User:Dlr365
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Works in Progress
GSoC Application
I plan to re-write the map editor. (Application Wiki Page)
Current
[endlevel] giving different results to different sides
Allows specific sides to be issued specific results in multiplayer, instead of everyone getting the same result. See bug#4960, patch#1032.
If [result] tags are found within an [endlevel] tag, the normal result= key will be ignored. If summary=yes is specified in the [endlevel] tag, then instead of specific victory/defeat messages for only local players, each player is shown the victory/defeat status of all sides. Any sides who are not given a specific [result] are either shown a summary or nothing, and their result is defaulted to continue. Observers are shown a "game over" dialog if summary=no, and the summary if summary=yes.
Example WML syntax:
[endlevel] next_scenario= bonus= {these are the defaults for all [result] tags} carryover_percentage= carryover_add= summary= {controls whether players are shown a summary of all sides, or just their local victory/defeat messages} [result] side=1 outcome=victory {may be victory, defeat, continue, continue_no_save} fire_events= {yes/no, controls whether victory/defeat events are fired} [/result] [result] side=4 outcome=victory fire_events= carryover_percentage= {can override the defaults} carryover_add= bonus= [/result] [result] outcome=defeat side=2,3 fire_events= [/result] [/endlevel]
This will issue a victory message for sides 1 and 4, and a defeat message for sides 2 and 3. Side 1 and 4 will have different carryover amounts.
Further discussion needed:
- Handling of name=victory and name=defeat events
- could the default for summary be controlled by a menu option / preference? to allow players to always see a summary...
Another possible format would be as follows: (thanks Sapient for ideas)
[endlevel] next_scenario= bonus= carryover_percentage= carryover_add= summary= [victory] side=1 fire_events= [/victory] [victory] side=4 carryover_percentage= carryover_add= bonus= fire_events= [/victory] [defeat] side=2,3 fire_events= [/defeat] [/endlevel]
This will produce the same result as the above format, but involves less WML typing and is clearer what is going on. For continue and continue_no_save results, there is a [continue] tag in addition to [victory] and [defeat] tags, which takes a save= key.
[continue] side= save= {yes/no} [/continue]