Difference between revisions of "Release Notes 1.15.8"
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== General/Misc == | == General/Misc == | ||
− | === Minimum | + | === Minimum boost version === |
The minimum required version of Boost is now 1.59. | The minimum required version of Boost is now 1.59. | ||
+ | |||
+ | === Minimum sdl2_image version === | ||
+ | The minimum version of the sdl2_image library is now 2.0.2. | ||
== Newly Introduced Issues == | == Newly Introduced Issues == | ||
[[Category:Release_Notes]] | [[Category:Release_Notes]] |
Revision as of 04:58, 19 December 2020
Contents
New Content
Try your luck in the multiplayer lobby
The command roll N chat command has been added. This produces a random whole number between 1 and N when executed. The resulting random number is then visible to everyone in multiplayer games and the lobby, so everyone knows the result of the roll.
Additional zombies
Zombified sprites have been added for the Falcon, Giant Rat, and Gorer/Tusklet. The Sea Serpent, Water Serpent, and Swamp Lizard now also share a new zombie sprite.
Changes To Existing Content
Disable chat
It is now possible to set the number of displayed chat lines to 0 in the multiplayer preferences. This hides all text sent by other players during a multiplayer match from being shown, both in the game as well as when watching replays.
Fixes
Text formatting in desktop notifications
The text of desktop alerts shown by Wesnoth, such as when a new game is created while in the online multiplayer lobby, will no longer the literal text formatting markup (for example, showing the text <b> when it should be bolded).
Link formatting
Links to web pages posted in the online multiplayer lobby are now correctly displayed as links when the exact same link appears twice as well as when the link ends up split across multiple lines.
General/Misc
Minimum boost version
The minimum required version of Boost is now 1.59.
Minimum sdl2_image version
The minimum version of the sdl2_image library is now 2.0.2.