Difference between revisions of "GCI/Playtesting/Dead Water/Beginner"

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Campaign: Dead Water  
 
Campaign: Dead Water  
Difficulty: Beginner
+
Difficulty: Beginner  
 
//
 
//
1: No bugs.
+
 
Suggestion for improvement: Decrease the undead numbers when they capture a village.
+
bugs.wesnoth.org - I cant open that site so i will write the bugs here.
 +
Level 1 invasion! : unreachable village location -43,19 .
 +
Level 2 Fight : If you kill all the enemies and you don't level up you can't continue the campaign.
 +
Suggestion : If you kill the enemies instanly win the campaign.
 +
Unreachable location - 43,19 and 42,25.
 +
Level 5 Tirigaz:In debug mod in first move if you kill all the undead you will never win.
 +
 
 +
 
 +
/////////////////////////////////////////////////////////////////////////////////////////////////////
 +
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
 +
I am playing on 1.9.2 in Windows XP
 +
Level 1 invasion!:
 +
(2) How difficult did you find the scenario? (1-10)-7
 +
(3) How clear did you find the scenario objectives?-perfectly clear.
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?-clear and interesting.
 +
(5) What were your major challenges in meeting the objectives of the scenario? -nothing.
 +
(6) How fun do you think the scenario is? (1-10)-7
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun? - Suggestion for improvement: Decrease the undead numbers when they capture a village.
 
Reason: The undead are too fast growin and you can only win if you attack directly.
 
Reason: The undead are too fast growin and you can only win if you attack directly.
 
//
 
//
Level 2: If you kill all the enemies and you don't level up you can't continue the campaign.
+
Level 2 Fight:
Suggestion for improvement: If you kill the enemies instanly win the campaign
+
(2) How difficult did you find the scenario? (1-10)-9(if you want kill all opponents.
Reason: If you level up and escape it is OK.
+
(3) How clear did you find the scenario objectives?-clear but i want to know if i kill all opponents bonuses.
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?-perfect.
 +
(5) What were your major challenges in meeting the objectives of the scenario? -strategy.
 +
(6) How fun do you think the scenario is? (1-10)-8
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun? - every undead king drop something when you kill him.
 
//
 
//
Level 3:No bugs.
+
Level 3 Wolf Coast:
Suggestion for improvement: Add more wolfs.
+
(2) How difficult did you find the scenario? (1-10)- 6.
Reason: It will be more fun to play this level.
+
(3) How clear did you find the scenario objectives?-clear "kill or die".
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?-so-so.
 +
(5) What were your major challenges in meeting the objectives of the scenario? -was easy.
 +
(6) How fun do you think the scenario is? (1-10)-7
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun? - add more wolfs.
 
//
 
//
Level 4:No bugs.
+
Level 4 Slavers:
Suggestion for improvement: This level is too hard , add some more prisoner that you have to rescue and it will be cool if they are all dragons!
+
(2) How difficult did you find the scenario? (1-10)- 9.
 +
(3) How clear did you find the scenario objectives?-clear.
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?-good.
 +
(5) What were your major challenges in meeting the objectives of the scenario? -is not easy to kill all opponents.
 +
(6) How fun do you think the scenario is? (1-10)-7
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun? - add some more prisoner that you have to rescue and it will be cool if they are all dragons!
 
Add 1 more dragon in the down castle , 1 in the middle caste , 1 in the up castle and replace the bandit with a dragon.
 
Add 1 more dragon in the down castle , 1 in the middle caste , 1 in the up castle and replace the bandit with a dragon.
 
//
 
//
Level 5:In debug mod in first move if you kill all the undead you will never win
+
Level 5 Tirigaz:
Suggestion for improvement: The king Kai Krellis when attack a undead he only heal them because he is low level and do low dmg.Lower the life drain rate all undead have.
+
(2) How difficult did you find the scenario? (1-10)- 6.
 +
(3) How clear did you find the scenario objectives?-perfectly clear.
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?-perfect.
 +
(5) What were your major challenges in meeting the objectives of the scenario? -easy level.
 +
(6) How fun do you think the scenario is? (1-10)-8
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun? -The king Kai Krellis when attack a undead he only heal them because he is low level and do low dmg.Lower the life drain rate all undead have.
 
Reason: Main character is stupid to be useless.
 
Reason: Main character is stupid to be useless.
 
//
 
//
Level 6: No bugs.
+
Level 6 Uncharted islands:
Suggestion for improvement: No.
+
(2) How difficult did you find the scenario? (1-10)- 7.
Reason: Nice level
+
(3) How clear did you find the scenario objectives?-clear.
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?-very good.
 +
(5) What were your major challenges in meeting the objectives of the scenario? -easy level.
 +
(6) How fun do you think the scenario is? (1-10)-8
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun? - No,nice level
 
//
 
//
Level 7: No bugs.
+
Level 7 Biheld:  
Suggestion for improvement: No.
+
(2) How difficult did you find the scenario? (1-10)- 7.
Reason: Cool level.
+
(3) How clear did you find the scenario objectives?-very clear.
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?-very good.
 +
(5) What were your major challenges in meeting the objectives of the scenario? -"Kill a dragon ,save a tree".
 +
(6) How fun do you think the scenario is? (1-10)-8
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun? - No,cool dragons
 
//
 
//
Level 8: No bugs.
+
Level 9 The Mage:  
Suggestion for improvement: When you talk to the witch Tuegea - make something to choose.
+
(2) How difficult did you find the scenario? (1-10)- 5.
Reason: You don't do nothing.
+
(3) How clear did you find the scenario objectives?-so-so.
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?-very very good.
 +
(5) What were your major challenges in meeting the objectives of the scenario? -"Where this bats come from ???".
 +
(6) How fun do you think the scenario is? (1-10)-9
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun? - add wolfs.
 
//
 
//
Level 9: No bugs.
+
Level 10 The Flaming Sword:
Suggestion for improvement: No.
+
(2) How difficult did you find the scenario? (1-10)- 9.
 +
(3) How clear did you find the scenario objectives?-clear.
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?-The best!!!
 +
(5) What were your major challenges in meeting the objectives of the scenario? -"Get fast the sword".
 +
(6) How fun do you think the scenario is? (1-10)-10
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun? - For me this level is the best level in my campaign.
 
//
 
//
Level 10: No bugs.
+
Level 11 Getting Help: No bugs.
Suggestion for improvement: No.
 
Reason: For me this level is the best level in mu campaign.
 
//
 
Level 11: No bugs.
 
 
Suggestion for improvement: Make her ask do you want her for the final level.
 
Suggestion for improvement: Make her ask do you want her for the final level.
 
//
 
//
Level 12(final level): No bugs.
+
Level 12 Revenge(Final level):
Suggestion for improvement:No.
+
(2) How difficult did you find the scenario? (1-10)- 9.
 +
(3) How clear did you find the scenario objectives?-so-so.
 +
(4) How clear and interesting did you find the dialog and storyline of the scenario?-perfect.
 +
(5) What were your major challenges in meeting the objectives of the scenario? -"WTF i need some strategy and good defence and some heal, and many many restarts".
 +
(6) How fun do you think the scenario is? (1-10)-8
 +
(7) What, if any, are changes you would have made to the scenario to make it more fun? - No changes.
 
//
 
//
 
Other Suggestions:
 
Other Suggestions:
 
1)Double click unit auto focus.
 
1)Double click unit auto focus.
2)Make button next to the End Turn : The button will skip the the enemy animation turn
+
2)Make button next to the End Turn : The button will skip the the enemy animation turn.
 
Reason: In 1vs3 game is boring to wait all the computer to finish.  
 
Reason: In 1vs3 game is boring to wait all the computer to finish.  
 +
3)Quick restart button.
 +
//
 +
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? - In the begin when i did't play well there are times, but later NO ! xD
 +
//
 +
Thanks for the good game i loved it :)
 
//
 
//
Thanks for the good game i really loved it :)
 

Revision as of 18:23, 3 December 2010

Campaign: Dead Water Difficulty: Beginner //

bugs.wesnoth.org - I cant open that site so i will write the bugs here.

Level 1 invasion! : unreachable village location -43,19 . Level 2 Fight : If you kill all the enemies and you don't level up you can't continue the campaign. Suggestion : If you kill the enemies instanly win the campaign. Unreachable location - 43,19 and 42,25. Level 5 Tirigaz:In debug mod in first move if you kill all the undead you will never win.


///////////////////////////////////////////////////////////////////////////////////////////////////// (1) What difficulty levels and what version of Wesnoth have you played the scenario on?

I am playing on 1.9.2 in Windows XP

Level 1 invasion!: (2) How difficult did you find the scenario? (1-10)-7 (3) How clear did you find the scenario objectives?-perfectly clear. (4) How clear and interesting did you find the dialog and storyline of the scenario?-clear and interesting. (5) What were your major challenges in meeting the objectives of the scenario? -nothing. (6) How fun do you think the scenario is? (1-10)-7 (7) What, if any, are changes you would have made to the scenario to make it more fun? - Suggestion for improvement: Decrease the undead numbers when they capture a village. Reason: The undead are too fast growin and you can only win if you attack directly. // Level 2 Fight: (2) How difficult did you find the scenario? (1-10)-9(if you want kill all opponents. (3) How clear did you find the scenario objectives?-clear but i want to know if i kill all opponents bonuses. (4) How clear and interesting did you find the dialog and storyline of the scenario?-perfect. (5) What were your major challenges in meeting the objectives of the scenario? -strategy. (6) How fun do you think the scenario is? (1-10)-8 (7) What, if any, are changes you would have made to the scenario to make it more fun? - every undead king drop something when you kill him. // Level 3 Wolf Coast: (2) How difficult did you find the scenario? (1-10)- 6. (3) How clear did you find the scenario objectives?-clear "kill or die". (4) How clear and interesting did you find the dialog and storyline of the scenario?-so-so. (5) What were your major challenges in meeting the objectives of the scenario? -was easy. (6) How fun do you think the scenario is? (1-10)-7 (7) What, if any, are changes you would have made to the scenario to make it more fun? - add more wolfs. // Level 4 Slavers: (2) How difficult did you find the scenario? (1-10)- 9. (3) How clear did you find the scenario objectives?-clear. (4) How clear and interesting did you find the dialog and storyline of the scenario?-good. (5) What were your major challenges in meeting the objectives of the scenario? -is not easy to kill all opponents. (6) How fun do you think the scenario is? (1-10)-7 (7) What, if any, are changes you would have made to the scenario to make it more fun? - add some more prisoner that you have to rescue and it will be cool if they are all dragons! Add 1 more dragon in the down castle , 1 in the middle caste , 1 in the up castle and replace the bandit with a dragon. // Level 5 Tirigaz: (2) How difficult did you find the scenario? (1-10)- 6. (3) How clear did you find the scenario objectives?-perfectly clear. (4) How clear and interesting did you find the dialog and storyline of the scenario?-perfect. (5) What were your major challenges in meeting the objectives of the scenario? -easy level. (6) How fun do you think the scenario is? (1-10)-8 (7) What, if any, are changes you would have made to the scenario to make it more fun? -The king Kai Krellis when attack a undead he only heal them because he is low level and do low dmg.Lower the life drain rate all undead have. Reason: Main character is stupid to be useless. // Level 6 Uncharted islands: (2) How difficult did you find the scenario? (1-10)- 7. (3) How clear did you find the scenario objectives?-clear. (4) How clear and interesting did you find the dialog and storyline of the scenario?-very good. (5) What were your major challenges in meeting the objectives of the scenario? -easy level. (6) How fun do you think the scenario is? (1-10)-8 (7) What, if any, are changes you would have made to the scenario to make it more fun? - No,nice level // Level 7 Biheld: (2) How difficult did you find the scenario? (1-10)- 7. (3) How clear did you find the scenario objectives?-very clear. (4) How clear and interesting did you find the dialog and storyline of the scenario?-very good. (5) What were your major challenges in meeting the objectives of the scenario? -"Kill a dragon ,save a tree". (6) How fun do you think the scenario is? (1-10)-8 (7) What, if any, are changes you would have made to the scenario to make it more fun? - No,cool dragons // Level 9 The Mage: (2) How difficult did you find the scenario? (1-10)- 5. (3) How clear did you find the scenario objectives?-so-so. (4) How clear and interesting did you find the dialog and storyline of the scenario?-very very good. (5) What were your major challenges in meeting the objectives of the scenario? -"Where this bats come from ???". (6) How fun do you think the scenario is? (1-10)-9 (7) What, if any, are changes you would have made to the scenario to make it more fun? - add wolfs. // Level 10 The Flaming Sword: (2) How difficult did you find the scenario? (1-10)- 9. (3) How clear did you find the scenario objectives?-clear. (4) How clear and interesting did you find the dialog and storyline of the scenario?-The best!!! (5) What were your major challenges in meeting the objectives of the scenario? -"Get fast the sword". (6) How fun do you think the scenario is? (1-10)-10 (7) What, if any, are changes you would have made to the scenario to make it more fun? - For me this level is the best level in my campaign. // Level 11 Getting Help: No bugs. Suggestion for improvement: Make her ask do you want her for the final level. // Level 12 Revenge(Final level): (2) How difficult did you find the scenario? (1-10)- 9. (3) How clear did you find the scenario objectives?-so-so. (4) How clear and interesting did you find the dialog and storyline of the scenario?-perfect. (5) What were your major challenges in meeting the objectives of the scenario? -"WTF i need some strategy and good defence and some heal, and many many restarts". (6) How fun do you think the scenario is? (1-10)-8 (7) What, if any, are changes you would have made to the scenario to make it more fun? - No changes. // Other Suggestions: 1)Double click unit auto focus. 2)Make button next to the End Turn : The button will skip the the enemy animation turn. Reason: In 1vs3 game is boring to wait all the computer to finish. 3)Quick restart button. // (8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? - In the begin when i did't play well there are times, but later NO ! xD // Thanks for the good game i loved it :) //