Difference between revisions of "GCI/Playtesting/The Hammer of Thursagan/Challenging"
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< GCI | Playtesting
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− | (to be | + | == Preamble == |
+ | Google Code-In 2010. | ||
+ | This page shows the results of testing The Battle for Wesnoth 1.9.3 - campaign "The Hammer of Thursagan " on Challenging (Hard) difficulty. | ||
+ | I followed the guidelines on [http://wiki.wesnoth.org/GCI/Playtesting this page] for the analysis. | ||
+ | |||
+ | The following has been quoted from the page for reference purposes: | ||
+ | <blockquote> | ||
+ | #What difficulty levels and what version of Wesnoth have you played the scenario on? | ||
+ | #How difficult did you find the scenario? (1-10) | ||
+ | #How clear did you find the scenario objectives? | ||
+ | #How clear and interesting did you find the dialog and storyline of the scenario? | ||
+ | #What were your major challenges in meeting the objectives of the scenario? | ||
+ | #How fun do you think the scenario is? (1-10) | ||
+ | #What, if any, are changes you would have made to the scenario to make it more fun? | ||
+ | #Was there any event that caused you to lose the game and forced you to reload or restart the scenario? | ||
+ | #If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? | ||
+ | </blockquote> | ||
+ | |||
+ | == Scenario 1: At The East Gate == | ||
+ | |||
+ | #Campaign difficulty: Hard. Version: 1.9.3. | ||
+ | #Scenario difficulty: 4. It was very easy but it’s normal for firs scenario in the campaign. | ||
+ | #Very clear scenario objectives. | ||
+ | #The dialog is short but clear. | ||
+ | #There were no challenges to meeting objectives of this scenario. | ||
+ | #Fun: 6. Easy and very fun scenario. | ||
+ | #No changes needed. The scenario is very good. | ||
+ | #No events caused me to lose the game or reload the scenario. | ||
+ | #I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point. | ||
+ | |||
+ | == Reclaiming The Past == | ||
+ | In this cutscene there was only dialog and I found a mistake. In the beginning, when the map is shown, the sentence begins with minuscule(audience) instead of capital letter(Audience). | ||
+ | |||
+ | == Scenario 2: Strange Allies == | ||
+ | |||
+ | #Campaign difficulty: Hard. Version: 1.9.3. | ||
+ | #Scenario difficulty: 5. The alliance with the orcs is very helpful and the scenario was very easy. | ||
+ | #Clear scenario objectives. | ||
+ | #Very good dialog. | ||
+ | #No challenges to meeting objectives. | ||
+ | #Fun: 6. As the previous one – very good. | ||
+ | #No changes needed. Good scenario for leveling up your units. | ||
+ | #No events caused me to lose the game or reload the scenario. | ||
+ | |||
+ | == Scenario 3: Troll Bridge == | ||
+ | |||
+ | #Campaign difficulty: Hard. Version: 1.9.3. | ||
+ | #Scenario difficulty: 5. Not so hard scenario. If you recall high level units and use them properly there would be no problems here. | ||
+ | #Clear scenario objectives. | ||
+ | #Short but well written dialog. | ||
+ | #No challenges to meeting objectives. | ||
+ | #Fun: 6. | ||
+ | #The dialog could be extended. | ||
+ | #None. | ||
+ | |||
+ | == Scenario 4: Invaders == | ||
+ | |||
+ | #Campaign difficulty: Hard. Version: 1.9.3. | ||
+ | #Scenario difficulty: 7. The hardest scenario from the beginning of the campaign. | ||
+ | #Clear scenario objectives. | ||
+ | #Good dialog. | ||
+ | #The major challenges were the big number of enemy units. It was very hard to fight with orcs and bandits at once. | ||
+ | #Fun: 5. Hard and not so fun scenario. | ||
+ | #No changes. | ||
+ | #Several restarts because of hero’s dying or changing game tactic. | ||
+ | |||
+ | == Scenario 5: High Pass == | ||
+ | |||
+ | #Campaign difficulty: Hard. Version: 1.9.3. | ||
+ | #Scenario difficulty: 6. | ||
+ | #Clear scenario objectives. | ||
+ | #Good and well written dialog. | ||
+ | #Fun: 7. | ||
+ | #No changes. Another well made scenario. | ||
+ | #I restarted once because of hero’s death. | ||
+ | |||
+ | == Scenario 6: Mages and Drakes == | ||
+ | |||
+ | #Campaign difficulty: Hard. Version: 1.9.3. | ||
+ | #Scenario difficulty: 5. | ||
+ | #No problem with scenario objectives. | ||
+ | #The dialog was fine. | ||
+ | #The union with the mages made the scenario very easy. With their help and lots of high-leveled units I defeated the Drake leader with no problems. | ||
+ | #Fun: 7. | ||
+ | #Very nice scenario. No changes needed. | ||
+ | #No events caused me to lose the game or reload the scenario. | ||
+ | |||
+ | == Scenario 7: Fear == | ||
+ | |||
+ | #Campaign difficulty: Hard. Version: 1.9.3. | ||
+ | #Scenario difficulty: 6. Not so hard scenario. | ||
+ | #Clear objectives. | ||
+ | #Very interesting and well-written dialog. | ||
+ | #No challenges to meeting objectives. With correct tactic is very easy to defeat the enemy leader. | ||
+ | #Fun: 7. Another very interesting scenario. The burned villages was very impressive. | ||
+ | #No changes needed. | ||
+ | #No problems. | ||
+ | |||
+ | == Scenario 8: Forbidden Forest == | ||
+ | |||
+ | #Campaign difficulty: Hard. Version: 1.9.3. | ||
+ | #Scenario difficulty: 7. Very hard scenario. | ||
+ | #Clear scenario objectives. | ||
+ | #The dialog was well written, but not so interesting as previous one. | ||
+ | #The major challenges were Fog of War and high-leveled enemy units. It was very hard do defense Aiglondur and Angarthing from three sides until they reach to the signpost. The terrain caused me additional troubles. | ||
+ | #Fun: 7. Very fun and interesting scenario. It took me a lot of time to finish it. | ||
+ | #Nothing to change, it’s very well made. | ||
+ | #Restarted several times because dying of Aiglondur or Angarthing. | ||
+ | |||
+ | == Scenario 9: The Siege of Kal Kartha == | ||
+ | |||
+ | #Campaign difficulty: Hard. Version: 1.9.3. | ||
+ | #Scenario difficulty: 6. Not so easy scenario. | ||
+ | #Clear objectives – kill them all! | ||
+ | #Well written and interesting dialog. Here begins the culmination of the campaign. | ||
+ | #No problems to meeting objectives. The union with the dwarves was very helpful. All enemies were focused to my ally and it wasn’t so hard to defeat their unguarded leaders. | ||
+ | #Fun: 6. | ||
+ | #No changes needed. | ||
+ | #None. | ||
+ | |||
+ | == Scenario 10: The Court of Karrag == | ||
+ | |||
+ | #Campaign difficulty: Hard. Version: 1.9.3. | ||
+ | #Scenario difficulty: 4. Very easy scenario. | ||
+ | #Clear scenario objectives. | ||
+ | #Very good and interesting dialog. No mistakes. | ||
+ | #No challenges to meeting objectives. This scenario is almost story only. | ||
+ | #Fun: 7. Very fun scenario. It differs from the others. | ||
+ | #No changes. Very good scenario. | ||
+ | #No. | ||
+ | |||
+ | == Scenario 11: The Underlevels == | ||
+ | |||
+ | #Campaign difficulty: Hard. Version: 1.9.3. | ||
+ | #Scenario difficulty: 9. The hardest and the longest scenario in the campaign. | ||
+ | #Clear scenario objectives. | ||
+ | #Good dialog. | ||
+ | #The major challenge was that the scenario was very long. I spent a lot of time playing it but finally I made it. | ||
+ | #Fun: 7. Good scenario | ||
+ | #No changes needed. | ||
+ | #No restarts. |
Revision as of 22:06, 3 January 2011
Contents
- 1 Preamble
- 2 Scenario 1: At The East Gate
- 3 Reclaiming The Past
- 4 Scenario 2: Strange Allies
- 5 Scenario 3: Troll Bridge
- 6 Scenario 4: Invaders
- 7 Scenario 5: High Pass
- 8 Scenario 6: Mages and Drakes
- 9 Scenario 7: Fear
- 10 Scenario 8: Forbidden Forest
- 11 Scenario 9: The Siege of Kal Kartha
- 12 Scenario 10: The Court of Karrag
- 13 Scenario 11: The Underlevels
Preamble
Google Code-In 2010. This page shows the results of testing The Battle for Wesnoth 1.9.3 - campaign "The Hammer of Thursagan " on Challenging (Hard) difficulty. I followed the guidelines on this page for the analysis.
The following has been quoted from the page for reference purposes:
- What difficulty levels and what version of Wesnoth have you played the scenario on?
- How difficult did you find the scenario? (1-10)
- How clear did you find the scenario objectives?
- How clear and interesting did you find the dialog and storyline of the scenario?
- What were your major challenges in meeting the objectives of the scenario?
- How fun do you think the scenario is? (1-10)
- What, if any, are changes you would have made to the scenario to make it more fun?
- Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
- If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Scenario 1: At The East Gate
- Campaign difficulty: Hard. Version: 1.9.3.
- Scenario difficulty: 4. It was very easy but it’s normal for firs scenario in the campaign.
- Very clear scenario objectives.
- The dialog is short but clear.
- There were no challenges to meeting objectives of this scenario.
- Fun: 6. Easy and very fun scenario.
- No changes needed. The scenario is very good.
- No events caused me to lose the game or reload the scenario.
- I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point.
Reclaiming The Past
In this cutscene there was only dialog and I found a mistake. In the beginning, when the map is shown, the sentence begins with minuscule(audience) instead of capital letter(Audience).
Scenario 2: Strange Allies
- Campaign difficulty: Hard. Version: 1.9.3.
- Scenario difficulty: 5. The alliance with the orcs is very helpful and the scenario was very easy.
- Clear scenario objectives.
- Very good dialog.
- No challenges to meeting objectives.
- Fun: 6. As the previous one – very good.
- No changes needed. Good scenario for leveling up your units.
- No events caused me to lose the game or reload the scenario.
Scenario 3: Troll Bridge
- Campaign difficulty: Hard. Version: 1.9.3.
- Scenario difficulty: 5. Not so hard scenario. If you recall high level units and use them properly there would be no problems here.
- Clear scenario objectives.
- Short but well written dialog.
- No challenges to meeting objectives.
- Fun: 6.
- The dialog could be extended.
- None.
Scenario 4: Invaders
- Campaign difficulty: Hard. Version: 1.9.3.
- Scenario difficulty: 7. The hardest scenario from the beginning of the campaign.
- Clear scenario objectives.
- Good dialog.
- The major challenges were the big number of enemy units. It was very hard to fight with orcs and bandits at once.
- Fun: 5. Hard and not so fun scenario.
- No changes.
- Several restarts because of hero’s dying or changing game tactic.
Scenario 5: High Pass
- Campaign difficulty: Hard. Version: 1.9.3.
- Scenario difficulty: 6.
- Clear scenario objectives.
- Good and well written dialog.
- Fun: 7.
- No changes. Another well made scenario.
- I restarted once because of hero’s death.
Scenario 6: Mages and Drakes
- Campaign difficulty: Hard. Version: 1.9.3.
- Scenario difficulty: 5.
- No problem with scenario objectives.
- The dialog was fine.
- The union with the mages made the scenario very easy. With their help and lots of high-leveled units I defeated the Drake leader with no problems.
- Fun: 7.
- Very nice scenario. No changes needed.
- No events caused me to lose the game or reload the scenario.
Scenario 7: Fear
- Campaign difficulty: Hard. Version: 1.9.3.
- Scenario difficulty: 6. Not so hard scenario.
- Clear objectives.
- Very interesting and well-written dialog.
- No challenges to meeting objectives. With correct tactic is very easy to defeat the enemy leader.
- Fun: 7. Another very interesting scenario. The burned villages was very impressive.
- No changes needed.
- No problems.
Scenario 8: Forbidden Forest
- Campaign difficulty: Hard. Version: 1.9.3.
- Scenario difficulty: 7. Very hard scenario.
- Clear scenario objectives.
- The dialog was well written, but not so interesting as previous one.
- The major challenges were Fog of War and high-leveled enemy units. It was very hard do defense Aiglondur and Angarthing from three sides until they reach to the signpost. The terrain caused me additional troubles.
- Fun: 7. Very fun and interesting scenario. It took me a lot of time to finish it.
- Nothing to change, it’s very well made.
- Restarted several times because dying of Aiglondur or Angarthing.
Scenario 9: The Siege of Kal Kartha
- Campaign difficulty: Hard. Version: 1.9.3.
- Scenario difficulty: 6. Not so easy scenario.
- Clear objectives – kill them all!
- Well written and interesting dialog. Here begins the culmination of the campaign.
- No problems to meeting objectives. The union with the dwarves was very helpful. All enemies were focused to my ally and it wasn’t so hard to defeat their unguarded leaders.
- Fun: 6.
- No changes needed.
- None.
Scenario 10: The Court of Karrag
- Campaign difficulty: Hard. Version: 1.9.3.
- Scenario difficulty: 4. Very easy scenario.
- Clear scenario objectives.
- Very good and interesting dialog. No mistakes.
- No challenges to meeting objectives. This scenario is almost story only.
- Fun: 7. Very fun scenario. It differs from the others.
- No changes. Very good scenario.
- No.
Scenario 11: The Underlevels
- Campaign difficulty: Hard. Version: 1.9.3.
- Scenario difficulty: 9. The hardest and the longest scenario in the campaign.
- Clear scenario objectives.
- Good dialog.
- The major challenge was that the scenario was very long. I spent a lot of time playing it but finally I made it.
- Fun: 7. Good scenario
- No changes needed.
- No restarts.