Difference between revisions of "LuaWML/Tiles"
(Add fog and sound source functions) |
(Add the map location operations) |
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{{DevFeature1.13|5}} Retrieves the parameters of an existing sound source. The result of this function is suitable for feeding back to add_sound_source. The table returned by this function is a copy of the sound source's parameters, so if you change any of them, you must call add_sound_source to update the source. | {{DevFeature1.13|5}} Retrieves the parameters of an existing sound source. The result of this function is suitable for feeding back to add_sound_source. The table returned by this function is a copy of the sound source's parameters, so if you change any of them, you must call add_sound_source to update the source. | ||
+ | |||
+ | |||
+ | ==== wesnoth.map.get_direction ==== | ||
+ | {{DevFeature1.13|8}} | ||
+ | |||
+ | * '''wesnoth.map.get_direction(''from'', ''to'')''' | ||
+ | |||
+ | Calculates the direction from one hex to another. Returns a string such as "ne" or "s". | ||
+ | |||
+ | ==== wesnoth.map.get_relative_dir ==== | ||
+ | {{DevFeature1.13|8}} | ||
+ | |||
+ | * '''wesnoth.map.get_relative_dir(''from'', ''dir'')''' | ||
+ | |||
+ | Calculates the hex reached by travelling in the specified direction, which should be a string such as "ne" or "s". | ||
+ | |||
+ | ==== wesnoth.map.rotate_right_around_center ==== | ||
+ | {{DevFeature1.13|8}} | ||
+ | |||
+ | * '''wesnoth.map.rotate_right_around_center(''loc'', ''center'', ''angle'')''' | ||
+ | |||
+ | Calculates the hex obtained from rotating the specified location around the specified center by the specified angle. The angle is an integer in the range 1..6. | ||
+ | |||
+ | ==== wesnoth.map.get_adjacent_tiles ==== | ||
+ | {{DevFeature1.13|8}} | ||
+ | |||
+ | * '''wesnoth.map.get_adjacent_tiles(''loc'')''' | ||
+ | |||
+ | Return all hexes adjacent to the specified hex, as six separate return values. | ||
+ | |||
+ | ==== wesnoth.map.tiles_adjacent ==== | ||
+ | {{DevFeature1.13|8}} | ||
+ | |||
+ | * '''wesnoth.map.tiles_adjacent(''loc1'', ''loc2'')''' | ||
+ | |||
+ | Tests if two hexes are adjacent. | ||
+ | |||
+ | ==== wesnoth.map.distance_between ==== | ||
+ | {{DevFeature1.13|8}} | ||
+ | |||
+ | * '''wesnoth.map.distance_between(''loc1'', ''loc2'')''' | ||
+ | |||
+ | Calculates the distance between two hexes. | ||
==== items.place_image ==== | ==== items.place_image ==== |
Revision as of 00:29, 5 May 2017
This page describes the LuaWML functions for handling terrains and tiles. The items library can be loaded by
items = wesnoth.require "lua/wml/items.lua"
Contents
- 1 wesnoth.get_map_size
- 2 wesnoth.get_terrain
- 3 wesnoth.set_terrain
- 4 wesnoth.get_terrain_info
- 5 wesnoth.get_selected_tile
- 6 wesnoth.get_locations
- 7 wesnoth.get_villages
- 8 wesnoth.match_location
- 9 wesnoth.add_tile_overlay
- 10 wesnoth.remove_tile_overlay
- 11 wesnoth.add_fog
- 12 wesnoth.remove_fog
- 13 wesnoth.add_sound_source
- 14 wesnoth.remove_sound_source
- 15 wesnoth.get_sound_source
- 16 wesnoth.map.get_direction
- 17 wesnoth.map.get_relative_dir
- 18 wesnoth.map.rotate_right_around_center
- 19 wesnoth.map.get_adjacent_tiles
- 20 wesnoth.map.tiles_adjacent
- 21 wesnoth.map.distance_between
- 22 items.place_image
- 23 items.place_halo
- 24 items.remove
wesnoth.get_map_size
- wesnoth.get_map_size()
Returns the width, the height, and the border size of the map.
local w,h,b = wesnoth.get_map_size()
wesnoth.get_terrain
- wesnoth.get_terrain(x, y)
Returns the terrain code for the given location.
local is_grassland = wesnoth.get_terrain(12, 15) == "Gg"
wesnoth.set_terrain
- wesnoth.set_terrain(x, y, terrain_code, [layer], [replace_if_failed])
Modifies the terrain at the given location.
function create_village(x, y) wesnoth.set_terrain(x, y, "Gg^Vh") end
An optional 4th parameter can be passed (layer): overlay, base or both, default both: Change the specified layer only. An optional 5th boolean parameter (replace_if_failed) can be passed, see the documentation of the [terrain] tag. To pass the 5th parameter but not the 4th, pass nil for the 4th.
wesnoth.get_terrain_info
- wesnoth.get_info(terrain_code)
Returns the terrain details for the given terrain code.
local is_keep = wesnoth.get_terrain_info(wesnoth.get_terrain(12, 15)).keep
Terrain info is a plain table with the following fields:
- id: string
- name, description, editor_name: translatable strings
- castle, keep, village: booleans
- healing: integer
wesnoth.get_selected_tile
- wesnoth.get_selected_tile()
Returns the two coordinates of the currently selected tile. This is mostly useful for defining command-mode helpers.
function chg_unit(attr, val) local x, y = wesnoth.get_selected_tile() if not x then wesnoth.message("Error", "No unit selected."); return end helper.modify_unit({ x = x, y = y }, { [attr] = val }) end -- Function chg_unit can be used in command mode to modify unit attributes on the fly: -- :lua chg_unit("status.poisoned", true)
wesnoth.get_locations
- wesnoth.get_locations(filter)
Returns a table containing all the locations matching the given filter. Locations are stored as pairs: tables of two elements. See StandardLocationFilter for details about location filters.
-- replace all grass terrains by roads for i,loc in ipairs(wesnoth.get_locations { terrain = "Gg" }) do wesnoth.set_terrain(loc[1], loc[2], "Rr") end
wesnoth.get_villages
- wesnoth.get_villages([filter])
This function, when called without arguments, returns a table containing all the villages present on the map (as tables of two elements). If it's called with a WML table as argument, a table containing only the villages matching the supplied StandardLocationFilter is returned.
-- How many villages do we have on our map? v = #wesnoth.get_villages()
wesnoth.match_location
- wesnoth.match_location(x, y, filter)
Returns true if the given location passes the filter.
bool b = wesnoth.match_location(x, y, { terrain = "Ww", { "filter_adjacent_location", terrain = "Ds,*^Bw*" } })
wesnoth.add_tile_overlay
- wesnoth.add_tile_overlay(x, y, item_wml)
Places a tile overlay (either an image or a halo) at a given location. The overlay is described by a table supporting the same fields as [item]. Note that the overlay is not kept over save/load cycles.
wesnoth.add_tile_overlay(17, 42, { image = "items/orcish-flag.png" })
wesnoth.remove_tile_overlay
- wesnoth.remove_tile_overlay(x, y, [filename])
Removes all the overlays at the given location. If a filename is passed as a third argument, only this overlay (either image or halo) is removed.
wesnoth.remove_tile_overlay(17, 42, "items/orcish-flag.png")
wesnoth.add_fog
- wesnoth.add_fog([sides], locations, [permanent])
(Version 1.13.5 and later only) Fogs over the specified locations for the specified sides (or all sides, if no sides are specified). You can specify sides either as a single integer or a list of integers. The permanent argument defaults to false, causing temporary fog overrides to be cleared; if true, it affects the team's permanent fog as well.
wesnoth.remove_fog
- wesnoth.remove_fog([sides], locations, [permanent])
(Version 1.13.5 and later only) Unfogs the specified locations for the specified sides (or all sides, if no sides are specified). You can specify sides either as a single integer or a list of integers. The permanent argument defaults to false, creating temporary fog overrides that disappear at the end of the turn; if true, it affects the team's permanent fog as well.
wesnoth.add_sound_source
- wesnoth.add_sound_source(cfg)
(Version 1.13.5 and later only) Adds a sound source. Input parameters are the same as for the [add_sound_source] tag. If a sound source with the same ID already exists, it is replaced.
wesnoth.remove_sound_source
- wesnoth.remove_sound_source(id)
(Version 1.13.5 and later only) Removes a sound source.
wesnoth.get_sound_source
- wesnoth.get_sound_source(id)
(Version 1.13.5 and later only) Retrieves the parameters of an existing sound source. The result of this function is suitable for feeding back to add_sound_source. The table returned by this function is a copy of the sound source's parameters, so if you change any of them, you must call add_sound_source to update the source.
wesnoth.map.get_direction
(Version 1.13.8 and later only)
- wesnoth.map.get_direction(from, to)
Calculates the direction from one hex to another. Returns a string such as "ne" or "s".
wesnoth.map.get_relative_dir
(Version 1.13.8 and later only)
- wesnoth.map.get_relative_dir(from, dir)
Calculates the hex reached by travelling in the specified direction, which should be a string such as "ne" or "s".
wesnoth.map.rotate_right_around_center
(Version 1.13.8 and later only)
- wesnoth.map.rotate_right_around_center(loc, center, angle)
Calculates the hex obtained from rotating the specified location around the specified center by the specified angle. The angle is an integer in the range 1..6.
wesnoth.map.get_adjacent_tiles
(Version 1.13.8 and later only)
- wesnoth.map.get_adjacent_tiles(loc)
Return all hexes adjacent to the specified hex, as six separate return values.
wesnoth.map.tiles_adjacent
(Version 1.13.8 and later only)
- wesnoth.map.tiles_adjacent(loc1, loc2)
Tests if two hexes are adjacent.
wesnoth.map.distance_between
(Version 1.13.8 and later only)
- wesnoth.map.distance_between(loc1, loc2)
Calculates the distance between two hexes.
items.place_image
- items.place_image(x, y, filename)
Places an image at a given location and registers it as a WML [item] would do, so that it can be restored after save/load.
local items = wesnoth.require "lua/wml/items.lua" items.place_image(17, 42, "items/orcish-flag.png")
items.place_halo
- items.place_halo(x, y, filename)
Behaves the same as #items.place_image but for halos.
items.remove
- items.remove(x, x, [filename])
Removes an overlay set by #items.place_image or #items.place_halo. If no filename is provided, all the overlays on a given tile are removed.
items.remove(17, 42, "items/orcish-flag.png")