Difference between revisions of "GCI/Playtesting/Dead Water/Challenging"
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− | (to | + | Wesnoth Dead Water Testing |
+ | 12/4/10 | ||
+ | Google Code In | ||
+ | 1) I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Dificulty. | ||
+ | 2) I found the difficulty to be a 9 on a scale of 1-10. | ||
+ | 3) I found the scenario objective to b a 6 on a scale of 1-10. | ||
+ | 4) I found the dialogue to be a 5 on clarity and interest on a scale of 1-10. | ||
+ | 5) The major challenge to accomplishing the objective was either accomplishing the objective without losing or knowing how to complete the objective. | ||
+ | 6) I found the scenarios to be a 7 on “Fun” graded on a scale of 1-10. | ||
+ | 7) First I found the game to be confusing in parts of the story, I would suggest just making a feature that has the whole storyline in a menu option so people can go back and reread the story. | ||
+ | The second part was the difficulty; I thought the difficulty was more than “Challenging”. I would at least consider this campaign to be at the very least called “hard”. | ||
+ | Third, I found summoning units in special menu to be quite irritating, I would suggest making a quick summoning bar on the game display screen. That way a player can just click on a button instead of having to go to the summoning menu. | ||
+ | 8) There was no event that fored me or to reload a scenario throughout the whole campaign. | ||
+ | 9) The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them. | ||
+ | Scenario 1 (Invasion!) is ok: no bugs. | ||
+ | Scenario 2 (Flight) is ok: no bugs, but there is a loophole. If you defeat all the bosses then it just carries over to the next scenario which makes no sense. (You later comeback to defeat the enemy bosses which you had already killed) | ||
+ | Scenario 3 (Wolf Coast) is ok: no bugs | ||
+ | Scenario 4 (Slavers) is ok: no bugs | ||
+ | Scenario 5 (Tirigaz): is ok: no bugs | ||
+ | Scenario 6 (Uncharted) is ok: no bugs | ||
+ | Scenario 7 (Bilheld) is ok: no bugs | ||
+ | Scenario 8 (Talking to Tyegea) is ok: no bugs | ||
+ | Scenario 9 (The Mage) is ok: no bugs | ||
+ | Scenario 10 (The Flaming Sword) is ok: no bugs | ||
+ | Scenario 11 (Getting Help) is ok: no bugs | ||
+ | Scenario 12 (Revenge) is ok: no bugs | ||
+ | |||
+ | Other things worth mentioning | ||
+ | I found it odd that one of the quest for a special weapon was a fire sword, I think I would contribute a lot more to the plot if it was like a trident or something more merman related |
Revision as of 00:05, 7 December 2010
Wesnoth Dead Water Testing 12/4/10 Google Code In 1) I played Wesnoth 1.9.2 Dead Water Campaign on “Challenging” Dificulty. 2) I found the difficulty to be a 9 on a scale of 1-10. 3) I found the scenario objective to b a 6 on a scale of 1-10. 4) I found the dialogue to be a 5 on clarity and interest on a scale of 1-10. 5) The major challenge to accomplishing the objective was either accomplishing the objective without losing or knowing how to complete the objective. 6) I found the scenarios to be a 7 on “Fun” graded on a scale of 1-10. 7) First I found the game to be confusing in parts of the story, I would suggest just making a feature that has the whole storyline in a menu option so people can go back and reread the story. The second part was the difficulty; I thought the difficulty was more than “Challenging”. I would at least consider this campaign to be at the very least called “hard”. Third, I found summoning units in special menu to be quite irritating, I would suggest making a quick summoning bar on the game display screen. That way a player can just click on a button instead of having to go to the summoning menu. 8) There was no event that fored me or to reload a scenario throughout the whole campaign. 9) The scenarios were well document but as stated before make an option so a player can read previous scenario dialogues instead of having to rush through them once or reloading them. Scenario 1 (Invasion!) is ok: no bugs. Scenario 2 (Flight) is ok: no bugs, but there is a loophole. If you defeat all the bosses then it just carries over to the next scenario which makes no sense. (You later comeback to defeat the enemy bosses which you had already killed) Scenario 3 (Wolf Coast) is ok: no bugs Scenario 4 (Slavers) is ok: no bugs Scenario 5 (Tirigaz): is ok: no bugs Scenario 6 (Uncharted) is ok: no bugs Scenario 7 (Bilheld) is ok: no bugs Scenario 8 (Talking to Tyegea) is ok: no bugs Scenario 9 (The Mage) is ok: no bugs Scenario 10 (The Flaming Sword) is ok: no bugs Scenario 11 (Getting Help) is ok: no bugs Scenario 12 (Revenge) is ok: no bugs
Other things worth mentioning I found it odd that one of the quest for a special weapon was a fire sword, I think I would contribute a lot more to the plot if it was like a trident or something more merman related