Difference between revisions of "Release Notes 1.14.16"

From The Battle for Wesnoth Wiki
(Fixes)
 
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== Changes To Existing Content ==
 
== Changes To Existing Content ==
  
=== Scenario editor in-game help ===
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=== Game help ===
The in-game help sections describing how various parts of the Scenario Editor work have been updated and re-enabled.
+
The in-game help sections describing how various parts of the Scenario Editor work have been updated and re-enabled.
 +
 
 +
=== User interface ===
 +
The game sidebar and top bar have seen various minor fixes revolving around text alignment and font sizes, especially for low resolutions (under 1024 pixels wide). The turn timer on the top bar now has the same icon as the system clock display.  
  
 
== Fixes ==
 
== Fixes ==
  
=== Unit animations and zoom ===
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=== Game map zoom ===
The animations of some units will no longer move around incorrectly when the current zoom is not at 100%.
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A bug ([https://github.com/wesnoth/wesnoth/issues/5508 issue #5508]) causing certain unit animation frame attributes (namely, <tt>x/y</tt> and <tt>directional_x/y</tt>) not to be adjusted properly for non-100% map zoom levels has been fixed.
  
 
== General/Misc ==
 
== General/Misc ==

Latest revision as of 05:00, 21 March 2021

New Content

Changes To Existing Content

Game help

The in-game help sections describing how various parts of the Scenario Editor work have been updated and re-enabled.

User interface

The game sidebar and top bar have seen various minor fixes revolving around text alignment and font sizes, especially for low resolutions (under 1024 pixels wide). The turn timer on the top bar now has the same icon as the system clock display.

Fixes

Game map zoom

A bug (issue #5508) causing certain unit animation frame attributes (namely, x/y and directional_x/y) not to be adjusted properly for non-100% map zoom levels has been fixed.

General/Misc

Newly Introduced Issues

This page was last edited on 21 March 2021, at 05:00.