Difference between revisions of "BuildingCampaigns/es"
Alunacast38 (talk | contribs) m (Created page with '{| style="float:right; margin-left:1em;" |__TOC__ |} En esta página se tratará de explicar cómo crear campañas, que luego se puedan utilizar en La Batalla por Wesnoth. *NOT…') |
Alunacast38 (talk | contribs) |
||
Line 2: | Line 2: | ||
|__TOC__ | |__TOC__ | ||
|} | |} | ||
+ | "*NOTA:" Esta página está en creación. | ||
En esta página se tratará de explicar cómo crear campañas, que luego se puedan utilizar en La Batalla por Wesnoth. | En esta página se tratará de explicar cómo crear campañas, que luego se puedan utilizar en La Batalla por Wesnoth. | ||
− | + | Si ya posee una campaña y presenta dificultades para lograr que funcione, por favor vea la sección [[DebuggingCampaigns]] ('''está incompleta y necesita que la reescriban, pero aún así resulta útil"'). | |
+ | |||
− | |||
There are several steps to building a single player campaign in Wesnoth. The mechanics are covered in the sections below: | There are several steps to building a single player campaign in Wesnoth. The mechanics are covered in the sections below: | ||
Line 17: | Line 18: | ||
* [[WesCamp]] (How to make your campaign translatable, and get in touch with translators) | * [[WesCamp]] (How to make your campaign translatable, and get in touch with translators) | ||
* [[Wesnoth UMC Dev]] (Where you can collaborate on UMC projects) | * [[Wesnoth UMC Dev]] (Where you can collaborate on UMC projects) | ||
− | |||
Because many aspiring campaign developers find the initial creation of a working campaign to be difficult (if not exasperating) a [[BuildingCampaignsTutorial|step-by-step tutorial]] covering the initial phase of campaign development (getting it to work) is under construction. It includes a working campaign that you can install, and then alter to fit your own needs. | Because many aspiring campaign developers find the initial creation of a working campaign to be difficult (if not exasperating) a [[BuildingCampaignsTutorial|step-by-step tutorial]] covering the initial phase of campaign development (getting it to work) is under construction. It includes a working campaign that you can install, and then alter to fit your own needs. | ||
Revision as of 11:34, 11 March 2012
"*NOTA:" Esta página está en creación.
En esta página se tratará de explicar cómo crear campañas, que luego se puedan utilizar en La Batalla por Wesnoth.
Si ya posee una campaña y presenta dificultades para lograr que funcione, por favor vea la sección DebuggingCampaigns (está incompleta y necesita que la reescriban, pero aún así resulta útil"').
There are several steps to building a single player campaign in Wesnoth. The mechanics are covered in the sections below:
- BuildingCampaignsDirectoryStructure
- BuildingCampaignsTheCampaignFile
- BuildingCampaignsThePBLFile
- BuildingCampaignsDistribution
- WesCamp (How to make your campaign translatable, and get in touch with translators)
- Wesnoth UMC Dev (Where you can collaborate on UMC projects)
Because many aspiring campaign developers find the initial creation of a working campaign to be difficult (if not exasperating) a step-by-step tutorial covering the initial phase of campaign development (getting it to work) is under construction. It includes a working campaign that you can install, and then alter to fit your own needs.
'A Simple Campaign' by Anonymissimus is an add-on made to help people starting to create their first campaign. You can download it from the add-ons server for your Wesnoth version.
What follows is a collection of advice to aspiring campaign designers extracted from the Wesnoth fora. For a more in-depth treatment including heuristics for scenario and campaign balancing, see the Campaign Design How-To.