User contributions
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- 15:40, 28 April 2015 (diff | hist) . . (-307) . . OOS (Out of Sync) (→remove 1.10 specific workaround)
- 01:25, 17 April 2015 (diff | hist) . . (+472) . . DirectActionsWML (→[endlevel])
- 22:08, 8 April 2015 (diff | hist) . . (+183) . . MapGeneratorWML (→Available Lua API)
- 19:49, 8 April 2015 (diff | hist) . . (+390) . . LuaWML/Display (→wesnoth.get_dialog_value)
- 13:55, 8 April 2015 (diff | hist) . . (0) . . LuaWML/Display (→wesnoth.add_dialog_tree_node)
- 13:54, 8 April 2015 (diff | hist) . . (+367) . . LuaWML/Display
- 13:48, 8 April 2015 (diff | hist) . . (+100) . . LuaWML (→User interface)
- 23:51, 5 April 2015 (diff | hist) . . (+119) . . InterfaceActionsWML (→[delay])
- 19:54, 29 March 2015 (diff | hist) . . (+583) . . LuaWML/Units
- 23:40, 4 March 2015 (diff | hist) . . (+32) . . EventWML (→Multiplayer safety)
- 23:35, 4 March 2015 (diff | hist) . . (+245) . . DirectActionsWML (→[allow_undo]: add note about possible OOS https://gna.org/bugs/?23323)
- 02:38, 27 February 2015 (diff | hist) . . (+92) . . PersistenceWML (→side)
- 02:33, 27 February 2015 (diff | hist) . . (-58) . . PersistenceWML (→side)
- 02:25, 27 February 2015 (diff | hist) . . (-370) . . PersistenceWML (→Overview)
- 21:31, 20 February 2015 (diff | hist) . . (+350) . . EventWML (explain why victory and defeat events are not synchonized)
- 04:08, 20 February 2015 (diff | hist) . . (-80) . . EventWML (→Multiplayer safety: Add 'ai turn' and 'pre advance' to lists, remove duplicate attack events and 'stone' from list)
- 23:38, 29 January 2015 (diff | hist) . . (+274) . . InternalActionsWML (→sync variable)
- 23:02, 21 January 2015 (diff | hist) . . (+244) . . CodingStandards (Do not use standard io functions)
- 16:29, 12 December 2014 (diff | hist) . . (-47) . . LuaWML (remove set_wml_action_metatable suggestion, it's deprecate and wesnoth.wml_actions should be used instead.)
- 20:04, 7 December 2014 (diff | hist) . . (-45) . . LuaAI (→Preload event)
- 18:25, 2 December 2014 (diff | hist) . . (+1) . . OOS (Out of Sync) (→The rng)
- 18:24, 2 December 2014 (diff | hist) . . (0) . . OOS (Out of Sync) (→Game becomes out of sync)
- 18:12, 2 December 2014 (diff | hist) . . (+1) . . ReplayWML (→The [command] tag)
- 16:25, 2 December 2014 (diff | hist) . . (+86) . . ReplayWML (→The [command] tag)
- 16:22, 2 December 2014 (diff | hist) . . (+32) . . OOS (Out of Sync) (→Found dependent command)
- 16:12, 2 December 2014 (diff | hist) . . (+15) . . OOS (Out of Sync) (→Found dependent command)
- 16:05, 2 December 2014 (diff | hist) . . (-2) . . OOS (Out of Sync) (→Additional tricks and tips)
- 16:05, 2 December 2014 (diff | hist) . . (+55) . . OOS (Out of Sync) (→Additional tricks and tips)
- 16:00, 2 December 2014 (diff | hist) . . (0) . . OOS (Out of Sync) (→Game becomes out of sync)
- 15:59, 2 December 2014 (diff | hist) . . (+2) . . OOS (Out of Sync) (→Game becomes out of sync)
- 15:58, 2 December 2014 (diff | hist) . . (-4) . . OOS (Out of Sync) (fix DevFeature version)
- 21:29, 25 November 2014 (diff | hist) . . (+466) . . NotSoEasyCoding (→MP Related)
- 01:24, 4 November 2014 (diff | hist) . . (+146) . . CodingStandards (→Do not use wstring)
- 21:14, 20 September 2014 (diff | hist) . . (+36) . . LuaWML/Sides (→wesnoth.sides)
- 21:03, 10 August 2014 (diff | hist) . . (+106) . . OOS (Out of Sync) (→How to make your code safe)
- 18:47, 6 August 2014 (diff | hist) . . (+221) . . EventWML (→Predefined 'name' Key Values)
- 00:07, 22 June 2014 (diff | hist) . . (+432) . . SavefileWML (→The format for Wesnoth savegames)
- 15:00, 21 June 2014 (diff | hist) . . (0) . . SavefileWML (→The format for Wesnoth savegames)
- 14:59, 21 June 2014 (diff | hist) . . (+21) . . SavefileWML (→The format for Wesnoth savegames)
- 14:58, 21 June 2014 (diff | hist) . . (+1,128) . . SavefileWML (→The format for Wesnoth savegames)
- 17:55, 16 June 2014 (diff | hist) . . (+867) . . OOS (Out of Sync) (→Found dependent command)
- 17:48, 16 June 2014 (diff | hist) . . (+33) . . OOS (Out of Sync) (→Why does OOS happen?)
- 18:20, 8 June 2014 (diff | hist) . . (+148) . . OOS (Out of Sync) (→Some examples)
- 18:01, 3 June 2014 (diff | hist) . . (+288) . . PersistenceWML (→side)
- 22:33, 30 May 2014 (diff | hist) . . (-1) . . OOS (Out of Sync) (→The rng)
- 22:32, 30 May 2014 (diff | hist) . . (+2) . . OOS (Out of Sync) (→Why does OOS happen?)
- 22:30, 30 May 2014 (diff | hist) . . (+1,840) . . OOS (Out of Sync) (→Why does OOS happen?)
- 19:52, 30 May 2014 (diff | hist) . . (+1) . . OOS (Out of Sync) (→Game becomes out of sync)
- 19:51, 30 May 2014 (diff | hist) . . (+8) . . OOS (Out of Sync) (→Game becomes out of sync)
- 19:46, 30 May 2014 (diff | hist) . . (+1,988) . . OOS (Out of Sync) (→Game becomes out of sync)