User:SigurdFireDragon: Difference between revisions

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I started playing Battle for Wesnoth on December 17th, 2010. Shortly thereafter, I started making some add-ons for it.
I started playing Battle for Wesnoth on December 17th, 2010. Shortly thereafter, I started making some add-ons for it.


I ended up finding Battle for Wesnoth after having played Civ 3, and wanting something a bit simpler that wouldn't run over 6 hours for one small map game. As a reader of Erfworld, I thought I'd be cool if I could find a game that was sort of like Erfworld. I read a few posts on their forums, and one pointed the way here. :)
I found Battle for Wesnoth after looking for a game that was close enough to my favorite comic, Erfworld. A few posts on their forum mentioned this game, and here I am.
 


== Development Setup: ==
== Development Setup: ==

Revision as of 01:36, 4 May 2016

Hi, I'm SigurdFireDragon.

I started playing Battle for Wesnoth on December 17th, 2010. Shortly thereafter, I started making some add-ons for it.

I found Battle for Wesnoth after looking for a game that was close enough to my favorite comic, Erfworld. A few posts on their forum mentioned this game, and here I am.

Development Setup:

Windows 7 x64 Compiling Master & 1.12 Branch using MinGW / Scons

Add-ons I've written:

Random Campaign - Play a random campaign with factions from the era of your choice.

Custom Campaign - Play MP scenarios, using an army of your design that persists between battles.

Ultimate Random Maps - Many different random map generators.

Era of Legends - AoH, one step higher. Recruit level 3 units, and lead with a level 4.

This page was last edited on 4 May 2016, at 01:36.
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