GCI/Playtesting/Dead Water/Normal
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Invasion
1) normal; 1.9.2
2) 7
3) absolutely
4) very good history at the beginning and dialogs
5) pass the enemies which makes this lvl hard
6) 8
7) -
8) big count of enemies twice killed Cylanna
Flight
1) normal; 1.9.2
2) 8
3) absolutely
4) not bad
5) i think, that's impossible kill all the leads
6) 8
7) -
8) three enemies lead makes this lvl hard to play
Wolf coast
1) normal; 1.9.2
2) 6
3) good
4) not bad
5) wolfs
6) 7
7) -
8) enemies
Slavers
1) normal; 1.9.2
2) 8
3) absolutely
4) not bad
5) killing leaders
6) 8
7) -
8) enemies and less count of high-lvl units
Tirigaz
1) normal; 1.9.2
2) 6
3) absolutely
4) good
5) tries to kill undeads and orks leader both
6) 8
7) -
8) last turns
Uncharted Islands
1) normal; 1.9.2
2) 8
3) absolutely
4) good
5) enemies are strong
6) 8
7) -
8) killing leader
Biheld
1) normal; 1.9.2
2) 8
3) absolutely
4) good
5) drakes are very strong
6) 8
7) -
8) killing drakes and leader
Talking to Tyegea
1) normal; 1.9.2
2) -
3) absolutely
4) good dialogs
5) -
6) 10
7) -
8) -