Difference between revisions of "Release Notes 1.16.2"

From The Battle for Wesnoth Wiki
(Fixes)
(Fixes)
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=== Non-host players can't join multiplayer games using custom terrain ===
 
=== Non-host players can't join multiplayer games using custom terrain ===
 
When using an add-on that creates its own terrain types, the non-host players and observers will no longer be kicked from the game when it starts due to an unknown terrain type error.
 
When using an add-on that creates its own terrain types, the non-host players and observers will no longer be kicked from the game when it starts due to an unknown terrain type error.
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=== CJK languages no longer take forever to connect to Wesnoth's servers ===
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Players using CJK languages will no longer need to wait 10+ minutes to connect to Wesnoth's multiplayer and add-ons servers.
  
 
== General/Misc ==
 
== General/Misc ==

Revision as of 15:22, 17 January 2022

New Content

Changes To Existing Content

Fixes

Multi-turn planned moves shown to enemies

Planned moves that will take multiple turns to complete are no longer visible to enemy players.

Out of sync the first time loading replay using custom units

Replays using custom units from add-ons will no longer fail to play due to an out of sync error when when loaded from the main menu's Load Game dialog the first time.

Non-host players can't join multiplayer games using custom terrain

When using an add-on that creates its own terrain types, the non-host players and observers will no longer be kicked from the game when it starts due to an unknown terrain type error.

CJK languages no longer take forever to connect to Wesnoth's servers

Players using CJK languages will no longer need to wait 10+ minutes to connect to Wesnoth's multiplayer and add-ons servers.

General/Misc

Known Issues