Difference between revisions of "DebugMode"

From The Battle for Wesnoth Wiki
(See Also)
(Debug Mode)
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== Building the game with extra debugging ==
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The game can be built to support debugging by supplying ''--enable-debug'' as an argument to ''configure'' during the build process.  Currently this enables a few code snippets for the benefit of an external debugging tool like ''gdb'',
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and calls the compiler with ''-g'' and ''-O0'' flags.
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You probably don't want to strip a debugging build, since the symbols are needed for the debugging tool.
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An unstripped debug build on linux is over 80MB, compared to 2-3MB stripped.  It is a good idea to run a debug build of the game if you do development, since it can be necessary to diagnose serious problems.
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== See Also ==
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* [[CommandMode]]
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* [[DeveloperResources]]

Revision as of 17:46, 28 April 2006


Building the game with extra debugging

The game can be built to support debugging by supplying --enable-debug as an argument to configure during the build process. Currently this enables a few code snippets for the benefit of an external debugging tool like gdb, and calls the compiler with -g and -O0 flags. You probably don't want to strip a debugging build, since the symbols are needed for the debugging tool.

An unstripped debug build on linux is over 80MB, compared to 2-3MB stripped. It is a good idea to run a debug build of the game if you do development, since it can be necessary to diagnose serious problems.

See Also