Difference between revisions of "Glossary"
From The Battle for Wesnoth Wiki
(a new page) |
m |
||
Line 22: | Line 22: | ||
== T == | == T == | ||
+ | |||
+ | ; team color (TColor, TC) : unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs | ||
; trait : random minor modification of a unit; it makes a unit different from other units of the same type | ; trait : random minor modification of a unit; it makes a unit different from other units of the same type | ||
+ | |||
+ | == W == | ||
+ | |||
+ | ; [[WesCamp|Wescamp]] : project for translating unofficial user-made campaigns | ||
== Z == | == Z == | ||
; zone of control (ZOC) : game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further | ; zone of control (ZOC) : game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further |
Revision as of 11:48, 6 June 2006
This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained shorty; if more than one line of text is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.
A
- ability
- special game rule for all units of the given unit type
C
- campaign
- a sequence of scenarios with a storyline
F
- faction
- a set of units available in multiplayer
- fog of war
- scenario option; enemy units are displayed only when close to player's units
S
- scenario
- a sequence of turns played on one map
- shroud
- scenario option; the whole map is black at the beginning, only parts already "discovered" by player are visible
T
- team color (TColor, TC)
- unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs
- trait
- random minor modification of a unit; it makes a unit different from other units of the same type
W
- Wescamp
- project for translating unofficial user-made campaigns
Z
- zone of control (ZOC)
- game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further