Revision as of 18:41, 1 December 2015
This is a tentative development roadmap for the next stable series. Features listed on this page should be finished before the next feature+string freeze and first beta release.
Wesnoth 1.14.x
First beta released on: TBD (tentative: September 2016)
Core
| Feature |
Author |
First release
|
| Windows upgrade packages |
aquileia |
TBD
|
| Built-in game upgrader |
TBD |
TBD
|
| SDL 2.0 used by default |
Aginor |
1.13.3
|
| SDL 1.2 support removed |
Aginor |
1.13.4
|
| SDL_ttf dependency dropped |
shadowm |
TBD
|
| Display engine refactoring |
shadowm/TBD |
TBD
|
| Automatic WML cache cleanup |
shadowm |
TBD
|
User interface
| Feature |
Author |
First release
|
| Game version dialog |
shadowm |
1.13.2
|
| Add-on enable/disable UI |
shadowm |
1.13.4
|
| Preferences dialog ported to GUI2 |
shadowm |
1.13.4
|
| Editor Recent Files menu |
shadowm |
1.12.5/1.13.2
|
| Tab bar UI styling |
TBD |
TBD
|
| Multi-line GUI2 textboxes |
TBD |
TBD
|
Lua/WML API
| Feature |
Author |
First release
|
| Add-ons manifest model |
shadowm |
1.13.4
|
| More game state info exposed to Lua (scenario id/name, next scenario, etc.) |
TBD |
TBD
|
| Story and end screen calls mid-scenario |
TBD |
TBD
|
| Add-on help pages API |
TBD |
TBD
|
Add-ons server
Wesnoth 1.16.x
First beta released on: TBD
Core
| Feature |
Author |
First release
|
| OpenGL support |
TBD |
TBD
|
Lua/WML API
| Feature |
Author |
First release
|
| Ambient light effects API |
TBD |
TBD
|
| Particle effects API |
TBD |
TBD
|