SoC Ideas Particle Engine 2012: Difference between revisions

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= Description =
= Description =
<h2>Implement a particle engine in the animation engine</h2>
<h2>Implement a particle engine in the animation engine</h2>
Page for the idea: [[SoC Ideas Particle Engine]]
Page for the idea: [[SoC Ideas Particle Engine 2012]]


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  |noresultsheader=''There are no student proposals for this idea''
  |noresultsheader=''There are no student proposals for this idea''
  |category=Summer of Code 2012 Student Page&SoC Ideas ¨Particle Engine
  |category=Summer of Code 2012 Student Page&SoC Ideas Particle Engine 2012
  |notcategory=SoC 2012 Not Submitted To Google
  |notcategory=SoC 2012 Not Submitted To Google
  |include=#Description
  |include=#Description

Revision as of 16:54, 9 March 2012


This page is related to Summer of Code 2012
See the list of Summer of Code 2012 Ideas



This is a Summer of Code 2012 Idea


Description

Implement a particle engine in the animation engine

Page for the idea: SoC Ideas Particle Engine 2012

There are no student proposals for this idea

Additional Information

A particle engine allows to draw pixel per pixel where each pixel's position is given by a piece of code or a mathematical fomula. This is used to display interesting physical phenomenoms like water flow, explosions or fire

The aim of the project is to add such an engine within the animation engine and, if time permits, within the terrain engine.

A good understanding of the animation engine will be needed, but the particle engine will fit quite nicely in the existing structure

for performance reasons the formulas will probaly have to be given in LUA, but other approches could be interesting

there will probably be some needs to go into the wesnoth-SDL infrastructure for the display part

googling for "particle engine" and "particle engine SDL" should provide lots of groundwork for writing proposals


Whom to ask about this

boucman on irc.

This page was last edited on 9 March 2012, at 16:54.
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