Difference between revisions of "AI Recruitment"

From The Battle for Wesnoth Wiki
(Examples)
Line 9: Line 9:
 
     id=recruitment-instructions
 
     id=recruitment-instructions
 
     [facet]
 
     [facet]
       turns=3-5
+
       '''turns=3-5'''
 
       [value]  
 
       [value]  
 
         [recruit]
 
         [recruit]
           type=Orcish Grunt
+
           '''type=Orcish Grunt'''
           number=3
+
           '''number=3'''
 
         [/recruit]
 
         [/recruit]
 
       [/value]
 
       [/value]
Line 28: Line 28:
 
           type=scout
 
           type=scout
 
           number=4
 
           number=4
           total=yes
+
           '''total=yes'''
 
           importance=1
 
           importance=1
 
         [/recruit]
 
         [/recruit]
         [recruit]
+
         '''[recruit]'''
           importance=0
+
           '''importance=0'''
         [/recruit]
+
         '''[/recruit]'''
 
       [/value]
 
       [/value]
 
     [/facet]
 
     [/facet]
Line 45: Line 45:
 
       [value]  
 
       [value]  
 
         [recruit]
 
         [recruit]
           type=Orcish Grunt, 2
+
           '''type=Orcish Grunt, 2'''
 
           number=6
 
           number=6
 
         [/recruit]
 
         [/recruit]
Line 61: Line 61:
 
           type=scout
 
           type=scout
 
           number=5
 
           number=5
           importance=2
+
           '''importance=2'''
           leader_id=leader1
+
           '''leader_id=leader1'''
           blocker=no
+
           '''blocker=no'''
 
         [/recruit]
 
         [/recruit]
 
         [recruit]
 
         [recruit]
 
           type=Orcish Grunt
 
           type=Orcish Grunt
 
           number=5
 
           number=5
           importance=1
+
           '''importance=1'''
           leader_id=leader2
+
           '''leader_id=leader2'''
 
         [/recruit]
 
         [/recruit]
 
       [/value]
 
       [/value]
Line 81: Line 81:
 
     id=recruitment-instructions
 
     id=recruitment-instructions
 
     [facet]
 
     [facet]
       turns=4
+
       '''turns=4'''
 
       [value]  
 
       [value]  
 
         [recruit]
 
         [recruit]
 
           importance=1
 
           importance=1
           number=0
+
           '''number=0'''
 
         [/recruit]
 
         [/recruit]
 
       [/value]
 
       [/value]

Revision as of 10:21, 12 September 2013

This page is work in progress

How it works

Aspect recruitment_instruction

Examples

Recruit 3 Grunts (and nothing more) in turn 3-5.

[ai]
  [aspect]
    id=recruitment-instructions
    [facet]
      turns=3-5
      [value] 
        [recruit]
          type=Orcish Grunt
          number=3
        [/recruit]
      [/value]
    [/facet]
  [/aspect]
[/ai]

Recruit so, that there are at least 4 scouts in total and then recruit other units.

[ai]
  [aspect]
    id=recruitment-instructions
    [facet]
      [value] 
        [recruit]
          type=scout
          number=4
          total=yes
          importance=1
        [/recruit]
        [recruit]
          importance=0
        [/recruit]
      [/value]
    [/facet]
  [/aspect]
[/ai]

Recruit 6 Grunts or level 2 units (whatever seems better for the AI) and nothing more.

[ai]
  [aspect]
    id=recruitment-instructions
    [facet]
      [value] 
        [recruit]
          type=Orcish Grunt, 2
          number=6
        [/recruit]
      [/value]
    [/facet]
  [/aspect]
[/ai]

Recruit 5 scouts with leader1 and 5 Grunts with leader 2. Do even try to recruit the Grunts if leader1 can not recruit all of the scouts.

[ai]
  [aspect]
    id=recruitment-instructions
    [facet]
      [value] 
        [recruit]
          type=scout
          number=5
          importance=2
          leader_id=leader1
          blocker=no
        [/recruit]
        [recruit]
          type=Orcish Grunt
          number=5
          importance=1
          leader_id=leader2
        [/recruit]
      [/value]
    [/facet]
  [/aspect]
[/ai]

Do not recruit in turn 4.

[ai]
  [aspect]
    id=recruitment-instructions
    [facet]
      turns=4
      [value] 
        [recruit]
          importance=1
          number=0
        [/recruit]
      [/value]
    [/facet]
  [/aspect]
[/ai]

This will not work. Only one facet can be active.

[ai]
  [aspect]
    id=recruitment-instructions
    [facet]
      turns=1-10
      [value] 
        [recruit]
          type=scout
          number=5
          importance=1
        [/recruit]
      [/value]
    [/facet]
    [facet]
      turns=3
      [value] 
        [recruit]
          type=Orcish Grunt
          number=3
          importance=2
        [/recruit]
      [/value]
    [/facet]
  [/aspect]
[/ai]

To achieve this behavior one have to create a facet for turn 1-2, a facet for turn 3 and another facet for turn 4-10.

Other aspects

Examples