Difference between revisions of "MusicListWML"
From The Battle for Wesnoth Wiki
(Clarify the use of "immediate" (ie. it's exceptional).) |
(Provide an example) |
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* ''ms_before'' (optional) specifies how many milliseconds to delay before playing this track. Currently this does not apply when the scenario first starts, or with ''play_once'' or ''immediate''. | * ''ms_before'' (optional) specifies how many milliseconds to delay before playing this track. Currently this does not apply when the scenario first starts, or with ''play_once'' or ''immediate''. | ||
* ''ms_after'' (optional) specifies how many milliseconds to delay after playing this track. | * ''ms_after'' (optional) specifies how many milliseconds to delay after playing this track. | ||
+ | |||
+ | === Example === | ||
+ | This creates a new playlist with three entries in it. The second track is always preceeded by 1/2 a second of silence. | ||
+ | [music] | ||
+ | name=background-music-1.ogg | ||
+ | [/music] | ||
+ | [music] | ||
+ | name=background-music-2.ogg | ||
+ | ms_before=500 | ||
+ | append=yes | ||
+ | [/music] | ||
+ | [music] | ||
+ | name=background-music-3.ogg | ||
+ | append=yes | ||
+ | [/music] | ||
+ | |||
[[Category: WML Reference]] | [[Category: WML Reference]] |
Revision as of 02:37, 22 February 2006
the [music] tag
This tag is a subtag of [scenario] and [event] which is used to describe a music track to play. You can repeat this tag as many times as you like; if you set the append tag to yes they will form a playlist from which tracks will be selected at random.
Tags describe the music track:
- name specifies the music file, relative to '"music/"'. This is compulsory.
- append=yes specifies this is to be added to the current playlist. Without this, the current playlist is replaced by this track.
- play_once=yes immediately switch to playing this track, but then return to the play list, which is unchanged.
- immediate=yes immediately switch to playing this track. Without this, the song will play when the entire [event] is over or the current song ends. This exists to force music changes during dialog exchange or other [event] which take significant time.
- ms_before (optional) specifies how many milliseconds to delay before playing this track. Currently this does not apply when the scenario first starts, or with play_once or immediate.
- ms_after (optional) specifies how many milliseconds to delay after playing this track.
Example
This creates a new playlist with three entries in it. The second track is always preceeded by 1/2 a second of silence.
[music] name=background-music-1.ogg [/music] [music] name=background-music-2.ogg ms_before=500 append=yes [/music] [music] name=background-music-3.ogg append=yes [/music]