Difference between revisions of "Available Music"
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| Siege of Laurelmor || 4:22 || Doug Kaufman || siege_of_laurelmor.ogg || Epic-sounding battle music. Has some sad reflective moments interspersed between pounding city-destroying assaults. Probably makes the most sense when it's elves who are being besieged. | | Siege of Laurelmor || 4:22 || Doug Kaufman || siege_of_laurelmor.ogg || Epic-sounding battle music. Has some sad reflective moments interspersed between pounding city-destroying assaults. Probably makes the most sense when it's elves who are being besieged. | ||
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| Silvan Sanctuary || 3:36 || Matthias Westlund (West) || silvan_sanctuary.ogg || Starts off with nature noises. A good forest-y sounding piece for cutscenes featuring elves. Relatively calm and happy. | | Silvan Sanctuary || 3:36 || Matthias Westlund (West) || silvan_sanctuary.ogg || Starts off with nature noises. A good forest-y sounding piece for cutscenes featuring elves. Relatively calm and happy. | ||
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| Suspense || 5:20 || Ryan Reilly || suspense.ogg || As the name says, it's suspenseful. Good for cutscenes with revelations. Probably also makes sense for underground maps with shroud where the heroes must descend into darkness. | | Suspense || 5:20 || Ryan Reilly || suspense.ogg || As the name says, it's suspenseful. Good for cutscenes with revelations. Probably also makes sense for underground maps with shroud where the heroes must descend into darkness. | ||
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− | | The City Falls || 4:06 || Doug Kaufman || the_city_falls.ogg || | + | | The City Falls || 4:06 || Doug Kaufman || the_city_falls.ogg || Epic-sounding battle music; pretty similar to "Battle Epic" (same composer and similar instrumentation) |
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+ | | The Dangerous Symphony || 5:26 || Gianmarco Leone || the_dangerous_symphony.ogg || Dangerous and symphonic; starts off kind of liltingly. Probably appropriate for scenarios where the heroes are trapped by enemies and need to follow a very narrow path to escape. | ||
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− | | The | + | | The Deep Path || 3:37 || Gianmarco Leone || the_deep_path.ogg || An underground-sounding theme. Probably appropriate for nighttime scenarios featuring undead. Also makes sense for Knalgans. There's a background noise that sounds like steam escaping from a piston for much of it. If used for caves, the caves probably have crystals in them. |
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− | | The | + | | The King is Dead || 3:41 || Mattias Westlund || the_king_is_dead.ogg || One of the few tracks with multiple versions of it out there; there's another version of it with vocals in Westlund's "The Wesnoth Years" album on the iTunes Store, but the vocals are removed in the version actually used in Wesnoth. In either case: a sad-sounding track appropriate for cutscenes where a party member has just experienced a plot-caused death. The character who has died doesn't necessarily have to have been a king; it could be any character deeply missed and grieved for by the remaining party members. Has a mix between sounding elvish-aligned and sounding loyalist-aligned. |
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− | | | + | | Transience || 0:48 || Aleksi Aubry-Carlson || transience.ogg || A sad track that probably also works for character deaths, or as a defeat jingle. |
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− | | | + | | Traveling Minstrels || 3:35 || Mattias Westlund || traveling_minstrels.ogg || Calm-sounding music appropriate for exploring elvish forests. Relatively peaceful. Builds to a triumphant climax before reprising the main calm melody one last time. |
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− | | | + | | Underground || 1:52 || Aleksi Aubry-Carlson || underground.ogg || As the title says, it's music for underground scenarios. Slow and deliberate. |
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− | | | + | | Vengeful Pursuit || 6:00 || Jeremy Nicoll || vengeful.ogg || An exciting battle track. Certainly vengeful-sounding, but doesn't necessarily have to be used for pursuit-based scenarios; also works for sieges or other large-scale confrontations. Could be considered to fit the idea of "The City Falls" more than the track actually called "The City Falls" does. |
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− | | | + | | Victory || 0:05 || Timothy Pinkham || victory.ogg || Short victory jingle. |
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− | | Victory || 0: | + | | Victory || 0:21 || Ryan Reilly || victory2.ogg || Slightly longer victory jingle. |
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− | | | + | | Still Another Wanderer || 4:22 || Timothy Pinkham || wanderer.ogg || Calm exploration music. Pairs well with "Traveling Minstrels", although this one is a bit more mysterious. Probably makes sense for scenarios with fog turned on. |
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− | | Weight of Revenge || 4:02 || Doug Kaufman || weight_of_revenge.ogg || | + | | Weight of Revenge || 4:02 || Doug Kaufman || weight_of_revenge.ogg || Weighty and vengeful. Gives the impression that "Revenge" is the name of an overly-large sword that an antihero is dragging behind them, with the intent of executing an enemy in one giant swing. Has some foreign-sounding female vocal effects. |
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Revision as of 13:50, 22 June 2022
A list of music tracks written for the Battle for Wesnoth.
Core Music
These tracks are included in the official Battle for Wesnoth distribution, and are automatically available to any user-made scenario or campaign. To listen to them, find the data/core/music subfolder of your Wesnoth folder, and open the files with a player capable of decoding Ogg Vorbis files. For information on where to find your Wesnoth directory, see EditingWesnoth. For information on how to play .ogg files, visit http://www.vorbis.com/. The Wesnoth repository at GitHub also contains the latest version of these files.
Title | Length | Author | File | Description |
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Battle Epic | 1:14 | Doug Kaufman | battle-epic.ogg | For epic battles. Starts with a nice drumroll; mostly strings, with a few choir effects. |
Battle Music | 5:18 | Aleksi Aubry-Carlson | battle.ogg | The classic battle theme. Wide variety of instruments used; pretty catchy. Should work in most scenarios. |
Breaking the Chains | 3:35 | Mattias Westlund | breaking_the_chains.ogg | Written primarily for the first scenario of Northern Rebirth, but really could be used for any early scenario in a campaign. Another one of the classic Wesnoth themes. Starts off somewhat calm, but then builds to be more battle-like in the middle, before calming down again for a sad spell and then petering out. |
Casualties of War | 5:25 | Tyler Johnson | casualties_of_war | Another classic battle theme. Starts out militaristic, and then slows down in the middle, before finally picking up again and finishing with a flourish and fade-out. |
Defeat | 0:08 | Timothy Pinkham | defeat.ogg | Short defeat jingle. |
Defeat | 0:14 | Ryan Reilly | defeat2.ogg | Longer defeat clip; has also occasionally been used for cues for scenes featuring temporary setbacks for the player in UMC. |
Elf Land | 0:26 | Aleksi Aubry-Carlson | elf-land.ogg | Short little choir-synth ditty; appropriate for a "first discovery" of a wondrous secret elf city or some such similar setpiece. |
Elvish Theme | 3:25 | Doug Kaufman | elvish-theme.ogg | Sad-sounding track. Rather wistful; gives the impression that the elves are a race in decline and that there might not be many of them left. |
Frantic | 2:42 | Stephen Rozanc | frantic.ogg | Thunderous drums and deeper-sounding horns and strings. Probably makes sense for orcs attacking. Gives an impression of the situation being dire. |
Frantic Old | 1:24 | Aleksi Aubry-Carlson | frantic-old.ogg | The previous version of "Frantic"; if you are porting older UMC to a newer version of Wesnoth and were expecting this to play but got the newer "Frantic" instead, try changing to this version. It was replaced because it's not as high-quality, though, so you may just be better staying off with the new version. This older version has a steady militaristic drumbeat and is reminiscent of trolls surrounding a group of heroes underground. Gives an impression of evil-sounding menace. |
Heroes' Rite | 3:39 | Doug Kaufman | heroes_rite.ogg | A somewhat quiet and calmer track; probably appropriate for single-character scenarios where a character has to face a trial alone. Reminiscent of a hero being sad about a comrade dying, but then realizing that they have to summon their courage and see their quest through to the end. |
Into the Shadows | 3:25 | Tyler Johnson | into-the-shadows.ogg | Nocturnal-sounding theme. A good one for scenarios featuring the undead. Has a vaguely threatening aura to it. |
Journey's End | 3:44 | Mattias Westlund | journeys_end.ogg | Somewhat subdued; appropriate for calm moments. Doesn't necessarily have to take place at a "Journey's End", but would certainly make sense for one. Appropriate both as credits music and for scenarios with elves. |
Knalgan Theme | 9:17 | Ryan Reilly | knalgan_theme.ogg | Threatening underground-sounding music. Has background percussion that is reminiscent of dwarves hammering away at their forges. A bit more evil-sounding than dwarves are usually portrayed as, though, so if used in a scenario featuring dwarves, it should probably also feature an eviller-seeming faction such as the undead or trolls or something, too. Besides making sense underground, it could also make sense in a factory-type area, or the depths of a citadel of villains. Scary and somewhat anxiety-inducing. |
The Knolls of Doldesh | 6:49 | Timothy Pinkham | knolls.ogg | Starts off slowly, then builds into one of the more-recognizable battle themes. Appropriate for exploration scenarios. Mostly calm, with a few moments of conflict, and a few moments of mystery. |
Legends of the North | 2:43 | Mattias Westlund | legends_of_the_north.ogg | One of the more epic-sounding tracks. Appropriate for larger-scale battles. |
Love Theme | 1:35 | Ryan Reilly | love_theme.ogg | A quieter woodwinds-based track. Doesn't necessarily have to be used for love scenes; could also just be used for calm moments of repose. |
Loyalists | 2:59 | Joseph G. Toscano (Zhaytee) | loyalists.ogg | Human theme. Militaristic drumbeat. Appropriate for battles featuring Wesnothian armies marching and fighting in an organized fashion. |
Main Theme | 0:51 | Aleksi Aubry-Carlson | main_menu.ogg | The classic main menu theme that many players have nostalgia for from previous versions of Wesnoth. Has now been replaced on the main menu by "Return to Wesnoth". |
Northerners | 3:27 | Stephen Rozanc | northerners.ogg | Orcish theme. Takes a bit longer to kick in than one might expect. Starts off with some ambience before moving into a more threatening-sounding orc-manuevering portion. |
Nunc Dimittis | 3:50 | Jeremy Nicoll | nunc_dimittis.ogg | Title comes from Latin for "Now you let depart". Rather slow-paced; good for cutscenes. Ponderous and weighty. |
Over the Northern Mountains | 3:33 | Mattias Westlund | northern_mountains.ogg | An underutilized track reported by many players as being one of their favorites. Meant to be used for scenarios involving travel over northern mountains, but not all scenarios taking place in that geography use it. To make up for it being underused in mainline, some UMC authors will overcompensate and use it a lot. Somewhat epic-sounding; works as a battle theme and exploration theme, too. Energetic minstrelsy. |
Return to Wesnoth | 3:56 | Matthias Westlund (West) | return_to_wesnoth.ogg | The new main menu theme. Traces of the original main menu theme can still be heard in it, except now with more modern and elaborate instrumentation. |
Revelation | 1:17 | Joseph G. Toscano (Zhaytee) | revelation.ogg | The default intro music for story parts. |
Sad | 0:28 | Tyler Johnson | sad.ogg | As the title says, it's sad. And short. Could also be used as a defeat jingle. |
Siege of Laurelmor | 4:22 | Doug Kaufman | siege_of_laurelmor.ogg | Epic-sounding battle music. Has some sad reflective moments interspersed between pounding city-destroying assaults. Probably makes the most sense when it's elves who are being besieged. |
Silvan Sanctuary | 3:36 | Matthias Westlund (West) | silvan_sanctuary.ogg | Starts off with nature noises. A good forest-y sounding piece for cutscenes featuring elves. Relatively calm and happy. |
Suspense | 5:20 | Ryan Reilly | suspense.ogg | As the name says, it's suspenseful. Good for cutscenes with revelations. Probably also makes sense for underground maps with shroud where the heroes must descend into darkness. |
The City Falls | 4:06 | Doug Kaufman | the_city_falls.ogg | Epic-sounding battle music; pretty similar to "Battle Epic" (same composer and similar instrumentation) |
The Dangerous Symphony | 5:26 | Gianmarco Leone | the_dangerous_symphony.ogg | Dangerous and symphonic; starts off kind of liltingly. Probably appropriate for scenarios where the heroes are trapped by enemies and need to follow a very narrow path to escape. |
The Deep Path | 3:37 | Gianmarco Leone | the_deep_path.ogg | An underground-sounding theme. Probably appropriate for nighttime scenarios featuring undead. Also makes sense for Knalgans. There's a background noise that sounds like steam escaping from a piston for much of it. If used for caves, the caves probably have crystals in them. |
The King is Dead | 3:41 | Mattias Westlund | the_king_is_dead.ogg | One of the few tracks with multiple versions of it out there; there's another version of it with vocals in Westlund's "The Wesnoth Years" album on the iTunes Store, but the vocals are removed in the version actually used in Wesnoth. In either case: a sad-sounding track appropriate for cutscenes where a party member has just experienced a plot-caused death. The character who has died doesn't necessarily have to have been a king; it could be any character deeply missed and grieved for by the remaining party members. Has a mix between sounding elvish-aligned and sounding loyalist-aligned. |
Transience | 0:48 | Aleksi Aubry-Carlson | transience.ogg | A sad track that probably also works for character deaths, or as a defeat jingle. |
Traveling Minstrels | 3:35 | Mattias Westlund | traveling_minstrels.ogg | Calm-sounding music appropriate for exploring elvish forests. Relatively peaceful. Builds to a triumphant climax before reprising the main calm melody one last time. |
Underground | 1:52 | Aleksi Aubry-Carlson | underground.ogg | As the title says, it's music for underground scenarios. Slow and deliberate. |
Vengeful Pursuit | 6:00 | Jeremy Nicoll | vengeful.ogg | An exciting battle track. Certainly vengeful-sounding, but doesn't necessarily have to be used for pursuit-based scenarios; also works for sieges or other large-scale confrontations. Could be considered to fit the idea of "The City Falls" more than the track actually called "The City Falls" does. |
Victory | 0:05 | Timothy Pinkham | victory.ogg | Short victory jingle. |
Victory | 0:21 | Ryan Reilly | victory2.ogg | Slightly longer victory jingle. |
Still Another Wanderer | 4:22 | Timothy Pinkham | wanderer.ogg | Calm exploration music. Pairs well with "Traveling Minstrels", although this one is a bit more mysterious. Probably makes sense for scenarios with fog turned on. |
Weight of Revenge | 4:02 | Doug Kaufman | weight_of_revenge.ogg | Weighty and vengeful. Gives the impression that "Revenge" is the name of an overly-large sword that an antihero is dragging behind them, with the intent of executing an enemy in one giant swing. Has some foreign-sounding female vocal effects. |
Available Music for Add-on Authors
Any music that is licensed under the GPL or a Creative Commons license can be used by add-ons available on the official add-ons server. Additionally, the UMC Music Books and the West's Chronicles add-ons contain music that is suitable for use in add-ons.