SpellingMistakes
This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.
Contents
- 1 An Orcish Incursion
- 2 Descent into Darkness
- 3 Eastern Invasion
- 4 Heir to the Throne
- 5 Liberty
- 6 Northern Rebirth
- 7 Sceptre of Fire
- 8 Son of the Black Eye
- 9 The Hammer of Thursagan
- 10 The Legend of Wesmere
- 11 The Rise of Wesnoth
- 12 The South Guard
- 13 Two Brothers
- 14 Under the Burning Suns
- 15 Editor
- 16 Tutorial
- 17 Manual
- 18 Manpages
- 19 1.6 Announcement
- 20 Other (ingame help, ...)
- 21 Translation code bugs
- 22 Unofficial campaigns
An Orcish Incursion
Descent into Darkness
Eastern Invasion
Heir to the Throne
Liberty
Northern Rebirth
Sceptre of Fire
Son of the Black Eye
Spelling mistake at the beginning of Scenario 12, Giving Some Back.
It reads "....as well as create a arms and supply depot." A -> AN.
The Hammer of Thursagan
The Legend of Wesmere
The Rise of Wesnoth
The South Guard
Two Brothers
Under the Burning Suns
Bad indentation in Kaleh's amlas (sustenance, stun) causes series of spaces.
Editor
Tutorial
Manual
doc/manual/manual.txt:259
- programm->program
- type: Content of: <book><chapter><section><simpara>
- ../../doc/manual/manual.en.xml:60
msgid "" "The Northlands is the wild country north of the Great River. Various groups " "of orcs, dwarves, barbarians and elves populate the region. To the north " "and east lies the forest of Lintanir, where the great kingdom of the North-" "Elves keeps to its own mysterious affairs."
region. To -> region. To (whitespace)
- "1 more gold piece for every village" -> 2 more gold piece for every village (which is the usual case)
/doc/manual/manual.en.xml:1032
Each side is given some amount of gold to begin with, and receives 2 gold pieces per turn, plus 1 more gold piece for every village that side controls. In a campaign, starting gold is the greater of 80% of the gold you ended the previous scenario with, and a minimum amount defined by the scenario, which is typically lower as the difficulty level increases.
- "loose" -> lose
/doc/manual/manual.en.xml:1589
This attack poisons the target. Poisoned units loose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit.