Glossary
From The Battle for Wesnoth Wiki
This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained briefly here; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.
A
- ability
- A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal". (See AbilityWML for creating abilities.)
C
- campaign
- A sequence of scenarios with a connecting storyline.
E
- era
- A set of factions available in multiplayer. You can download additional eras from the campaign server
F
- faction
- A set of units available to be plated as a side in multiplayer games.
- fog of war
- A scenario option; enemy units are displayed only when close to player's units
M
- mainline
- A campaign, multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution. The opposiyte of "UMC".
S
- scenario
- A sequence of turns played on one map.
- shroud
- A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible.
T
- team color (TColor, TC)
- A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs
- trait
- A random minor modification of a unit; it makes a unit different from other units of the same type.
U
- UMC
- "User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the Wesnoth campaign server.
W
- Wescamp
- The project for translating unofficial user-made campaigns
Z
- zone of control (ZOC)
- game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further
- zone-locked
- said of a unit that has entered an enemy ZOC and therefor cannot move further.