- Peasant (Easy) Difficulty. Version 1.9.2.
Scenario 5: Hide and Seek
- Peasant (Easy) Difficulty. Version 1.9.2.
Scenario 6: The Grey Woods
- Peasant (Easy) Difficulty. Version 1.9.2.
Scenario 7: The Hunters
- Peasant (Easy) Difficulty. Version 1.9.2.
Scenario 8: Glory
- Peasant (Easy) Difficulty. Version 1.9.2.