Difference between revisions of "Release Notes 1.15.4"

From The Battle for Wesnoth Wiki
(Instructions)
Line 11: Line 11:
 
=== Graphics engine memory leak fix ===
 
=== Graphics engine memory leak fix ===
 
An issue dating back to version 1.13.13 was found in the game’s graphics engine that would result in large memory leaks over time, particularly evident after performing a few save-reloading or game initialization (Campaign mode, Multiplayer, Map Editor) cycles. On Windows and other systems running 32-bit builds of the game, this could eventually result in a game session crashing due to reaching platform-mandated memory limits. Furthermore, either 32-bit or 64-bit systems with small amounts of available RAM could perceive substantial performance degradation during long game sessions, or even crashes in other running software.
 
An issue dating back to version 1.13.13 was found in the game’s graphics engine that would result in large memory leaks over time, particularly evident after performing a few save-reloading or game initialization (Campaign mode, Multiplayer, Map Editor) cycles. On Windows and other systems running 32-bit builds of the game, this could eventually result in a game session crashing due to reaching platform-mandated memory limits. Furthermore, either 32-bit or 64-bit systems with small amounts of available RAM could perceive substantial performance degradation during long game sessions, or even crashes in other running software.
 +
 +
== General/Misc ==
  
 
== Known Issues ==
 
== Known Issues ==
  
 
[[Category:Changelogs]]
 
[[Category:Changelogs]]

Revision as of 17:40, 18 July 2020

Instructions

This page is for documenting changes made between the 1.15.3 and 1.15.4 releases that are especially important or otherwise notable to the end user. The description of changes added here should be more verbose and detailed than what would be included in the regular changelog on github, and most importantly, should be written with the intended audience being non-developers - no prior knowledge or knowledge of Wesnoth's inner workings should be needed in order for players to understand the entries added here.

The "Graphics engine memory leak fix" entry has been added here as an example of how to add your items as well as the kind of detail expected.

New Content

Changes To Existing Content

Fixes

Graphics engine memory leak fix

An issue dating back to version 1.13.13 was found in the game’s graphics engine that would result in large memory leaks over time, particularly evident after performing a few save-reloading or game initialization (Campaign mode, Multiplayer, Map Editor) cycles. On Windows and other systems running 32-bit builds of the game, this could eventually result in a game session crashing due to reaching platform-mandated memory limits. Furthermore, either 32-bit or 64-bit systems with small amounts of available RAM could perceive substantial performance degradation during long game sessions, or even crashes in other running software.

General/Misc

Known Issues