Difference between revisions of "AI Recruitment"
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[/aspect] | [/aspect] | ||
[/ai] | [/ai] | ||
− | Recruit 6 Grunts or level 2 units (whatever seems better for the AI). | + | Recruit 6 Grunts or level 2 units (whatever seems better for the AI) and nothing more. |
− | Recruit 5 scouts with leader1 and 5 Grunts with leader 2. Do even recruit the Grunts if leader1 | + | [ai] |
+ | [aspect] | ||
+ | id=recruitment-instructions | ||
+ | [facet] | ||
+ | [value] | ||
+ | [recruit] | ||
+ | type=Orcish Grunt, 2 | ||
+ | number=6 | ||
+ | [/recruit] | ||
+ | [/value] | ||
+ | [/facet] | ||
+ | [/aspect] | ||
+ | [/ai] | ||
+ | Recruit 5 scouts with leader1 and 5 Grunts with leader 2. Do even try to recruit the Grunts if leader1 can not recruit all of the scouts. | ||
+ | [ai] | ||
+ | [aspect] | ||
+ | id=recruitment-instructions | ||
+ | [facet] | ||
+ | [value] | ||
+ | [recruit] | ||
+ | type=scout | ||
+ | number=5 | ||
+ | importance=2 | ||
+ | leader_id=leader1 | ||
+ | blocker=no | ||
+ | [/recruit] | ||
+ | [recruit] | ||
+ | type=Orcish Grunt | ||
+ | number=5 | ||
+ | importance=1 | ||
+ | leader_id=leader2 | ||
+ | [/recruit] | ||
+ | [/value] | ||
+ | [/facet] | ||
+ | [/aspect] | ||
+ | [/ai] | ||
− | Do not recruit. | + | Do not recruit in turn 4. |
+ | [ai] | ||
+ | [aspect] | ||
+ | id=recruitment-instructions | ||
+ | [facet] | ||
+ | turns=4 | ||
+ | [value] | ||
+ | [recruit] | ||
+ | importance=1 | ||
+ | number=0 | ||
+ | [/recruit] | ||
+ | [/value] | ||
+ | [/facet] | ||
+ | [/aspect] | ||
+ | [/ai] | ||
− | This will not work. | + | This will not work. Only one facet can be active. |
+ | [ai] | ||
+ | [aspect] | ||
+ | id=recruitment-instructions | ||
+ | [facet] | ||
+ | '''turns=1-10''' | ||
+ | [value] | ||
+ | [recruit] | ||
+ | type=scout | ||
+ | number=5 | ||
+ | '''importance=1''' | ||
+ | [/recruit] | ||
+ | [/value] | ||
+ | [/facet] | ||
+ | [facet] | ||
+ | '''turns=3''' | ||
+ | [value] | ||
+ | [recruit] | ||
+ | type=Orcish Grunt | ||
+ | number=3 | ||
+ | '''importance=2''' | ||
+ | [/recruit] | ||
+ | [/value] | ||
+ | [/facet] | ||
+ | [/aspect] | ||
+ | [/ai] | ||
+ | To achieve this behavior one have to create a facet for turn 1-2, a facet for turn 3 and another facet for turn 4-10. | ||
=Other aspects= | =Other aspects= | ||
==Examples== | ==Examples== |
Revision as of 10:18, 12 September 2013
This page is work in progress
How it works
Aspect recruitment_instruction
Examples
Recruit 3 Grunts (and nothing more) in turn 3-5.
[ai] [aspect] id=recruitment-instructions [facet] turns=3-5 [value] [recruit] type=Orcish Grunt number=3 [/recruit] [/value] [/facet] [/aspect] [/ai]
Recruit so, that there are at least 4 scouts in total and then recruit other units.
[ai] [aspect] id=recruitment-instructions [facet] [value] [recruit] type=scout number=4 total=yes importance=1 [/recruit] [recruit] importance=0 [/recruit] [/value] [/facet] [/aspect] [/ai]
Recruit 6 Grunts or level 2 units (whatever seems better for the AI) and nothing more.
[ai] [aspect] id=recruitment-instructions [facet] [value] [recruit] type=Orcish Grunt, 2 number=6 [/recruit] [/value] [/facet] [/aspect] [/ai]
Recruit 5 scouts with leader1 and 5 Grunts with leader 2. Do even try to recruit the Grunts if leader1 can not recruit all of the scouts.
[ai] [aspect] id=recruitment-instructions [facet] [value] [recruit] type=scout number=5 importance=2 leader_id=leader1 blocker=no [/recruit] [recruit] type=Orcish Grunt number=5 importance=1 leader_id=leader2 [/recruit] [/value] [/facet] [/aspect] [/ai]
Do not recruit in turn 4.
[ai] [aspect] id=recruitment-instructions [facet] turns=4 [value] [recruit] importance=1 number=0 [/recruit] [/value] [/facet] [/aspect] [/ai]
This will not work. Only one facet can be active.
[ai] [aspect] id=recruitment-instructions [facet] turns=1-10 [value] [recruit] type=scout number=5 importance=1 [/recruit] [/value] [/facet] [facet] turns=3 [value] [recruit] type=Orcish Grunt number=3 importance=2 [/recruit] [/value] [/facet] [/aspect] [/ai]
To achieve this behavior one have to create a facet for turn 1-2, a facet for turn 3 and another facet for turn 4-10.