Difference between revisions of "LotI Walkthrough-Part2-Chapter07"

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(Last Survivors)
(Tundra)
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==Tundra==
 
==Tundra==
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'''[WHU]''' Recall/recruit heavily (maybe 20 units total), focusing on illumination, healing, arcane, and defense, but also mix in several snow hunters.  I like to craft Konrad's Might bolas for them so they have marksman.  While they seem rather weak at first, they advance very quickly.  Keep them on icy regions as much as possible.
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'''[WHU]''' Keep the icy river on your right and head north, slowly.  All too often your movement will trigger a new pack of quite powerful enemies, it's best to only take on one group at a time.  There are various items scattered around the map, but each comes with at least on pack of baddies.  After a few turns you'll find a passage through the mountains which leads to a cave with a lich.  Four or five heavy hitters may want to explore, the rest of your army moving slowly north.  Did I mention slowly?
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'''[WHU]''' The river will eventually lead to a gap in the mountains, which is not where you want to cross.  Cross about a dozen tiles to the west.  It's slower, but safer.  Follow the arctic wasteland tiles until you come to the river going east.  Follow it, the exit will be at the second break in the mountains at the north edge of the map.
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'''[WHU]''' The 'teleport units to your leader' option is a available here.  You can also build an encampment to recruit/recall.  Both are available by right click (on Efraim for teleport).
  
 
==Where the Flames Freeze==
 
==Where the Flames Freeze==

Revision as of 00:26, 13 November 2021

Part II, Into the Light, Chapter 7, Hand of Blood

Generally

Add here.

Another Orcish Assault

[WHU] The enemies will pretty much just bounce of Efraim and Lethalia, but recruit/recall some units to pick up some XP. Destroy three catapults, but do NOT attack the orc leader.

Search for Elves

[WHU] Recall at least a castle of units, lawful, illuminating, and healing. Follow the road north, using the river as defense to fight off the first waves of enemies, then kill the first leader. Move north, then northeast. Stop at each bridge and make your enemies fight you from the water, then advance to the next bridge. You don't need to kill all the leaders (unless you want to).

[WHU] There are a number of chests and other items scattered around the map, but the enemies are dangerous. When you find the friendly elves you may want to have a very fast unit race past them. There are a number of items at the end of the river, but you have to get past the elves without triggering the end of the scenario.

Corruption

[WHU] The enemies here a quite tough, and the new spell eater unit makes adjacent units nearly immune to arcane attacks. Recruit/recall heavily, including probably some fodder. Send one leader and a strong army northwest, while the other leads an army south. Keep some forces back to protect the elf leader. While you can use the allies as fodder, those that survive will join your recall list, so it may make sense to spend some extra gold recruiting human fodder to protect the elves. The southern enemy will probably go down first. Either way, once one enemy is defeated, start heading toward the northeast.

Last Survivors

[WHU] Recall some of your new elves, and use the forest to protect them. Recall some of your human troops, and use the river to protect them. Kill the first enemy leader, then follow the north. Dispatch a leader and a few fast, powerful units and head north to kill the northern enemy. The rest of your army will probably take out the western leader, mostly you want to keep your units safe while picking up some XP for the elves. Watch out for a flow of enemies from the east.

Tundra

[WHU] Recall/recruit heavily (maybe 20 units total), focusing on illumination, healing, arcane, and defense, but also mix in several snow hunters. I like to craft Konrad's Might bolas for them so they have marksman. While they seem rather weak at first, they advance very quickly. Keep them on icy regions as much as possible.

[WHU] Keep the icy river on your right and head north, slowly. All too often your movement will trigger a new pack of quite powerful enemies, it's best to only take on one group at a time. There are various items scattered around the map, but each comes with at least on pack of baddies. After a few turns you'll find a passage through the mountains which leads to a cave with a lich. Four or five heavy hitters may want to explore, the rest of your army moving slowly north. Did I mention slowly?

[WHU] The river will eventually lead to a gap in the mountains, which is not where you want to cross. Cross about a dozen tiles to the west. It's slower, but safer. Follow the arctic wasteland tiles until you come to the river going east. Follow it, the exit will be at the second break in the mountains at the north edge of the map.

[WHU] The 'teleport units to your leader' option is a available here. You can also build an encampment to recruit/recall. Both are available by right click (on Efraim for teleport).

Where the Flames Freeze

Subterranean War

Eruption

Den of Evil

The Dragon and the Princess

Old F(r)iend

The Last Enemy

Avengers

Arctic Wastelands

Annihilation

Back