WML for Complete Beginners: Chapter 6: Difference between revisions
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Editing your Custom Units .cfg file: | Editing your Custom Units .cfg file: <br> | ||
http://wiki.wesnoth.org/UnitTypeWML | http://wiki.wesnoth.org/UnitTypeWML<br> | ||
http://wiki.wesnoth.org/SingleUnitWML | http://wiki.wesnoth.org/SingleUnitWML <br> | ||
===Continue=== | ===Continue=== | ||
Revision as of 09:12, 11 November 2015
Chapter 6: Building and Including a Custom Unit
Sometimes campaign authors only use mainline units in their campaigns. Other times, however, they may want to include a custom unit that isn't found in default Wesnoth. Thankfully, including a custom unit is quite easy.
Creating your Custom Unit's .cfg File
Add the custom units .cfg file to my_first_campaign/units
Example of a .cfg file:
Creating your Custom Unit's Images
Add the images to my_first_campaign/units
Including the Custom Unit in your Campaign
[+units]
{~add-ons/my_first_campaign/units}
[/units]
Useful Links for adding your own Custom Units
Editing your Custom Units .cfg file:
http://wiki.wesnoth.org/UnitTypeWML
http://wiki.wesnoth.org/SingleUnitWML
Continue
Next Chapter: WML for Complete Beginners: Chapter 7
Previous Chapter: WML for Complete Beginners: Chapter 5
Return to Main Index: WML for Complete Beginners
This page was last edited on 11 November 2015, at 09:12.