Difference between revisions of "SoC Ideas Sprite Sheets2011 Sajal"
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+ | '''GSOC- 2011 Idea of representing images using sprite sheets.''' | ||
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+ | {{SoC2011Student}} | ||
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+ | =ATTENTION= | ||
'''GSOC- 2011 Idea of representing images using sprite sheets.''' | '''GSOC- 2011 Idea of representing images using sprite sheets.''' | ||
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<h4>Sajal- Implementation of images using spritesheets</h4> | <h4>Sajal- Implementation of images using spritesheets</h4> | ||
− | + | The idea is to implement a spritesheet for loading images instead of individual png images.Basically, the idea is to design two seperate spritesheet - one for the characters and the other for objects in the environment.It would be flexible and have multiple-sized images. | |
+ | |||
+ | The 2 spritesheets would be a large png image. If possible,a tool to merge images into a spritesheet would be created, so as to skip the "copy-paste" process . This will also enable other users to add the characters of their choice- which they could design via photoshop/other image-editing programs. | ||
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+ | =IRC= | ||
+ | _sagi,sagi | ||
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+ | =IDEA= | ||
− | + | I am a student of Computer engineering and passionate about game developing. I am developing my own game as a college project in C++ using SDL libraries. I have too implemented the spritesheets in my project as to animate the objects. Using the spritesheets, decreases your loading time appreciably. This would be noticeable on running games mobile OS platforms such as Android. | |
=IRC= | =IRC= |
Revision as of 04:18, 30 March 2011
This page is related to Summer of Code 2011 |
See the list of Summer of Code 2011 Ideas |
This is a Summer of Code 2011 student page |
GSOC- 2011 Idea of representing images using sprite sheets.
This page is related to Summer of Code 2011 |
See the list of Summer of Code 2011 Ideas |
This is a Summer of Code 2011 student page |
Contents
ATTENTION
GSOC- 2011 Idea of representing images using sprite sheets.
Description
Sajal- Implementation of images using spritesheets
The idea is to implement a spritesheet for loading images instead of individual png images.Basically, the idea is to design two seperate spritesheet - one for the characters and the other for objects in the environment.It would be flexible and have multiple-sized images.
The 2 spritesheets would be a large png image. If possible,a tool to merge images into a spritesheet would be created, so as to skip the "copy-paste" process . This will also enable other users to add the characters of their choice- which they could design via photoshop/other image-editing programs.
IRC
_sagi,sagi
IDEA
I am a student of Computer engineering and passionate about game developing. I am developing my own game as a college project in C++ using SDL libraries. I have too implemented the spritesheets in my project as to animate the objects. Using the spritesheets, decreases your loading time appreciably. This would be noticeable on running games mobile OS platforms such as Android.
IRC
put ONLY your irc nickname in there. in case of alternate nicks, separate by ,
Example content of this section: "user" "user1, user2"