Difference between revisions of "Create"
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* [[Distributing content]] - all about the campaign server | * [[Distributing content]] - all about the campaign server | ||
* [[WesnothTranslations|Translations]] - work on translating Wesnoth | * [[WesnothTranslations|Translations]] - work on translating Wesnoth | ||
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+ | == What have others done? == | ||
+ | Quick descriptions of the campaigns and scenarios that have been published on the campaign server. | ||
+ | * [[UserScenarios|User contributed campaigns]] |
Revision as of 08:52, 9 May 2006
Interested in creating your own scenarios and campaigns? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns. Access to the "guts" of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.
It should also be noted that we need a lot of help creating artwork for the core of the game. The current projects we are working on are listed here. We'll happily help you out, if you take a swing at them.
What can I create, and how?
- Maps - the layout of terrain tiles
- Scenarios - a scenario makes things happen on a map, making it playable
- Campaigns - how to put it all together into a campaign
- Multiplayer Maps and Scenarios - a specialized look at maps and scenarios
- Units
- Multiplayer factions and eras
- Art - complete with tutorials!
- Music
- Distributing content - all about the campaign server
- Translations - work on translating Wesnoth
What have others done?
Quick descriptions of the campaigns and scenarios that have been published on the campaign server.