Difference between revisions of "DebugMode"
From The Battle for Wesnoth Wiki
(→See Also) |
(→Debug Mode) |
||
Line 1: | Line 1: | ||
+ | |||
+ | == Building the game with extra debugging == | ||
+ | |||
+ | The game can be built to support debugging by supplying ''--enable-debug'' as an argument to ''configure'' during the build process. Currently this enables a few code snippets for the benefit of an external debugging tool like ''gdb'', | ||
+ | and calls the compiler with ''-g'' and ''-O0'' flags. | ||
+ | You probably don't want to strip a debugging build, since the symbols are needed for the debugging tool. | ||
+ | |||
+ | An unstripped debug build on linux is over 80MB, compared to 2-3MB stripped. It is a good idea to run a debug build of the game if you do development, since it can be necessary to diagnose serious problems. | ||
+ | |||
+ | == See Also == | ||
+ | |||
+ | * [[CommandMode]] | ||
+ | * [[DeveloperResources]] |
Revision as of 17:46, 28 April 2006
Building the game with extra debugging
The game can be built to support debugging by supplying --enable-debug as an argument to configure during the build process. Currently this enables a few code snippets for the benefit of an external debugging tool like gdb, and calls the compiler with -g and -O0 flags. You probably don't want to strip a debugging build, since the symbols are needed for the debugging tool.
An unstripped debug build on linux is over 80MB, compared to 2-3MB stripped. It is a good idea to run a debug build of the game if you do development, since it can be necessary to diagnose serious problems.