Difference between revisions of "WML for Complete Beginners: Chapter 6"
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===Including the Custom Unit in your Campaign=== | ===Including the Custom Unit in your Campaign=== | ||
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[+units] | [+units] | ||
{~add-ons/my_first_campaign/units} | {~add-ons/my_first_campaign/units} | ||
[/units] | [/units] | ||
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===Useful Links for adding your own Custom Units=== | ===Useful Links for adding your own Custom Units=== |
Revision as of 19:50, 10 November 2015
Contents
Chapter 6: Building and Including a Custom Unit
Sometimes campaign authors only use mainline units in their campaigns. Other times, however, they may want to include a custom unit that isn't found in default Wesnoth. Thankfully, including a custom unit is quite easy.
Creating your Custom Unit's .cfg File
Add the custom units .cfg file to my_first_campaign/units
Example of a .cfg file:
Creating your Custom Unit's Images
Add the images to my_first_campaign/units
Including the Custom Unit in your Campaign
[test]
[+units]
{~add-ons/my_first_campaign/units}
[/units]
[/test]
Useful Links for adding your own Custom Units
Editing your Custom Units .cfg file: http://wiki.wesnoth.org/UnitTypeWML
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