Difference between revisions of "NWP: Traits"

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So here we're going to look at traits. Traits are specific pro's and con's that define a character. In wesnoth terms traits give character's advantages or weaknesses (normally known as flaws but meh =P).
 
So here we're going to look at traits. Traits are specific pro's and con's that define a character. In wesnoth terms traits give character's advantages or weaknesses (normally known as flaws but meh =P).
  
Most units will have two traits and more units will have two positive traits. Some units may have one or two flaws such as goblin spearmen (ftw). Some examples of traits for level 1 units + are:
+
Most units will have two traits and the majority of those will have two positive/advantageous traits. Some units may have one or two flaws such as goblin spearmen (ftw). Some examples of traits for level 1 units + are:
  
 
Elvish archer;
 
Elvish archer;

Revision as of 07:47, 6 May 2011

WSNPP - NWP: Edition #8 Traits

So here we're going to look at traits. Traits are specific pro's and con's that define a character. In wesnoth terms traits give character's advantages or weaknesses (normally known as flaws but meh =P).

Most units will have two traits and the majority of those will have two positive/advantageous traits. Some units may have one or two flaws such as goblin spearmen (ftw). Some examples of traits for level 1 units + are:

Elvish archer;

- dexterous : +1 to ranged damage

- intelligent : decreases max exp by 20%

Goblin spearmen;

- slow : -1 to movement speed

- weak : -1 to damage