GCI/Port AI WML configuration to new style syntax
Use wesnoth 1.9 or work on trunk version.
Wesnoth uses a custom markup language called WML, which can be edited by hand (it's similar to xml)
AI configuration can be written using WML.
In 2009, a new style syntax for writing AI configurations in Wesnoth was created.
New syntax is described on http://wiki.wesnoth.org/Customizing_AI_in_Wesnoth_1.8
Old syntax is described on http://wiki.wesnoth.org/AiWML
We need to convert existing AI syntax to new style.
The preferred way to do it is to teach wesnoth's custom WML conversion tool, wmllint, (written in python) to do it, or to write a helper script to do it. Or it can be done by hand. In any case, human review is required, to see that everything is ok.
As an example of the conversion process, you can use the first scenario of Legend of Wesmere campaign:
before, it contained:
[ai] village_value=0 leader_value=0 protect_leader=0 [avoid] x=1-30,1-30,1-3,7-30 y=1-13,17-30,1-30,1-30 [/avoid] [/ai]
after:
{ai/aliases/stable_singleplayer.cfg} [ai] {AI_SIMPLE_ALWAYS_ASPECT village_value 0} {AI_SIMPLE_ALWAYS_ASPECT leader_value 0} {AI_SIMPLE_ALWAYS_ASPECT_VALUE avoid ( x=1-30,1-30,1-3,7-30 y=1-13,17-30,1-30,1-30 )} [/ai]
Or, if we had separate config for 'night' time of day ( time_of_day=dusk,first_watch,second_watch)
before:
[ai] recruitment_pattern=scout,fighter,fighter,archer,mixed fighter [/ai] [ai] time_of_day=dusk,first_watch,second_watch aggression=0.75 caution=0.0 grouping=offensive [/ai]
after:
{ai/aliases/stable_singleplayer.cfg} [ai] {AI_SIMPLE_NIGHT_ASPECT aggression 0.75} {AI_SIMPLE_NIGHT_ASPECT caution 0} {AI_SIMPLE_NIGHT_ASPECT grouping offensive} {AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout,fighter,fighter,archer,mixed fighter"} [/ai]
you might need to ask questions about how a particular tag should be converted, ask Crab_ on #wesnoth-dev on freenode.
Conversion procedure
In general, we need to add {ai/aliases/stable_singleplayer.cfg} outside the ai tag. then, for each ai tag, we need to look if it's 'for all times or day' or for particular time of day. then, if it's an aspect, just use the appropriate form of
{AI_SIMPLE_NIGHT_ASPECT aspect_name aspect_value} {AI_SIMPLE_DAY_ASPECT aspect_name aspect_value} {AI_SIMPLE_ALWAYS_ASPECT aspect_name aspect_value}
list of aspects which are converted that way
[avoid]
caution
groupin
leader_aggression
leader_goal
leader_value
number_of_possible_recruits_to_force_recruit
passive_leader
passive_leader_shares_keep
recruitment_ignore_bad_combat
recruitment_ignore_bad_movement
recruitment_pattern
scout_village_targeting
simple_targeting
support_villages
village_value
villages_per_scout
[target]\[protect_..] tags are converted to [goal] tags, see the new-style docs for details.
for other AI parameters, figure it out or ask Crab_ on the wiki.