GCI/Playtesting/Dead Water/Beginner: Difference between revisions

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Campaign: Dead Water  
Campaign: Dead Water  
Difficulty: Beginner
Difficulty: Beginner  
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1: No bugs.
 
Suggestion for improvement: Decrease the undead numbers when they capture a village.
bugs.wesnoth.org - I cant open that site so i will write the bugs here.
Level 1 invasion! : unreachable village location -43,19 .
Level 2 Fight : If you kill all the enemies and you don't level up you can't continue the campaign.
Suggestion : If you kill the enemies instanly win the campaign.
Unreachable location - 43,19 and 42,25.
Level 5 Tirigaz:In debug mod in first move if you kill all the undead you will never win.
 
 
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(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
I am playing on 1.9.2 in Windows XP
Level 1 invasion!:
(2) How difficult did you find the scenario? (1-10)-7
(3) How clear did you find the scenario objectives?-perfectly clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?-clear and interesting.
(5) What were your major challenges in meeting the objectives of the scenario? -nothing.
(6) How fun do you think the scenario is? (1-10)-7
(7) What, if any, are changes you would have made to the scenario to make it more fun? - Suggestion for improvement: Decrease the undead numbers when they capture a village.
Reason: The undead are too fast growin and you can only win if you attack directly.
Reason: The undead are too fast growin and you can only win if you attack directly.
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Level 2: If you kill all the enemies and you don't level up you can't continue the campaign.
Level 2 Fight:
Suggestion for improvement: If you kill the enemies instanly win the campaign
(2) How difficult did you find the scenario? (1-10)-9(if you want kill all opponents.
Reason: If you level up and escape it is OK.
(3) How clear did you find the scenario objectives?-clear but i want to know if i kill all opponents bonuses.
(4) How clear and interesting did you find the dialog and storyline of the scenario?-perfect.
(5) What were your major challenges in meeting the objectives of the scenario? -strategy.
(6) How fun do you think the scenario is? (1-10)-8
(7) What, if any, are changes you would have made to the scenario to make it more fun? - every undead king drop something when you kill him.
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Level 3:No bugs.
Level 3 Wolf Coast:
Suggestion for improvement: Add more wolfs.
(2) How difficult did you find the scenario? (1-10)- 6.
Reason: It will be more fun to play this level.
(3) How clear did you find the scenario objectives?-clear "kill or die".
(4) How clear and interesting did you find the dialog and storyline of the scenario?-so-so.
(5) What were your major challenges in meeting the objectives of the scenario? -was easy.
(6) How fun do you think the scenario is? (1-10)-7
(7) What, if any, are changes you would have made to the scenario to make it more fun? - add more wolfs.
//
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Level 4:No bugs.
Level 4 Slavers:
Suggestion for improvement: This level is too hard , add some more prisoner that you have to rescue and it will be cool if they are all dragons!
(2) How difficult did you find the scenario? (1-10)- 9.
(3) How clear did you find the scenario objectives?-clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?-good.
(5) What were your major challenges in meeting the objectives of the scenario? -is not easy to kill all opponents.
(6) How fun do you think the scenario is? (1-10)-7
(7) What, if any, are changes you would have made to the scenario to make it more fun? - add some more prisoner that you have to rescue and it will be cool if they are all dragons!
Add 1 more dragon in the down castle , 1 in the middle caste , 1 in the up castle and replace the bandit with a dragon.
Add 1 more dragon in the down castle , 1 in the middle caste , 1 in the up castle and replace the bandit with a dragon.
//
//
Level 5:In debug mod in first move if you kill all the undead you will never win
Level 5 Tirigaz:
Suggestion for improvement: The king Kai Krellis when attack a undead he only heal them because he is low level and do low dmg.Lower the life drain rate all undead have.
(2) How difficult did you find the scenario? (1-10)- 6.
(3) How clear did you find the scenario objectives?-perfectly clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?-perfect.
(5) What were your major challenges in meeting the objectives of the scenario? -easy level.
(6) How fun do you think the scenario is? (1-10)-8
(7) What, if any, are changes you would have made to the scenario to make it more fun? -The king Kai Krellis when attack a undead he only heal them because he is low level and do low dmg.Lower the life drain rate all undead have.
Reason: Main character is stupid to be useless.
Reason: Main character is stupid to be useless.
//
//
Level 6: No bugs.
Level 6 Uncharted islands:
Suggestion for improvement: No.
(2) How difficult did you find the scenario? (1-10)- 7.
Reason: Nice level
(3) How clear did you find the scenario objectives?-clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?-very good.
(5) What were your major challenges in meeting the objectives of the scenario? -easy level.
(6) How fun do you think the scenario is? (1-10)-8
(7) What, if any, are changes you would have made to the scenario to make it more fun? - No,nice level
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Level 7: No bugs.
Level 7 Biheld:  
Suggestion for improvement: No.
(2) How difficult did you find the scenario? (1-10)- 7.
Reason: Cool level.
(3) How clear did you find the scenario objectives?-very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?-very good.
(5) What were your major challenges in meeting the objectives of the scenario? -"Kill a dragon ,save a tree".
(6) How fun do you think the scenario is? (1-10)-8
(7) What, if any, are changes you would have made to the scenario to make it more fun? - No,cool dragons
//
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Level 8: No bugs.
Level 9 The Mage:  
Suggestion for improvement: When you talk to the witch Tuegea - make something to choose.
(2) How difficult did you find the scenario? (1-10)- 5.
Reason: You don't do nothing.
(3) How clear did you find the scenario objectives?-so-so.
(4) How clear and interesting did you find the dialog and storyline of the scenario?-very very good.
(5) What were your major challenges in meeting the objectives of the scenario? -"Where this bats come from ???".
(6) How fun do you think the scenario is? (1-10)-9
(7) What, if any, are changes you would have made to the scenario to make it more fun? - add wolfs.
//
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Level 9: No bugs.
Level 10 The Flaming Sword:
Suggestion for improvement: No.
(2) How difficult did you find the scenario? (1-10)- 9.
(3) How clear did you find the scenario objectives?-clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?-The best!!!
(5) What were your major challenges in meeting the objectives of the scenario? -"Get fast the sword".
(6) How fun do you think the scenario is? (1-10)-10
(7) What, if any, are changes you would have made to the scenario to make it more fun? - For me this level is the best level in my campaign.
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Level 10: No bugs.
Level 11 Getting Help: No bugs.
Suggestion for improvement: No.
Reason: For me this level is the best level in mu campaign.
//
Level 11: No bugs.
Suggestion for improvement: Make her ask do you want her for the final level.
Suggestion for improvement: Make her ask do you want her for the final level.
//
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Level 12(final level): No bugs.
Level 12 Revenge(Final level):
Suggestion for improvement:No.
(2) How difficult did you find the scenario? (1-10)- 9.
(3) How clear did you find the scenario objectives?-so-so.
(4) How clear and interesting did you find the dialog and storyline of the scenario?-perfect.
(5) What were your major challenges in meeting the objectives of the scenario? -"WTF i need some strategy and good defence and some heal, and many many restarts".
(6) How fun do you think the scenario is? (1-10)-8
(7) What, if any, are changes you would have made to the scenario to make it more fun? - No changes.
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Other Suggestions:
Other Suggestions:
1)Double click unit auto focus.
1)Double click unit auto focus.
2)Make button next to the End Turn : The button will skip the the enemy animation turn
2)Make button next to the End Turn : The button will skip the the enemy animation turn.
Reason: In 1vs3 game is boring to wait all the computer to finish.  
Reason: In 1vs3 game is boring to wait all the computer to finish.  
3)Quick restart button.
//
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? - In the begin when i did't play well there are times, but later NO ! xD
//
Thanks for the good game i loved it :)
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//
Thanks for the good game i really loved it :)

Revision as of 18:23, 3 December 2010

Campaign: Dead Water Difficulty: Beginner //

bugs.wesnoth.org - I cant open that site so i will write the bugs here.

Level 1 invasion! : unreachable village location -43,19 . Level 2 Fight : If you kill all the enemies and you don't level up you can't continue the campaign. Suggestion : If you kill the enemies instanly win the campaign. Unreachable location - 43,19 and 42,25. Level 5 Tirigaz:In debug mod in first move if you kill all the undead you will never win.


///////////////////////////////////////////////////////////////////////////////////////////////////// (1) What difficulty levels and what version of Wesnoth have you played the scenario on?

I am playing on 1.9.2 in Windows XP

Level 1 invasion!: (2) How difficult did you find the scenario? (1-10)-7 (3) How clear did you find the scenario objectives?-perfectly clear. (4) How clear and interesting did you find the dialog and storyline of the scenario?-clear and interesting. (5) What were your major challenges in meeting the objectives of the scenario? -nothing. (6) How fun do you think the scenario is? (1-10)-7 (7) What, if any, are changes you would have made to the scenario to make it more fun? - Suggestion for improvement: Decrease the undead numbers when they capture a village. Reason: The undead are too fast growin and you can only win if you attack directly. // Level 2 Fight: (2) How difficult did you find the scenario? (1-10)-9(if you want kill all opponents. (3) How clear did you find the scenario objectives?-clear but i want to know if i kill all opponents bonuses. (4) How clear and interesting did you find the dialog and storyline of the scenario?-perfect. (5) What were your major challenges in meeting the objectives of the scenario? -strategy. (6) How fun do you think the scenario is? (1-10)-8 (7) What, if any, are changes you would have made to the scenario to make it more fun? - every undead king drop something when you kill him. // Level 3 Wolf Coast: (2) How difficult did you find the scenario? (1-10)- 6. (3) How clear did you find the scenario objectives?-clear "kill or die". (4) How clear and interesting did you find the dialog and storyline of the scenario?-so-so. (5) What were your major challenges in meeting the objectives of the scenario? -was easy. (6) How fun do you think the scenario is? (1-10)-7 (7) What, if any, are changes you would have made to the scenario to make it more fun? - add more wolfs. // Level 4 Slavers: (2) How difficult did you find the scenario? (1-10)- 9. (3) How clear did you find the scenario objectives?-clear. (4) How clear and interesting did you find the dialog and storyline of the scenario?-good. (5) What were your major challenges in meeting the objectives of the scenario? -is not easy to kill all opponents. (6) How fun do you think the scenario is? (1-10)-7 (7) What, if any, are changes you would have made to the scenario to make it more fun? - add some more prisoner that you have to rescue and it will be cool if they are all dragons! Add 1 more dragon in the down castle , 1 in the middle caste , 1 in the up castle and replace the bandit with a dragon. // Level 5 Tirigaz: (2) How difficult did you find the scenario? (1-10)- 6. (3) How clear did you find the scenario objectives?-perfectly clear. (4) How clear and interesting did you find the dialog and storyline of the scenario?-perfect. (5) What were your major challenges in meeting the objectives of the scenario? -easy level. (6) How fun do you think the scenario is? (1-10)-8 (7) What, if any, are changes you would have made to the scenario to make it more fun? -The king Kai Krellis when attack a undead he only heal them because he is low level and do low dmg.Lower the life drain rate all undead have. Reason: Main character is stupid to be useless. // Level 6 Uncharted islands: (2) How difficult did you find the scenario? (1-10)- 7. (3) How clear did you find the scenario objectives?-clear. (4) How clear and interesting did you find the dialog and storyline of the scenario?-very good. (5) What were your major challenges in meeting the objectives of the scenario? -easy level. (6) How fun do you think the scenario is? (1-10)-8 (7) What, if any, are changes you would have made to the scenario to make it more fun? - No,nice level // Level 7 Biheld: (2) How difficult did you find the scenario? (1-10)- 7. (3) How clear did you find the scenario objectives?-very clear. (4) How clear and interesting did you find the dialog and storyline of the scenario?-very good. (5) What were your major challenges in meeting the objectives of the scenario? -"Kill a dragon ,save a tree". (6) How fun do you think the scenario is? (1-10)-8 (7) What, if any, are changes you would have made to the scenario to make it more fun? - No,cool dragons // Level 9 The Mage: (2) How difficult did you find the scenario? (1-10)- 5. (3) How clear did you find the scenario objectives?-so-so. (4) How clear and interesting did you find the dialog and storyline of the scenario?-very very good. (5) What were your major challenges in meeting the objectives of the scenario? -"Where this bats come from ???". (6) How fun do you think the scenario is? (1-10)-9 (7) What, if any, are changes you would have made to the scenario to make it more fun? - add wolfs. // Level 10 The Flaming Sword: (2) How difficult did you find the scenario? (1-10)- 9. (3) How clear did you find the scenario objectives?-clear. (4) How clear and interesting did you find the dialog and storyline of the scenario?-The best!!! (5) What were your major challenges in meeting the objectives of the scenario? -"Get fast the sword". (6) How fun do you think the scenario is? (1-10)-10 (7) What, if any, are changes you would have made to the scenario to make it more fun? - For me this level is the best level in my campaign. // Level 11 Getting Help: No bugs. Suggestion for improvement: Make her ask do you want her for the final level. // Level 12 Revenge(Final level): (2) How difficult did you find the scenario? (1-10)- 9. (3) How clear did you find the scenario objectives?-so-so. (4) How clear and interesting did you find the dialog and storyline of the scenario?-perfect. (5) What were your major challenges in meeting the objectives of the scenario? -"WTF i need some strategy and good defence and some heal, and many many restarts". (6) How fun do you think the scenario is? (1-10)-8 (7) What, if any, are changes you would have made to the scenario to make it more fun? - No changes. // Other Suggestions: 1)Double click unit auto focus. 2)Make button next to the End Turn : The button will skip the the enemy animation turn. Reason: In 1vs3 game is boring to wait all the computer to finish. 3)Quick restart button. // (8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? - In the begin when i did't play well there are times, but later NO ! xD // Thanks for the good game i loved it :) //

This page was last edited on 3 December 2010, at 18:23.
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