User:Eleazar
Eleazar
Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.
>> Currently not active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.
I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.
In real life i'm a Graphic Designer and Mac trouble shooter. I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. Now i'm back...
And then life intervened. I wasn't active in Wesnoth at all during '06 but would like to come back someday...
Worked on stuff during '06 and '07.
In Progress: (on hold)
- Visual Enhancements to the GUI
- Info Panel
 - Attack Dialogue
 - HP & XP bars
 - Distinguishing "Can't Walk To" Hexes
 - Team Color stuff
 
 - Terrain
- Chasm: transitions need to be improved.
 
 
Planned:
- Chasm: add water flowing over the edge support.
- adapt Chasm edges to put lava at the bottom of a pit.
 
 - Cave:
- add a "nice/civilized" cave variant.
 
 - Dirt: make it better-if somebody doesn't do that first.
 - Some dramatic "Landmark" rocks.
 - take over the world.
 
Completed:
- Crossroads sign (first contribution :) )
 - First to use semi-transparent tile transtions
 - Fog (transparent transitions)
 - Void/Shroud (transparent transitions)
 - Deep Water
 - Shallow Water
 - Bridges
 - Beach
 - Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
 - Chasm
 - Lava (aside from some transitions)
 - Cave Wall
 - Cave floor
 - Iluminated Cave Floor
 - Great Elven Tree
 - revised Merfolk Village
 
== See Also == Eleazar's forum profile
Forum Topics i'm strongly interested in: