Difference between revisions of "LotI Walkthrough-Part2-Chapter07"
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==Eruption== | ==Eruption== | ||
+ | '''[WHU]''' If you recruit/recall anything, make sure it's quick and moves well through caves. There's a lot of loot scattered around, but there's also going to be an ever-growing pool of lava. It's probably worth recruiting a few dwarfs to run around collecting items and putting them into storage. With the troops you want to survive, head north, then northeast, then generally southeast to the exit. | ||
==Den of Evil== | ==Den of Evil== |
Revision as of 05:01, 13 November 2021
Part II, Into the Light, Chapter 7, Hand of Blood
Generally
[WHU] Don't forget to use the redeem attack, as often as possible, on any low level enemies you find. I first take advancements in health and regeneration to open up absorption. I also like healing, and maybe a penetration (lessens enemy resistances) if I don't have lightning attacks (which don't have an official type, and therefore enemies don't have a resistance to them).
[WHU] You'll be fighting a lot of chaotic units in this chapter, so advance lawful units with illumination where you can. Also, your enemies will be hard hitting, so get some good defensive units (I craft a lot of Mastadon items) and at least a couple powerful healers. Prophets (the highest advancement of the horseman line) and Celestial Messengers (white mages) are quite helpful.
Contents
Another Orcish Assault
[WHU] The enemies will pretty much just bounce of Efraim and Lethalia, but recruit/recall some units to pick up some XP. Destroy three catapults, but do NOT attack the orc leader.
Search for Elves
[WHU] Recall at least a castle of units, lawful, illuminating, and healing. Follow the road north, using the river as defense to fight off the first waves of enemies, then kill the first leader. Move north, then northeast. Stop at each bridge and make your enemies fight you from the water, then advance to the next bridge. You don't need to kill all the leaders (unless you want to).
[WHU] There are a number of chests and other items scattered around the map, but the enemies are dangerous. When you find the friendly elves you may want to have a very fast unit race past them. There are a number of items at the end of the river, but you have to get past the elves without triggering the end of the scenario.
Corruption
[WHU] The enemies here a quite tough, and the new spell eater unit makes adjacent units nearly immune to arcane attacks. Recruit/recall heavily, including probably some fodder. Send one leader and a strong army northwest, while the other leads an army south. Keep some forces back to protect the elf leader. While you can use the allies as fodder, those that survive will join your recall list, so it may make sense to spend some extra gold recruiting human fodder to protect the elves. The southern enemy will probably go down first. Either way, once one enemy is defeated, start heading toward the northeast.
Last Survivors
[WHU] Recall some of your new elves, and use the forest to protect them. Recall some of your human troops, and use the river to protect them. Kill the first enemy leader, then follow the north. Dispatch a leader and a few fast, powerful units and head north to kill the northern enemy. The rest of your army will probably take out the western leader, mostly you want to keep your units safe while picking up some XP for the elves. Watch out for a flow of enemies from the east.
Tundra
[WHU] Recall/recruit heavily (maybe 20 units total), focusing on illumination, healing, arcane, and defense, but also mix in several snow hunters. I like to craft Konrad's Might bolas for them so they have marksman. While they seem rather weak at first, they advance very quickly. Keep them on icy regions as much as possible.
[WHU] Keep the icy river on your right and head north, slowly. All too often your movement will trigger a new pack of quite powerful enemies, it's best to only take on one group at a time. There are various items scattered around the map, but each comes with at least one pack of baddies. After a few turns you'll find a passage through the mountains to the west which leads to a cave with a lich and some minions. Four or five heavy hitters may want to explore, while the rest of your army moves slowly north. Did I mention slowly?
[WHU] The river will eventually lead to a gap in the mountains, which is not where you want to cross. Cross about a dozen tiles to the west. It's slower, but safer. Follow the arctic wasteland tiles until you come to the river going east. Follow it, the exit will be at the second break in the mountains at the north edge of the map.
[WHU] The 'teleport units to your leader' option is a available here. You can also build an encampment to recruit/recall. Both are available by right click (on Efraim for teleport).
Where the Flames Freeze
[WHU] Explore every passage, probably with a snow hunter. Head north to the keep and recall maybe two castles worth of units. You will be fighting in narrow passages, but you will also need units to rotate out. Head west, then southwest, finally turning north. You will be followed by a steady stream of undead from the north, so watch your six. The turn limit is very tight here, coordinate your attacks so that you are always making forward progress.
Subterranean War
[WHU] A short, but vicious battle. You'll probably need to leave a handful of powerful units behind to protect the allied leader. Cut off the passages and things should go well. Take overwhelming force to the northeast to escape. In the northeast, you're fighting demons with various traits and resistances, so make sure to take an army that has a good mix of powerful attacks, and hopefully plenty of slow mixed in.
[WHU] There are two paths once you get near the northeast exit. You may be able to lure the demons away from one path, then send a fast unit up and around them. Remember, your mission is to escape, not kill the enemy leader. The early finish bonus is pretty healthy.
Eruption
[WHU] If you recruit/recall anything, make sure it's quick and moves well through caves. There's a lot of loot scattered around, but there's also going to be an ever-growing pool of lava. It's probably worth recruiting a few dwarfs to run around collecting items and putting them into storage. With the troops you want to survive, head north, then northeast, then generally southeast to the exit.